// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | |
public static native void glGetActiveUniformBlockName( | |
int program, | |
int uniformBlockIndex, | |
int bufSize, | |
int[] length, | |
int lengthOffset, | |
byte[] uniformBlockName, | |
int uniformBlockNameOffset | |
); | |
// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | |
public static native void glGetActiveUniformBlockName( | |
int program, | |
int uniformBlockIndex, | |
java.nio.Buffer length, | |
java.nio.Buffer uniformBlockName | |
); | |
// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | |
public static native String glGetActiveUniformBlockName( | |
int program, | |
int uniformBlockIndex | |
); | |