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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Input"
//#define LOG_NDEBUG 0
#include <attestation/HmacKeyManager.h>
#include <cutils/compiler.h>
#include <inttypes.h>
#include <limits.h>
#include <string.h>
#include <android-base/properties.h>
#include <android-base/stringprintf.h>
#include <input/Input.h>
#include <input/InputDevice.h>
#include <input/InputEventLabels.h>
#ifdef __linux__
#include <binder/Parcel.h>
#endif
#ifdef __ANDROID__
#include <sys/random.h>
#endif
using android::base::StringPrintf;
namespace android {
namespace {
// When per-window-input-rotation is enabled, InputFlinger works in the un-rotated display
// coordinates and SurfaceFlinger includes the display rotation in the input window transforms.
bool isPerWindowInputRotationEnabled() {
static const bool PER_WINDOW_INPUT_ROTATION =
base::GetBoolProperty("persist.debug.per_window_input_rotation", false);
return PER_WINDOW_INPUT_ROTATION;
}
float transformAngle(const ui::Transform& transform, float angleRadians) {
// Construct and transform a vector oriented at the specified clockwise angle from vertical.
// Coordinate system: down is increasing Y, right is increasing X.
float x = sinf(angleRadians);
float y = -cosf(angleRadians);
vec2 transformedPoint = transform.transform(x, y);
// Determine how the origin is transformed by the matrix so that we
// can transform orientation vectors.
const vec2 origin = transform.transform(0, 0);
transformedPoint.x -= origin.x;
transformedPoint.y -= origin.y;
// Derive the transformed vector's clockwise angle from vertical.
float result = atan2f(transformedPoint.x, -transformedPoint.y);
if (result < -M_PI_2) {
result += M_PI;
} else if (result > M_PI_2) {
result -= M_PI;
}
return result;
}
// Rotates the given point to the transform's orientation. If the display width and height are
// provided, the point is rotated in the screen space. Otherwise, the point is rotated about the
// origin. This helper is used to avoid the extra overhead of creating new Transforms.
vec2 rotatePoint(const ui::Transform& transform, float x, float y, int32_t displayWidth = 0,
int32_t displayHeight = 0) {
// 0x7 encapsulates all 3 rotations (see ui::Transform::RotationFlags)
static const int ALL_ROTATIONS_MASK = 0x7;
const uint32_t orientation = (transform.getOrientation() & ALL_ROTATIONS_MASK);
if (orientation == ui::Transform::ROT_0) {
return {x, y};
}
vec2 xy(x, y);
if (orientation == ui::Transform::ROT_90) {
xy.x = displayHeight - y;
xy.y = x;
} else if (orientation == ui::Transform::ROT_180) {
xy.x = displayWidth - x;
xy.y = displayHeight - y;
} else if (orientation == ui::Transform::ROT_270) {
xy.x = y;
xy.y = displayWidth - x;
}
return xy;
}
} // namespace
const char* motionClassificationToString(MotionClassification classification) {
switch (classification) {
case MotionClassification::NONE:
return "NONE";
case MotionClassification::AMBIGUOUS_GESTURE:
return "AMBIGUOUS_GESTURE";
case MotionClassification::DEEP_PRESS:
return "DEEP_PRESS";
}
}
// --- IdGenerator ---
IdGenerator::IdGenerator(Source source) : mSource(source) {}
int32_t IdGenerator::nextId() const {
constexpr uint32_t SEQUENCE_NUMBER_MASK = ~SOURCE_MASK;
int32_t id = 0;
// Avoid building against syscall getrandom(2) on host, which will fail build on Mac. Host doesn't
// use sequence number so just always return mSource.
#ifdef __ANDROID__
constexpr size_t BUF_LEN = sizeof(id);
size_t totalBytes = 0;
while (totalBytes < BUF_LEN) {
ssize_t bytes = TEMP_FAILURE_RETRY(getrandom(&id, BUF_LEN, GRND_NONBLOCK));
if (CC_UNLIKELY(bytes < 0)) {
ALOGW("Failed to fill in random number for sequence number: %s.", strerror(errno));
id = 0;
break;
}
totalBytes += bytes;
}
#endif // __ANDROID__
return (id & SEQUENCE_NUMBER_MASK) | static_cast<int32_t>(mSource);
}
// --- InputEvent ---
const char* inputEventTypeToString(int32_t type) {
switch (type) {
case AINPUT_EVENT_TYPE_KEY: {
return "KEY";
}
case AINPUT_EVENT_TYPE_MOTION: {
return "MOTION";
}
case AINPUT_EVENT_TYPE_FOCUS: {
return "FOCUS";
}
case AINPUT_EVENT_TYPE_CAPTURE: {
return "CAPTURE";
}
case AINPUT_EVENT_TYPE_DRAG: {
return "DRAG";
}
}
return "UNKNOWN";
}
VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event) {
return {{VerifiedInputEvent::Type::KEY, event.getDeviceId(), event.getEventTime(),
event.getSource(), event.getDisplayId()},
event.getAction(),
event.getDownTime(),
event.getFlags() & VERIFIED_KEY_EVENT_FLAGS,
event.getKeyCode(),
event.getScanCode(),
event.getMetaState(),
event.getRepeatCount()};
}
VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event) {
return {{VerifiedInputEvent::Type::MOTION, event.getDeviceId(), event.getEventTime(),
event.getSource(), event.getDisplayId()},
event.getRawX(0),
event.getRawY(0),
event.getActionMasked(),
event.getDownTime(),
event.getFlags() & VERIFIED_MOTION_EVENT_FLAGS,
event.getMetaState(),
event.getButtonState()};
}
void InputEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac) {
mId = id;
mDeviceId = deviceId;
mSource = source;
mDisplayId = displayId;
mHmac = hmac;
}
void InputEvent::initialize(const InputEvent& from) {
mId = from.mId;
mDeviceId = from.mDeviceId;
mSource = from.mSource;
mDisplayId = from.mDisplayId;
mHmac = from.mHmac;
}
int32_t InputEvent::nextId() {
static IdGenerator idGen(IdGenerator::Source::OTHER);
return idGen.nextId();
}
// --- KeyEvent ---
const char* KeyEvent::getLabel(int32_t keyCode) {
return InputEventLookup::getLabelByKeyCode(keyCode);
}
int32_t KeyEvent::getKeyCodeFromLabel(const char* label) {
return InputEventLookup::getKeyCodeByLabel(label);
}
void KeyEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac, int32_t action, int32_t flags,
int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount,
nsecs_t downTime, nsecs_t eventTime) {
InputEvent::initialize(id, deviceId, source, displayId, hmac);
mAction = action;
mFlags = flags;
mKeyCode = keyCode;
mScanCode = scanCode;
mMetaState = metaState;
mRepeatCount = repeatCount;
mDownTime = downTime;
mEventTime = eventTime;
}
void KeyEvent::initialize(const KeyEvent& from) {
InputEvent::initialize(from);
mAction = from.mAction;
mFlags = from.mFlags;
mKeyCode = from.mKeyCode;
mScanCode = from.mScanCode;
mMetaState = from.mMetaState;
mRepeatCount = from.mRepeatCount;
mDownTime = from.mDownTime;
mEventTime = from.mEventTime;
}
const char* KeyEvent::actionToString(int32_t action) {
// Convert KeyEvent action to string
switch (action) {
case AKEY_EVENT_ACTION_DOWN:
return "DOWN";
case AKEY_EVENT_ACTION_UP:
return "UP";
case AKEY_EVENT_ACTION_MULTIPLE:
return "MULTIPLE";
}
return "UNKNOWN";
}
// --- PointerCoords ---
float PointerCoords::getAxisValue(int32_t axis) const {
if (axis < 0 || axis > 63 || !BitSet64::hasBit(bits, axis)){
return 0;
}
return values[BitSet64::getIndexOfBit(bits, axis)];
}
status_t PointerCoords::setAxisValue(int32_t axis, float value) {
if (axis < 0 || axis > 63) {
return NAME_NOT_FOUND;
}
uint32_t index = BitSet64::getIndexOfBit(bits, axis);
if (!BitSet64::hasBit(bits, axis)) {
if (value == 0) {
return OK; // axes with value 0 do not need to be stored
}
uint32_t count = BitSet64::count(bits);
if (count >= MAX_AXES) {
tooManyAxes(axis);
return NO_MEMORY;
}
BitSet64::markBit(bits, axis);
for (uint32_t i = count; i > index; i--) {
values[i] = values[i - 1];
}
}
values[index] = value;
return OK;
}
static inline void scaleAxisValue(PointerCoords& c, int axis, float scaleFactor) {
float value = c.getAxisValue(axis);
if (value != 0) {
c.setAxisValue(axis, value * scaleFactor);
}
}
void PointerCoords::scale(float globalScaleFactor, float windowXScale, float windowYScale) {
// No need to scale pressure or size since they are normalized.
// No need to scale orientation since it is meaningless to do so.
// If there is a global scale factor, it is included in the windowX/YScale
// so we don't need to apply it twice to the X/Y axes.
// However we don't want to apply any windowXYScale not included in the global scale
// to the TOUCH_MAJOR/MINOR coordinates.
scaleAxisValue(*this, AMOTION_EVENT_AXIS_X, windowXScale);
scaleAxisValue(*this, AMOTION_EVENT_AXIS_Y, windowYScale);
scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOUCH_MAJOR, globalScaleFactor);
scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOUCH_MINOR, globalScaleFactor);
scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MAJOR, globalScaleFactor);
scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MINOR, globalScaleFactor);
}
void PointerCoords::scale(float globalScaleFactor) {
scale(globalScaleFactor, globalScaleFactor, globalScaleFactor);
}
void PointerCoords::applyOffset(float xOffset, float yOffset) {
setAxisValue(AMOTION_EVENT_AXIS_X, getX() + xOffset);
setAxisValue(AMOTION_EVENT_AXIS_Y, getY() + yOffset);
}
#ifdef __linux__
status_t PointerCoords::readFromParcel(Parcel* parcel) {
bits = parcel->readInt64();
uint32_t count = BitSet64::count(bits);
if (count > MAX_AXES) {
return BAD_VALUE;
}
for (uint32_t i = 0; i < count; i++) {
values[i] = parcel->readFloat();
}
return OK;
}
status_t PointerCoords::writeToParcel(Parcel* parcel) const {
parcel->writeInt64(bits);
uint32_t count = BitSet64::count(bits);
for (uint32_t i = 0; i < count; i++) {
parcel->writeFloat(values[i]);
}
return OK;
}
#endif
void PointerCoords::tooManyAxes(int axis) {
ALOGW("Could not set value for axis %d because the PointerCoords structure is full and "
"cannot contain more than %d axis values.", axis, int(MAX_AXES));
}
bool PointerCoords::operator==(const PointerCoords& other) const {
if (bits != other.bits) {
return false;
}
uint32_t count = BitSet64::count(bits);
for (uint32_t i = 0; i < count; i++) {
if (values[i] != other.values[i]) {
return false;
}
}
return true;
}
void PointerCoords::copyFrom(const PointerCoords& other) {
bits = other.bits;
uint32_t count = BitSet64::count(bits);
for (uint32_t i = 0; i < count; i++) {
values[i] = other.values[i];
}
}
void PointerCoords::transform(const ui::Transform& transform) {
const vec2 xy = transform.transform(getXYValue());
setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
if (BitSet64::hasBit(bits, AMOTION_EVENT_AXIS_ORIENTATION)) {
const float val = getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION);
setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, transformAngle(transform, val));
}
}
// --- PointerProperties ---
bool PointerProperties::operator==(const PointerProperties& other) const {
return id == other.id
&& toolType == other.toolType;
}
void PointerProperties::copyFrom(const PointerProperties& other) {
id = other.id;
toolType = other.toolType;
}
// --- MotionEvent ---
void MotionEvent::initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac, int32_t action, int32_t actionButton,
int32_t flags, int32_t edgeFlags, int32_t metaState,
int32_t buttonState, MotionClassification classification,
const ui::Transform& transform, float xPrecision, float yPrecision,
float rawXCursorPosition, float rawYCursorPosition,
int32_t displayWidth, int32_t displayHeight, nsecs_t downTime,
nsecs_t eventTime, size_t pointerCount,
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords) {
InputEvent::initialize(id, deviceId, source, displayId, hmac);
mAction = action;
mActionButton = actionButton;
mFlags = flags;
mEdgeFlags = edgeFlags;
mMetaState = metaState;
mButtonState = buttonState;
mClassification = classification;
mTransform = transform;
mXPrecision = xPrecision;
mYPrecision = yPrecision;
mRawXCursorPosition = rawXCursorPosition;
mRawYCursorPosition = rawYCursorPosition;
mDisplayWidth = displayWidth;
mDisplayHeight = displayHeight;
mDownTime = downTime;
mPointerProperties.clear();
mPointerProperties.appendArray(pointerProperties, pointerCount);
mSampleEventTimes.clear();
mSamplePointerCoords.clear();
addSample(eventTime, pointerCoords);
}
void MotionEvent::copyFrom(const MotionEvent* other, bool keepHistory) {
InputEvent::initialize(other->mId, other->mDeviceId, other->mSource, other->mDisplayId,
other->mHmac);
mAction = other->mAction;
mActionButton = other->mActionButton;
mFlags = other->mFlags;
mEdgeFlags = other->mEdgeFlags;
mMetaState = other->mMetaState;
mButtonState = other->mButtonState;
mClassification = other->mClassification;
mTransform = other->mTransform;
mXPrecision = other->mXPrecision;
mYPrecision = other->mYPrecision;
mRawXCursorPosition = other->mRawXCursorPosition;
mRawYCursorPosition = other->mRawYCursorPosition;
mDisplayWidth = other->mDisplayWidth;
mDisplayHeight = other->mDisplayHeight;
mDownTime = other->mDownTime;
mPointerProperties = other->mPointerProperties;
if (keepHistory) {
mSampleEventTimes = other->mSampleEventTimes;
mSamplePointerCoords = other->mSamplePointerCoords;
} else {
mSampleEventTimes.clear();
mSampleEventTimes.push_back(other->getEventTime());
mSamplePointerCoords.clear();
size_t pointerCount = other->getPointerCount();
size_t historySize = other->getHistorySize();
mSamplePointerCoords.appendArray(other->mSamplePointerCoords.array()
+ (historySize * pointerCount), pointerCount);
}
}
void MotionEvent::addSample(
int64_t eventTime,
const PointerCoords* pointerCoords) {
mSampleEventTimes.push_back(eventTime);
mSamplePointerCoords.appendArray(pointerCoords, getPointerCount());
}
float MotionEvent::getXCursorPosition() const {
vec2 vals = mTransform.transform(getRawXCursorPosition(), getRawYCursorPosition());
return vals.x;
}
float MotionEvent::getYCursorPosition() const {
vec2 vals = mTransform.transform(getRawXCursorPosition(), getRawYCursorPosition());
return vals.y;
}
void MotionEvent::setCursorPosition(float x, float y) {
ui::Transform inverse = mTransform.inverse();
vec2 vals = inverse.transform(x, y);
mRawXCursorPosition = vals.x;
mRawYCursorPosition = vals.y;
}
const PointerCoords* MotionEvent::getRawPointerCoords(size_t pointerIndex) const {
return &mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex];
}
float MotionEvent::getRawAxisValue(int32_t axis, size_t pointerIndex) const {
return getHistoricalRawAxisValue(axis, pointerIndex, getHistorySize());
}
float MotionEvent::getAxisValue(int32_t axis, size_t pointerIndex) const {
return getHistoricalAxisValue(axis, pointerIndex, getHistorySize());
}
const PointerCoords* MotionEvent::getHistoricalRawPointerCoords(
size_t pointerIndex, size_t historicalIndex) const {
return &mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex];
}
float MotionEvent::getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex,
size_t historicalIndex) const {
const PointerCoords* coords = getHistoricalRawPointerCoords(pointerIndex, historicalIndex);
if (!isPerWindowInputRotationEnabled()) return coords->getAxisValue(axis);
if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) {
// For compatibility, convert raw coordinates into "oriented screen space". Once app
// developers are educated about getRaw, we can consider removing this.
const vec2 xy = rotatePoint(mTransform, coords->getX(), coords->getY(), mDisplayWidth,
mDisplayHeight);
static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1);
return xy[axis];
}
return coords->getAxisValue(axis);
}
float MotionEvent::getHistoricalAxisValue(int32_t axis, size_t pointerIndex,
size_t historicalIndex) const {
const PointerCoords* coords = getHistoricalRawPointerCoords(pointerIndex, historicalIndex);
if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) {
const vec2 xy = mTransform.transform(coords->getXYValue());
static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1);
return xy[axis];
}
return coords->getAxisValue(axis);
}
ssize_t MotionEvent::findPointerIndex(int32_t pointerId) const {
size_t pointerCount = mPointerProperties.size();
for (size_t i = 0; i < pointerCount; i++) {
if (mPointerProperties.itemAt(i).id == pointerId) {
return i;
}
}
return -1;
}
void MotionEvent::offsetLocation(float xOffset, float yOffset) {
float currXOffset = mTransform.tx();
float currYOffset = mTransform.ty();
mTransform.set(currXOffset + xOffset, currYOffset + yOffset);
}
void MotionEvent::scale(float globalScaleFactor) {
mTransform.set(mTransform.tx() * globalScaleFactor, mTransform.ty() * globalScaleFactor);
mXPrecision *= globalScaleFactor;
mYPrecision *= globalScaleFactor;
size_t numSamples = mSamplePointerCoords.size();
for (size_t i = 0; i < numSamples; i++) {
mSamplePointerCoords.editItemAt(i).scale(globalScaleFactor, globalScaleFactor,
globalScaleFactor);
}
}
void MotionEvent::transform(const std::array<float, 9>& matrix) {
// We want to preserve the raw axes values stored in the PointerCoords, so we just update the
// transform using the values passed in.
ui::Transform newTransform;
newTransform.set(matrix);
mTransform = newTransform * mTransform;
// We need to update the AXIS_ORIENTATION value here to maintain the old behavior where the
// orientation angle is not affected by the initial transformation set in the MotionEvent.
std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(),
[&newTransform](PointerCoords& c) {
float orientation = c.getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION);
c.setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION,
transformAngle(newTransform, orientation));
});
}
void MotionEvent::applyTransform(const std::array<float, 9>& matrix) {
ui::Transform transform;
transform.set(matrix);
// Apply the transformation to all samples.
std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(),
[&transform](PointerCoords& c) { c.transform(transform); });
}
#ifdef __linux__
static status_t readFromParcel(ui::Transform& transform, const Parcel& parcel) {
float dsdx, dtdx, tx, dtdy, dsdy, ty;
status_t status = parcel.readFloat(&dsdx);
status |= parcel.readFloat(&dtdx);
status |= parcel.readFloat(&tx);
status |= parcel.readFloat(&dtdy);
status |= parcel.readFloat(&dsdy);
status |= parcel.readFloat(&ty);
transform.set({dsdx, dtdx, tx, dtdy, dsdy, ty, 0, 0, 1});
return status;
}
static status_t writeToParcel(const ui::Transform& transform, Parcel& parcel) {
status_t status = parcel.writeFloat(transform.dsdx());
status |= parcel.writeFloat(transform.dtdx());
status |= parcel.writeFloat(transform.tx());
status |= parcel.writeFloat(transform.dtdy());
status |= parcel.writeFloat(transform.dsdy());
status |= parcel.writeFloat(transform.ty());
return status;
}
status_t MotionEvent::readFromParcel(Parcel* parcel) {
size_t pointerCount = parcel->readInt32();
size_t sampleCount = parcel->readInt32();
if (pointerCount == 0 || pointerCount > MAX_POINTERS ||
sampleCount == 0 || sampleCount > MAX_SAMPLES) {
return BAD_VALUE;
}
mId = parcel->readInt32();
mDeviceId = parcel->readInt32();
mSource = parcel->readUint32();
mDisplayId = parcel->readInt32();
std::vector<uint8_t> hmac;
status_t result = parcel->readByteVector(&hmac);
if (result != OK || hmac.size() != 32) {
return BAD_VALUE;
}
std::move(hmac.begin(), hmac.begin() + hmac.size(), mHmac.begin());
mAction = parcel->readInt32();
mActionButton = parcel->readInt32();
mFlags = parcel->readInt32();
mEdgeFlags = parcel->readInt32();
mMetaState = parcel->readInt32();
mButtonState = parcel->readInt32();
mClassification = static_cast<MotionClassification>(parcel->readByte());
result = android::readFromParcel(mTransform, *parcel);
if (result != OK) {
return result;
}
mXPrecision = parcel->readFloat();
mYPrecision = parcel->readFloat();
mRawXCursorPosition = parcel->readFloat();
mRawYCursorPosition = parcel->readFloat();
mDisplayWidth = parcel->readInt32();
mDisplayHeight = parcel->readInt32();
mDownTime = parcel->readInt64();
mPointerProperties.clear();
mPointerProperties.setCapacity(pointerCount);
mSampleEventTimes.clear();
mSampleEventTimes.reserve(sampleCount);
mSamplePointerCoords.clear();
mSamplePointerCoords.setCapacity(sampleCount * pointerCount);
for (size_t i = 0; i < pointerCount; i++) {
mPointerProperties.push();
PointerProperties& properties = mPointerProperties.editTop();
properties.id = parcel->readInt32();
properties.toolType = parcel->readInt32();
}
while (sampleCount > 0) {
sampleCount--;
mSampleEventTimes.push_back(parcel->readInt64());
for (size_t i = 0; i < pointerCount; i++) {
mSamplePointerCoords.push();
status_t status = mSamplePointerCoords.editTop().readFromParcel(parcel);
if (status) {
return status;
}
}
}
return OK;
}
status_t MotionEvent::writeToParcel(Parcel* parcel) const {
size_t pointerCount = mPointerProperties.size();
size_t sampleCount = mSampleEventTimes.size();
parcel->writeInt32(pointerCount);
parcel->writeInt32(sampleCount);
parcel->writeInt32(mId);
parcel->writeInt32(mDeviceId);
parcel->writeUint32(mSource);
parcel->writeInt32(mDisplayId);
std::vector<uint8_t> hmac(mHmac.begin(), mHmac.end());
parcel->writeByteVector(hmac);
parcel->writeInt32(mAction);
parcel->writeInt32(mActionButton);
parcel->writeInt32(mFlags);
parcel->writeInt32(mEdgeFlags);
parcel->writeInt32(mMetaState);
parcel->writeInt32(mButtonState);
parcel->writeByte(static_cast<int8_t>(mClassification));
status_t result = android::writeToParcel(mTransform, *parcel);
if (result != OK) {
return result;
}
parcel->writeFloat(mXPrecision);
parcel->writeFloat(mYPrecision);
parcel->writeFloat(mRawXCursorPosition);
parcel->writeFloat(mRawYCursorPosition);
parcel->writeInt32(mDisplayWidth);
parcel->writeInt32(mDisplayHeight);
parcel->writeInt64(mDownTime);
for (size_t i = 0; i < pointerCount; i++) {
const PointerProperties& properties = mPointerProperties.itemAt(i);
parcel->writeInt32(properties.id);
parcel->writeInt32(properties.toolType);
}
const PointerCoords* pc = mSamplePointerCoords.array();
for (size_t h = 0; h < sampleCount; h++) {
parcel->writeInt64(mSampleEventTimes[h]);
for (size_t i = 0; i < pointerCount; i++) {
status_t status = (pc++)->writeToParcel(parcel);
if (status) {
return status;
}
}
}
return OK;
}
#endif
bool MotionEvent::isTouchEvent(uint32_t source, int32_t action) {
if (source & AINPUT_SOURCE_CLASS_POINTER) {
// Specifically excludes HOVER_MOVE and SCROLL.
switch (action & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_MOVE:
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_POINTER_DOWN:
case AMOTION_EVENT_ACTION_POINTER_UP:
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_OUTSIDE:
return true;
}
}
return false;
}
const char* MotionEvent::getLabel(int32_t axis) {
return InputEventLookup::getAxisLabel(axis);
}
int32_t MotionEvent::getAxisFromLabel(const char* label) {
return InputEventLookup::getAxisByLabel(label);
}
std::string MotionEvent::actionToString(int32_t action) {
// Convert MotionEvent action to string
switch (action & AMOTION_EVENT_ACTION_MASK) {
case AMOTION_EVENT_ACTION_DOWN:
return "DOWN";
case AMOTION_EVENT_ACTION_UP:
return "UP";
case AMOTION_EVENT_ACTION_MOVE:
return "MOVE";
case AMOTION_EVENT_ACTION_CANCEL:
return "CANCEL";
case AMOTION_EVENT_ACTION_OUTSIDE:
return "OUTSIDE";
case AMOTION_EVENT_ACTION_POINTER_DOWN:
return "POINTER_DOWN";
case AMOTION_EVENT_ACTION_POINTER_UP:
return "POINTER_UP";
case AMOTION_EVENT_ACTION_HOVER_MOVE:
return "HOVER_MOVE";
case AMOTION_EVENT_ACTION_SCROLL:
return "SCROLL";
case AMOTION_EVENT_ACTION_HOVER_ENTER:
return "HOVER_ENTER";
case AMOTION_EVENT_ACTION_HOVER_EXIT:
return "HOVER_EXIT";
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
return "BUTTON_PRESS";
case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
return "BUTTON_RELEASE";
}
return android::base::StringPrintf("%" PRId32, action);
}
// --- FocusEvent ---
void FocusEvent::initialize(int32_t id, bool hasFocus, bool inTouchMode) {
InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN,
ADISPLAY_ID_NONE, INVALID_HMAC);
mHasFocus = hasFocus;
mInTouchMode = inTouchMode;
}
void FocusEvent::initialize(const FocusEvent& from) {
InputEvent::initialize(from);
mHasFocus = from.mHasFocus;
mInTouchMode = from.mInTouchMode;
}
// --- CaptureEvent ---
void CaptureEvent::initialize(int32_t id, bool pointerCaptureEnabled) {
InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN,
ADISPLAY_ID_NONE, INVALID_HMAC);
mPointerCaptureEnabled = pointerCaptureEnabled;
}
void CaptureEvent::initialize(const CaptureEvent& from) {
InputEvent::initialize(from);
mPointerCaptureEnabled = from.mPointerCaptureEnabled;
}
// --- DragEvent ---
void DragEvent::initialize(int32_t id, float x, float y, bool isExiting) {
InputEvent::initialize(id, ReservedInputDeviceId::VIRTUAL_KEYBOARD_ID, AINPUT_SOURCE_UNKNOWN,
ADISPLAY_ID_NONE, INVALID_HMAC);
mIsExiting = isExiting;
mX = x;
mY = y;
}
void DragEvent::initialize(const DragEvent& from) {
InputEvent::initialize(from);
mIsExiting = from.mIsExiting;
mX = from.mX;
mY = from.mY;
}
// --- PooledInputEventFactory ---
PooledInputEventFactory::PooledInputEventFactory(size_t maxPoolSize) :
mMaxPoolSize(maxPoolSize) {
}
PooledInputEventFactory::~PooledInputEventFactory() {
}
KeyEvent* PooledInputEventFactory::createKeyEvent() {
if (mKeyEventPool.empty()) {
return new KeyEvent();
}
KeyEvent* event = mKeyEventPool.front().release();
mKeyEventPool.pop();
return event;
}
MotionEvent* PooledInputEventFactory::createMotionEvent() {
if (mMotionEventPool.empty()) {
return new MotionEvent();
}
MotionEvent* event = mMotionEventPool.front().release();
mMotionEventPool.pop();
return event;
}
FocusEvent* PooledInputEventFactory::createFocusEvent() {
if (mFocusEventPool.empty()) {
return new FocusEvent();
}
FocusEvent* event = mFocusEventPool.front().release();
mFocusEventPool.pop();
return event;
}
CaptureEvent* PooledInputEventFactory::createCaptureEvent() {
if (mCaptureEventPool.empty()) {
return new CaptureEvent();
}
CaptureEvent* event = mCaptureEventPool.front().release();
mCaptureEventPool.pop();
return event;
}
DragEvent* PooledInputEventFactory::createDragEvent() {
if (mDragEventPool.empty()) {
return new DragEvent();
}
DragEvent* event = mDragEventPool.front().release();
mDragEventPool.pop();
return event;
}
void PooledInputEventFactory::recycle(InputEvent* event) {
switch (event->getType()) {
case AINPUT_EVENT_TYPE_KEY:
if (mKeyEventPool.size() < mMaxPoolSize) {
mKeyEventPool.push(std::unique_ptr<KeyEvent>(static_cast<KeyEvent*>(event)));
return;
}
break;
case AINPUT_EVENT_TYPE_MOTION:
if (mMotionEventPool.size() < mMaxPoolSize) {
mMotionEventPool.push(std::unique_ptr<MotionEvent>(static_cast<MotionEvent*>(event)));
return;
}
break;
case AINPUT_EVENT_TYPE_FOCUS:
if (mFocusEventPool.size() < mMaxPoolSize) {
mFocusEventPool.push(std::unique_ptr<FocusEvent>(static_cast<FocusEvent*>(event)));
return;
}
break;
case AINPUT_EVENT_TYPE_CAPTURE:
if (mCaptureEventPool.size() < mMaxPoolSize) {
mCaptureEventPool.push(
std::unique_ptr<CaptureEvent>(static_cast<CaptureEvent*>(event)));
return;
}
break;
case AINPUT_EVENT_TYPE_DRAG:
if (mDragEventPool.size() < mMaxPoolSize) {
mDragEventPool.push(std::unique_ptr<DragEvent>(static_cast<DragEvent*>(event)));
return;
}
break;
}
delete event;
}
} // namespace android