blob: 30ac1ddd5ae26d334059a0c878be6df872fb5487 [file] [log] [blame]
//
// udp.cpp
// ~~~~~~~
//
// Copyright (c) 2003-2014 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include "asio/ip/udp.hpp"
#include <cstring>
#include "asio/io_service.hpp"
#include "../unit_test.hpp"
#include "../archetypes/gettable_socket_option.hpp"
#include "../archetypes/async_result.hpp"
#include "../archetypes/io_control_command.hpp"
#include "../archetypes/settable_socket_option.hpp"
#if defined(ASIO_HAS_BOOST_BIND)
# include <boost/bind.hpp>
#else // defined(ASIO_HAS_BOOST_BIND)
# include <functional>
#endif // defined(ASIO_HAS_BOOST_BIND)
//------------------------------------------------------------------------------
// ip_udp_socket_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// ip::udp::socket compile and link correctly. Runtime failures are ignored.
namespace ip_udp_socket_compile {
struct connect_handler
{
connect_handler() {}
void operator()(const asio::error_code&) {}
#if defined(ASIO_HAS_MOVE)
connect_handler(connect_handler&&) {}
private:
connect_handler(const connect_handler&);
#endif // defined(ASIO_HAS_MOVE)
};
struct send_handler
{
send_handler() {}
void operator()(const asio::error_code&, std::size_t) {}
#if defined(ASIO_HAS_MOVE)
send_handler(send_handler&&) {}
private:
send_handler(const send_handler&);
#endif // defined(ASIO_HAS_MOVE)
};
struct receive_handler
{
receive_handler() {}
void operator()(const asio::error_code&, std::size_t) {}
#if defined(ASIO_HAS_MOVE)
receive_handler(receive_handler&&) {}
private:
receive_handler(const receive_handler&);
#endif // defined(ASIO_HAS_MOVE)
};
void test()
{
using namespace asio;
namespace ip = asio::ip;
try
{
io_service ios;
char mutable_char_buffer[128] = "";
const char const_char_buffer[128] = "";
socket_base::message_flags in_flags = 0;
archetypes::settable_socket_option<void> settable_socket_option1;
archetypes::settable_socket_option<int> settable_socket_option2;
archetypes::settable_socket_option<double> settable_socket_option3;
archetypes::gettable_socket_option<void> gettable_socket_option1;
archetypes::gettable_socket_option<int> gettable_socket_option2;
archetypes::gettable_socket_option<double> gettable_socket_option3;
archetypes::io_control_command io_control_command;
archetypes::lazy_handler lazy;
asio::error_code ec;
// basic_datagram_socket constructors.
ip::udp::socket socket1(ios);
ip::udp::socket socket2(ios, ip::udp::v4());
ip::udp::socket socket3(ios, ip::udp::v6());
ip::udp::socket socket4(ios, ip::udp::endpoint(ip::udp::v4(), 0));
ip::udp::socket socket5(ios, ip::udp::endpoint(ip::udp::v6(), 0));
#if !defined(ASIO_WINDOWS_RUNTIME)
int native_socket1 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
ip::udp::socket socket6(ios, ip::udp::v4(), native_socket1);
#endif // !defined(ASIO_WINDOWS_RUNTIME)
#if defined(ASIO_HAS_MOVE)
ip::udp::socket socket7(std::move(socket6));
#endif // defined(ASIO_HAS_MOVE)
// basic_datagram_socket operators.
#if defined(ASIO_HAS_MOVE)
socket1 = ip::udp::socket(ios);
socket1 = std::move(socket2);
#endif // defined(ASIO_HAS_MOVE)
// basic_io_object functions.
io_service& ios_ref = socket1.get_io_service();
(void)ios_ref;
ip::udp::socket::executor_type ex = socket1.get_executor();
(void)ex;
// basic_socket functions.
ip::udp::socket::lowest_layer_type& lowest_layer = socket1.lowest_layer();
(void)lowest_layer;
const ip::udp::socket& socket8 = socket1;
const ip::udp::socket::lowest_layer_type& lowest_layer2
= socket8.lowest_layer();
(void)lowest_layer2;
socket1.open(ip::udp::v4());
socket1.open(ip::udp::v6());
socket1.open(ip::udp::v4(), ec);
socket1.open(ip::udp::v6(), ec);
#if !defined(ASIO_WINDOWS_RUNTIME)
int native_socket2 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
socket1.assign(ip::udp::v4(), native_socket2);
int native_socket3 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
socket1.assign(ip::udp::v4(), native_socket3, ec);
#endif // !defined(ASIO_WINDOWS_RUNTIME)
bool is_open = socket1.is_open();
(void)is_open;
socket1.close();
socket1.close(ec);
ip::udp::socket::native_handle_type native_socket4
= socket1.native_handle();
(void)native_socket4;
socket1.cancel();
socket1.cancel(ec);
bool at_mark1 = socket1.at_mark();
(void)at_mark1;
bool at_mark2 = socket1.at_mark(ec);
(void)at_mark2;
std::size_t available1 = socket1.available();
(void)available1;
std::size_t available2 = socket1.available(ec);
(void)available2;
socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0));
socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0));
socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0), ec);
socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0), ec);
socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0));
socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0));
socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0), ec);
socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0), ec);
socket1.async_connect(ip::udp::endpoint(ip::udp::v4(), 0),
connect_handler());
socket1.async_connect(ip::udp::endpoint(ip::udp::v6(), 0),
connect_handler());
int i1 = socket1.async_connect(ip::udp::endpoint(ip::udp::v4(), 0), lazy);
(void)i1;
int i2 = socket1.async_connect(ip::udp::endpoint(ip::udp::v6(), 0), lazy);
(void)i2;
socket1.set_option(settable_socket_option1);
socket1.set_option(settable_socket_option1, ec);
socket1.set_option(settable_socket_option2);
socket1.set_option(settable_socket_option2, ec);
socket1.set_option(settable_socket_option3);
socket1.set_option(settable_socket_option3, ec);
socket1.get_option(gettable_socket_option1);
socket1.get_option(gettable_socket_option1, ec);
socket1.get_option(gettable_socket_option2);
socket1.get_option(gettable_socket_option2, ec);
socket1.get_option(gettable_socket_option3);
socket1.get_option(gettable_socket_option3, ec);
socket1.io_control(io_control_command);
socket1.io_control(io_control_command, ec);
bool non_blocking1 = socket1.non_blocking();
(void)non_blocking1;
socket1.non_blocking(true);
socket1.non_blocking(false, ec);
bool non_blocking2 = socket1.native_non_blocking();
(void)non_blocking2;
socket1.native_non_blocking(true);
socket1.native_non_blocking(false, ec);
ip::udp::endpoint endpoint1 = socket1.local_endpoint();
ip::udp::endpoint endpoint2 = socket1.local_endpoint(ec);
ip::udp::endpoint endpoint3 = socket1.remote_endpoint();
ip::udp::endpoint endpoint4 = socket1.remote_endpoint(ec);
socket1.shutdown(socket_base::shutdown_both);
socket1.shutdown(socket_base::shutdown_both, ec);
// basic_datagram_socket functions.
socket1.send(buffer(mutable_char_buffer));
socket1.send(buffer(const_char_buffer));
socket1.send(null_buffers());
socket1.send(buffer(mutable_char_buffer), in_flags);
socket1.send(buffer(const_char_buffer), in_flags);
socket1.send(null_buffers(), in_flags);
socket1.send(buffer(mutable_char_buffer), in_flags, ec);
socket1.send(buffer(const_char_buffer), in_flags, ec);
socket1.send(null_buffers(), in_flags, ec);
socket1.async_send(buffer(mutable_char_buffer), send_handler());
socket1.async_send(buffer(const_char_buffer), send_handler());
socket1.async_send(null_buffers(), send_handler());
socket1.async_send(buffer(mutable_char_buffer), in_flags, send_handler());
socket1.async_send(buffer(const_char_buffer), in_flags, send_handler());
socket1.async_send(null_buffers(), in_flags, send_handler());
int i3 = socket1.async_send(buffer(mutable_char_buffer), lazy);
(void)i3;
int i4 = socket1.async_send(buffer(const_char_buffer), lazy);
(void)i4;
int i5 = socket1.async_send(null_buffers(), lazy);
(void)i5;
int i6 = socket1.async_send(buffer(mutable_char_buffer), in_flags, lazy);
(void)i6;
int i7 = socket1.async_send(buffer(const_char_buffer), in_flags, lazy);
(void)i7;
int i8 = socket1.async_send(null_buffers(), in_flags, lazy);
(void)i8;
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler());
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler());
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler());
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler());
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler());
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler());
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler());
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler());
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler());
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler());
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler());
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler());
int i9 = socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), lazy);
(void)i9;
int i10 = socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), lazy);
(void)i10;
int i11 = socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), lazy);
(void)i11;
int i12 = socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), lazy);
(void)i12;
int i13 = socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), lazy);
(void)i13;
int i14 = socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), lazy);
(void)i14;
int i15 = socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, lazy);
(void)i15;
int i16 = socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, lazy);
(void)i16;
int i17 = socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, lazy);
(void)i17;
int i18 = socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, lazy);
(void)i18;
int i19 = socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, lazy);
(void)i19;
int i20 = socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, lazy);
(void)i20;
socket1.receive(buffer(mutable_char_buffer));
socket1.receive(null_buffers());
socket1.receive(buffer(mutable_char_buffer), in_flags);
socket1.receive(null_buffers(), in_flags);
socket1.receive(buffer(mutable_char_buffer), in_flags, ec);
socket1.receive(null_buffers(), in_flags, ec);
socket1.async_receive(buffer(mutable_char_buffer), receive_handler());
socket1.async_receive(null_buffers(), receive_handler());
socket1.async_receive(buffer(mutable_char_buffer), in_flags,
receive_handler());
socket1.async_receive(null_buffers(), in_flags, receive_handler());
int i21 = socket1.async_receive(buffer(mutable_char_buffer), lazy);
(void)i21;
int i22 = socket1.async_receive(null_buffers(), lazy);
(void)i22;
int i23 = socket1.async_receive(buffer(mutable_char_buffer),
in_flags, lazy);
(void)i23;
int i24 = socket1.async_receive(null_buffers(), in_flags, lazy);
(void)i24;
ip::udp::endpoint endpoint;
socket1.receive_from(buffer(mutable_char_buffer), endpoint);
socket1.receive_from(null_buffers(), endpoint);
socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags);
socket1.receive_from(null_buffers(), endpoint, in_flags);
socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags, ec);
socket1.receive_from(null_buffers(), endpoint, in_flags, ec);
socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, receive_handler());
socket1.async_receive_from(null_buffers(),
endpoint, receive_handler());
socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, in_flags, receive_handler());
socket1.async_receive_from(null_buffers(),
endpoint, in_flags, receive_handler());
int i25 = socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, lazy);
(void)i25;
int i26 = socket1.async_receive_from(null_buffers(),
endpoint, lazy);
(void)i26;
int i27 = socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, in_flags, lazy);
(void)i27;
int i28 = socket1.async_receive_from(null_buffers(),
endpoint, in_flags, lazy);
(void)i28;
}
catch (std::exception&)
{
}
}
} // namespace ip_udp_socket_compile
//------------------------------------------------------------------------------
// ip_udp_socket_runtime test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks the runtime operation of the ip::udp::socket class.
namespace ip_udp_socket_runtime {
void handle_send(size_t expected_bytes_sent,
const asio::error_code& err, size_t bytes_sent)
{
ASIO_CHECK(!err);
ASIO_CHECK(expected_bytes_sent == bytes_sent);
}
void handle_recv(size_t expected_bytes_recvd,
const asio::error_code& err, size_t bytes_recvd)
{
ASIO_CHECK(!err);
ASIO_CHECK(expected_bytes_recvd == bytes_recvd);
}
void test()
{
using namespace std; // For memcmp and memset.
using namespace asio;
namespace ip = asio::ip;
#if defined(ASIO_HAS_BOOST_BIND)
namespace bindns = boost;
#else // defined(ASIO_HAS_BOOST_BIND)
namespace bindns = std;
using std::placeholders::_1;
using std::placeholders::_2;
#endif // defined(ASIO_HAS_BOOST_BIND)
io_service ios;
ip::udp::socket s1(ios, ip::udp::endpoint(ip::udp::v4(), 0));
ip::udp::endpoint target_endpoint = s1.local_endpoint();
target_endpoint.address(ip::address_v4::loopback());
ip::udp::socket s2(ios);
s2.open(ip::udp::v4());
s2.bind(ip::udp::endpoint(ip::udp::v4(), 0));
char send_msg[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
s2.send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint);
char recv_msg[sizeof(send_msg)];
ip::udp::endpoint sender_endpoint;
size_t bytes_recvd = s1.receive_from(buffer(recv_msg, sizeof(recv_msg)),
sender_endpoint);
ASIO_CHECK(bytes_recvd == sizeof(send_msg));
ASIO_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0);
memset(recv_msg, 0, sizeof(recv_msg));
target_endpoint = sender_endpoint;
s1.async_send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint,
bindns::bind(handle_send, sizeof(send_msg), _1, _2));
s2.async_receive_from(buffer(recv_msg, sizeof(recv_msg)), sender_endpoint,
bindns::bind(handle_recv, sizeof(recv_msg), _1, _2));
ios.run();
ASIO_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0);
}
} // namespace ip_udp_socket_runtime
//------------------------------------------------------------------------------
// ip_udp_resolver_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// ip::udp::resolver compile and link correctly. Runtime failures are ignored.
namespace ip_udp_resolver_compile {
struct resolve_handler
{
resolve_handler() {}
void operator()(const asio::error_code&,
asio::ip::udp::resolver::iterator) {}
#if defined(ASIO_HAS_MOVE)
resolve_handler(resolve_handler&&) {}
private:
resolve_handler(const resolve_handler&);
#endif // defined(ASIO_HAS_MOVE)
};
void test()
{
using namespace asio;
namespace ip = asio::ip;
try
{
io_service ios;
archetypes::lazy_handler lazy;
asio::error_code ec;
ip::udp::resolver::query q(ip::udp::v4(), "localhost", "0");
ip::udp::endpoint e(ip::address_v4::loopback(), 0);
// basic_resolver constructors.
ip::udp::resolver resolver(ios);
// basic_io_object functions.
io_service& ios_ref = resolver.get_io_service();
(void)ios_ref;
// basic_resolver functions.
resolver.cancel();
ip::udp::resolver::iterator iter1 = resolver.resolve(q);
(void)iter1;
ip::udp::resolver::iterator iter2 = resolver.resolve(q, ec);
(void)iter2;
ip::udp::resolver::iterator iter3 = resolver.resolve(e);
(void)iter3;
ip::udp::resolver::iterator iter4 = resolver.resolve(e, ec);
(void)iter4;
resolver.async_resolve(q, resolve_handler());
int i1 = resolver.async_resolve(q, lazy);
(void)i1;
resolver.async_resolve(e, resolve_handler());
int i2 = resolver.async_resolve(e, lazy);
(void)i2;
}
catch (std::exception&)
{
}
}
} // namespace ip_udp_resolver_compile
//------------------------------------------------------------------------------
ASIO_TEST_SUITE
(
"ip/udp",
ASIO_TEST_CASE(ip_udp_socket_compile::test)
ASIO_TEST_CASE(ip_udp_socket_runtime::test)
ASIO_TEST_CASE(ip_udp_resolver_compile::test)
)