Don't leak input events to dumpsys on user builds
Remove the details of KeyEvent and MotionEvent logs.
Bug: 139945049
Test: Tested on a device, the input functions work as expected and input
event logs are not leaked to dumpsys on user builds.
Change-Id: I98c9c375f18963177bf0c1d8829a217b4ad4acc6
Merged-In: I98c9c375f18963177bf0c1d8829a217b4ad4acc6
(cherry picked from commit c2ddb61f37b2f7a1067534fc3a950c7fe4677818)
diff --git a/services/inputflinger/InputDispatcher.cpp b/services/inputflinger/InputDispatcher.cpp
index 69067d2..3a0198b 100644
--- a/services/inputflinger/InputDispatcher.cpp
+++ b/services/inputflinger/InputDispatcher.cpp
@@ -3943,11 +3943,7 @@
}
void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
- msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
- "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
- "repeatCount=%d), policyFlags=0x%08x",
- deviceId, source, action, flags, keyCode, scanCode, metaState,
- repeatCount, policyFlags);
+ msg.appendFormat("KeyEvent");
}
void InputDispatcher::KeyEntry::recycle() {
@@ -3988,19 +3984,7 @@
}
void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
- msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, "
- "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, "
- "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
- deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags,
- xPrecision, yPrecision, displayId);
- for (uint32_t i = 0; i < pointerCount; i++) {
- if (i) {
- msg.append(", ");
- }
- msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
- pointerCoords[i].getX(), pointerCoords[i].getY());
- }
- msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
+ msg.appendFormat("MotionEvent");
}