Snap for 8745897 from 33da9468354b9b530712d4157298a8e0479cf2e5 to tm-frc-odp-release

Change-Id: I8347afa93f592b835770f520b1c60d232bfe6f49
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 262987f..c6cdeb7 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -566,6 +566,55 @@
     bgSurface->expectTap(12, 24);
 }
 
+TEST_F(InputSurfacesTest, touchable_region) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+
+    surface->mInputInfo.touchableRegion.set(Rect{19, 29, 21, 31});
+
+    surface->showAt(11, 22);
+
+    // A tap within the surface but outside the touchable region should not be sent to the surface.
+    injectTap(20, 30);
+    EXPECT_EQ(surface->consumeEvent(200 /*timeoutMs*/), nullptr);
+
+    injectTap(31, 52);
+    surface->expectTap(20, 30);
+}
+
+TEST_F(InputSurfacesTest, input_respects_touchable_region_offset_overflow) {
+    std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
+    std::unique_ptr<InputSurface> fgSurface = makeSurface(100, 100);
+    bgSurface->showAt(100, 100);
+
+    // Set the touchable region to the values at the limit of its corresponding type.
+    // Since the surface is offset from the origin, the touchable region will be transformed into
+    // display space, which would trigger an overflow or an underflow. Ensure that we are protected
+    // against such a situation.
+    fgSurface->mInputInfo.touchableRegion.orSelf(Rect{INT32_MIN, INT32_MIN, INT32_MAX, INT32_MAX});
+
+    fgSurface->showAt(100, 100);
+
+    // Expect no crash for overflow. The overflowed touchable region is ignored, so the background
+    // surface receives touch.
+    injectTap(112, 124);
+    bgSurface->expectTap(12, 24);
+}
+
+TEST_F(InputSurfacesTest, input_respects_scaled_touchable_region_overflow) {
+    std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
+    std::unique_ptr<InputSurface> fgSurface = makeSurface(100, 100);
+    bgSurface->showAt(0, 0);
+
+    fgSurface->mInputInfo.touchableRegion.orSelf(Rect{INT32_MIN, INT32_MIN, INT32_MAX, INT32_MAX});
+    fgSurface->showAt(0, 0);
+
+    fgSurface->doTransaction([&](auto &t, auto &sc) { t.setMatrix(sc, 2.0, 0, 0, 2.0); });
+
+    // Expect no crash for overflow.
+    injectTap(12, 24);
+    fgSurface->expectTap(6, 12);
+}
+
 // Ensure we ignore transparent region when getting screen bounds when positioning input frame.
 TEST_F(InputSurfacesTest, input_ignores_transparent_region) {
     std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 6ed4a94..be16942 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2194,6 +2194,37 @@
     return getCroppedBufferSize(getDrawingState());
 }
 
+// Applies the given transform to the region, while protecting against overflows caused by any
+// offsets. If applying the offset in the transform to any of the Rects in the region would result
+// in an overflow, they are not added to the output Region.
+static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r,
+                                             const std::string& debugWindowName) {
+    // Round the translation using the same rounding strategy used by ui::Transform.
+    const auto tx = static_cast<int32_t>(t.tx() + 0.5);
+    const auto ty = static_cast<int32_t>(t.ty() + 0.5);
+
+    ui::Transform transformWithoutOffset = t;
+    transformWithoutOffset.set(0.f, 0.f);
+
+    const Region transformed = transformWithoutOffset.transform(r);
+
+    // Apply the translation to each of the Rects in the region while discarding any that overflow.
+    Region ret;
+    for (const auto& rect : transformed) {
+        Rect newRect;
+        if (__builtin_add_overflow(rect.left, tx, &newRect.left) ||
+            __builtin_add_overflow(rect.top, ty, &newRect.top) ||
+            __builtin_add_overflow(rect.right, tx, &newRect.right) ||
+            __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) {
+            ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.",
+                  debugWindowName.c_str());
+            continue;
+        }
+        ret.orSelf(newRect);
+    }
+    return ret;
+}
+
 void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) {
     Rect tmpBounds = getInputBounds();
     if (!tmpBounds.isValid()) {
@@ -2256,7 +2287,8 @@
     info.transform = inputToDisplay.inverse();
 
     // The touchable region is specified in the input coordinate space. Change it to display space.
-    info.touchableRegion = inputToDisplay.transform(info.touchableRegion);
+    info.touchableRegion =
+            transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName);
 }
 
 void Layer::fillTouchOcclusionMode(WindowInfo& info) {