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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "BufferLayer.h"
#include <utils/String8.h>
namespace android {
namespace frametimeline {
class SurfaceFrame;
}
/*
* A new BufferQueue and a new BufferLayerConsumer are created when the
* BufferLayer is first referenced.
*
* This also implements onFrameAvailable(), which notifies SurfaceFlinger
* that new data has arrived.
*/
class BufferQueueLayer : public BufferLayer {
public:
// Only call while mStateLock is held
explicit BufferQueueLayer(const LayerCreationArgs&);
~BufferQueueLayer() override;
// Implements Layer.
const char* getType() const override { return "BufferQueueLayer"; }
void onLayerDisplayed(const sp<Fence>& releaseFence) override;
std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush) override;
// If a buffer was replaced this frame, release the former buffer
void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
void setDefaultBufferSize(uint32_t w, uint32_t h) override;
int32_t getQueuedFrameCount() const override;
// Returns true if the next buffer should be presented at the expected present time
bool isBufferDue(nsecs_t expectedPresentTime) const override;
// Implements BufferLayer.
bool fenceHasSignaled() const override;
bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const override;
status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
sp<IGraphicBufferProducer> getProducer() const;
protected:
void gatherBufferInfo() override;
// -----------------------------------------------------------------------
// Interface implementation for BufferLayerConsumer::ContentsChangedListener
// -----------------------------------------------------------------------
class ContentsChangedListener : public BufferLayerConsumer::ContentsChangedListener {
public:
ContentsChangedListener(BufferQueueLayer* bufferQueueLayer)
: mBufferQueueLayer(bufferQueueLayer) {}
void abandon();
protected:
void onFrameAvailable(const BufferItem& item) override;
void onFrameReplaced(const BufferItem& item) override;
void onSidebandStreamChanged() override;
void onFrameDequeued(const uint64_t bufferId) override;
void onFrameDetached(const uint64_t bufferId) override;
void onFrameCancelled(const uint64_t bufferId) override;
private:
BufferQueueLayer* mBufferQueueLayer = nullptr;
Mutex mMutex;
};
private:
uint64_t getFrameNumber(nsecs_t expectedPresentTime) const override;
bool latchSidebandStream(bool& recomputeVisibleRegions) override;
void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
bool hasFrameUpdate() const override;
status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
nsecs_t expectedPresentTime) override;
status_t updateActiveBuffer() override;
status_t updateFrameNumber(nsecs_t latchTime) override;
void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) override;
sp<Layer> createClone() override;
void onFirstRef() override;
void onFrameAvailable(const BufferItem& item);
void onFrameReplaced(const BufferItem& item);
void onSidebandStreamChanged();
void onFrameDequeued(const uint64_t bufferId);
void onFrameDetached(const uint64_t bufferId);
void onFrameCancelled(const uint64_t bufferId);
// Temporary - Used only for LEGACY camera mode.
uint32_t getProducerStickyTransform() const;
sp<BufferLayerConsumer> mConsumer;
sp<IGraphicBufferProducer> mProducer;
bool mUpdateTexImageFailed{false};
uint64_t mPreviousBufferId = 0;
uint64_t mPreviousReleasedFrameNumber = 0;
// Local copy of the queued contents of the incoming BufferQueue
mutable Mutex mQueueItemLock;
Condition mQueueItemCondition;
struct BufferData {
BufferData(BufferItem item, std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame)
: item(item), surfaceFrame(surfaceFrame) {}
BufferItem item;
std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame;
};
std::vector<BufferData> mQueueItems;
std::atomic<uint64_t> mLastFrameNumberReceived{0};
// thread-safe
std::atomic<int32_t> mQueuedFrames{0};
sp<ContentsChangedListener> mContentsChangedListener;
// The last vsync info received on this layer. This will be used when we get
// a buffer to correlate the buffer with the vsync id. Can only be accessed
// with the SF state lock held.
FrameTimelineInfo mFrameTimelineInfo;
};
} // namespace android