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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/hardware/graphics/common/1.1/types.h>
#include <system/graphics.h>
// android::ui::* in this header file will alias different types as
// the HIDL interface is updated.
namespace android {
namespace ui {
using android::hardware::graphics::common::V1_0::Hdr;
using android::hardware::graphics::common::V1_1::ColorMode;
using android::hardware::graphics::common::V1_1::Dataspace;
using android::hardware::graphics::common::V1_1::PixelFormat;
using android::hardware::graphics::common::V1_1::RenderIntent;
} // namespace ui
} // namespace android