| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| #include <ui/Rect.h> |
| |
| #include <utils/String8.h> |
| #include <cutils/compiler.h> |
| #include <gui/ISurfaceComposer.h> |
| |
| #include "GLES11RenderEngine.h" |
| #include "Mesh.h" |
| #include "Texture.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| GLES11RenderEngine::GLES11RenderEngine() { |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); |
| glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glShadeModel(GL_FLAT); |
| glDisable(GL_DITHER); |
| glDisable(GL_CULL_FACE); |
| |
| const uint16_t protTexData[] = { 0 }; |
| glGenTextures(1, &mProtectedTexName); |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); |
| } |
| |
| GLES11RenderEngine::~GLES11RenderEngine() { |
| } |
| |
| |
| size_t GLES11RenderEngine::getMaxTextureSize() const { |
| return mMaxTextureSize; |
| } |
| |
| size_t GLES11RenderEngine::getMaxViewportDims() const { |
| return |
| mMaxViewportDims[0] < mMaxViewportDims[1] ? |
| mMaxViewportDims[0] : mMaxViewportDims[1]; |
| } |
| |
| void GLES11RenderEngine::setViewportAndProjection( |
| size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap, |
| Transform::orientation_flags rotation) { |
| glViewport(0, 0, vpw, vph); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| |
| size_t l = sourceCrop.left; |
| size_t r = sourceCrop.right; |
| |
| // In GL, (0, 0) is the bottom-left corner, so flip y coordinates |
| size_t t = hwh - sourceCrop.top; |
| size_t b = hwh - sourceCrop.bottom; |
| |
| if (yswap) { |
| glOrthof(l, r, t, b, 0, 1); |
| } else { |
| glOrthof(l, r, b, t, 0, 1); |
| } |
| |
| switch (rotation) { |
| case Transform::ROT_0: |
| break; |
| case Transform::ROT_90: |
| glRotatef(90, 0, 0, 1); |
| break; |
| case Transform::ROT_180: |
| glRotatef(180, 0, 0, 1); |
| break; |
| case Transform::ROT_270: |
| glRotatef(270, 0, 0, 1); |
| break; |
| default: |
| break; |
| } |
| |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| void GLES11RenderEngine::setupLayerBlending( |
| bool premultipliedAlpha, bool opaque, int alpha) { |
| GLenum combineRGB; |
| GLenum combineAlpha; |
| GLenum src0Alpha; |
| GLfloat envColor[4]; |
| |
| if (CC_UNLIKELY(alpha < 0xFF)) { |
| // Cv = premultiplied ? Cs*alpha : Cs |
| // Av = !opaque ? As*alpha : As |
| combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE; |
| combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE; |
| src0Alpha = GL_CONSTANT; |
| envColor[0] = alpha * (1.0f / 255.0f); |
| } else { |
| // Cv = Cs |
| // Av = opaque ? 1.0 : As |
| combineRGB = GL_REPLACE; |
| combineAlpha = GL_REPLACE; |
| src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; |
| envColor[0] = 1.0f; |
| } |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
| glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
| if (combineRGB == GL_MODULATE) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); |
| } |
| glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha); |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
| if (combineAlpha == GL_MODULATE) { |
| glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); |
| glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
| } |
| if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) { |
| envColor[1] = envColor[0]; |
| envColor[2] = envColor[0]; |
| envColor[3] = envColor[0]; |
| glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor); |
| } |
| |
| if (alpha < 0xFF || !opaque) { |
| glEnable(GL_BLEND); |
| glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, |
| GL_ONE_MINUS_SRC_ALPHA); |
| } else { |
| glDisable(GL_BLEND); |
| } |
| } |
| |
| void GLES11RenderEngine::setupDimLayerBlending(int alpha) { |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| glDisable(GL_TEXTURE_2D); |
| if (alpha == 0xFF) { |
| glDisable(GL_BLEND); |
| } else { |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| } |
| glColor4f(0, 0, 0, alpha/255.0f); |
| } |
| |
| void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) { |
| GLuint target = texture.getTextureTarget(); |
| glBindTexture(target, texture.getTextureName()); |
| GLenum filter = GL_NEAREST; |
| if (texture.getFiltering()) { |
| filter = GL_LINEAR; |
| } |
| glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter); |
| glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter); |
| glMatrixMode(GL_TEXTURE); |
| glLoadMatrixf(texture.getMatrix().asArray()); |
| glMatrixMode(GL_MODELVIEW); |
| glDisable(GL_TEXTURE_2D); |
| glEnable(GL_TEXTURE_EXTERNAL_OES); |
| } |
| |
| void GLES11RenderEngine::setupLayerBlackedOut() { |
| glBindTexture(GL_TEXTURE_2D, mProtectedTexName); |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| glMatrixMode(GL_MODELVIEW); |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| glEnable(GL_TEXTURE_2D); |
| } |
| |
| void GLES11RenderEngine::disableTexturing() { |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| glDisable(GL_TEXTURE_2D); |
| } |
| |
| void GLES11RenderEngine::disableBlending() { |
| glDisable(GL_BLEND); |
| } |
| |
| void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, |
| uint32_t* texName, uint32_t* fbName, uint32_t* status) { |
| GLuint tname, name; |
| // turn our EGLImage into a texture |
| glGenTextures(1, &tname); |
| glBindTexture(GL_TEXTURE_2D, tname); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); |
| |
| // create a Framebuffer Object to render into |
| glGenFramebuffersOES(1, &name); |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); |
| glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, |
| GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); |
| |
| *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); |
| *texName = tname; |
| *fbName = name; |
| } |
| |
| void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); |
| glDeleteFramebuffersOES(1, &fbName); |
| glDeleteTextures(1, &texName); |
| } |
| |
| void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) { |
| glColor4f(r, g, b, a); |
| glDisable(GL_TEXTURE_EXTERNAL_OES); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_BLEND); |
| } |
| |
| void GLES11RenderEngine::drawMesh(const Mesh& mesh) { |
| if (mesh.getTexCoordsSize()) { |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| glTexCoordPointer(mesh.getTexCoordsSize(), |
| GL_FLOAT, |
| mesh.getByteStride(), |
| mesh.getTexCoords()); |
| } |
| |
| glVertexPointer(mesh.getVertexSize(), |
| GL_FLOAT, |
| mesh.getByteStride(), |
| mesh.getPositions()); |
| |
| glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); |
| |
| if (mesh.getTexCoordsSize()) { |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| } |
| |
| void GLES11RenderEngine::dump(String8& result) { |
| RenderEngine::dump(result); |
| } |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |
| // --------------------------------------------------------------------------- |
| |
| #if defined(__gl2_h_) |
| #error "don't include gl2/gl2.h in this file" |
| #endif |