blob: 81d79f0777fb696bb13406028a85011fbf207756 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <condition_variable>
#include <deque>
#include <mutex>
#include <queue>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <android-base/thread_annotations.h>
#include <binder/IBinder.h>
#include <compositionengine/FenceResult.h>
#include <ftl/future.h>
#include <gui/ITransactionCompletedListener.h>
#include <ui/Fence.h>
namespace android {
class CallbackHandle : public RefBase {
public:
CallbackHandle(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& ids,
const sp<IBinder>& sc);
sp<IBinder> listener;
std::vector<CallbackId> callbackIds;
wp<IBinder> surfaceControl;
bool releasePreviousBuffer = false;
std::string name;
sp<Fence> previousReleaseFence;
std::vector<ftl::SharedFuture<FenceResult>> previousReleaseFences;
std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
nsecs_t latchTime = -1;
uint32_t transformHint = 0;
uint32_t currentMaxAcquiredBufferCount = 0;
std::shared_ptr<FenceTime> gpuCompositionDoneFence{FenceTime::NO_FENCE};
CompositorTiming compositorTiming;
nsecs_t refreshStartTime = 0;
nsecs_t dequeueReadyTime = 0;
uint64_t frameNumber = 0;
ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID;
};
class TransactionCallbackInvoker {
public:
status_t addCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
const std::vector<JankData>& jankData);
status_t addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles,
std::deque<sp<CallbackHandle>>& outRemainingHandles);
// Adds the Transaction CallbackHandle from a layer that does not need to be relatched and
// presented this frame.
status_t registerUnpresentedCallbackHandle(const sp<CallbackHandle>& handle);
void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks);
void addPresentFence(const sp<Fence>& presentFence);
void sendCallbacks(bool onCommitOnly);
void clearCompletedTransactions() {
mCompletedTransactions.clear();
}
status_t addCallbackHandle(const sp<CallbackHandle>& handle,
const std::vector<JankData>& jankData);
private:
status_t findOrCreateTransactionStats(const sp<IBinder>& listener,
const std::vector<CallbackId>& callbackIds,
TransactionStats** outTransactionStats);
std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash>
mCompletedTransactions;
sp<Fence> mPresentFence;
};
} // namespace android