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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/DynamicDisplayInfo.h>
#include <cstdint>
#include <ui/FlattenableHelpers.h>
#define RETURN_IF_ERROR(op) \
if (const status_t status = (op); status != OK) return status;
namespace android::ui {
std::optional<ui::DisplayMode> DynamicDisplayInfo::getActiveDisplayMode() const {
for (const auto& currMode : supportedDisplayModes) {
if (currMode.id == activeDisplayModeId) {
return currMode;
}
}
return {};
}
size_t DynamicDisplayInfo::getFlattenedSize() const {
return FlattenableHelpers::getFlattenedSize(supportedDisplayModes) +
FlattenableHelpers::getFlattenedSize(activeDisplayModeId) +
FlattenableHelpers::getFlattenedSize(supportedColorModes) +
FlattenableHelpers::getFlattenedSize(activeColorMode) +
FlattenableHelpers::getFlattenedSize(hdrCapabilities) +
FlattenableHelpers::getFlattenedSize(autoLowLatencyModeSupported) +
FlattenableHelpers::getFlattenedSize(gameContentTypeSupported);
}
status_t DynamicDisplayInfo::flatten(void* buffer, size_t size) const {
if (size < getFlattenedSize()) {
return NO_MEMORY;
}
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, supportedDisplayModes));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, activeDisplayModeId));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, supportedColorModes));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, activeColorMode));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, hdrCapabilities));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, autoLowLatencyModeSupported));
RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, gameContentTypeSupported));
return OK;
}
status_t DynamicDisplayInfo::unflatten(const void* buffer, size_t size) {
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &supportedDisplayModes));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &activeDisplayModeId));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &supportedColorModes));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &activeColorMode));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &hdrCapabilities));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &autoLowLatencyModeSupported));
RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &gameContentTypeSupported));
return OK;
}
} // namespace android::ui