blob: 4bdacb088348f57097ea33349c8c36615817b02b [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/graphics/common/BlendMode.h>
#include <aidl/android/hardware/graphics/common/ChromaSiting.h>
#include <aidl/android/hardware/graphics/common/Compression.h>
#include <aidl/android/hardware/graphics/common/Cta861_3.h>
#include <aidl/android/hardware/graphics/common/Interlaced.h>
#include <aidl/android/hardware/graphics/common/PlaneLayout.h>
#include <aidl/android/hardware/graphics/common/Smpte2086.h>
#include <android/hardware/graphics/common/1.1/types.h>
#include <android/hardware/graphics/common/1.2/types.h>
#include <system/graphics.h>
namespace android {
/**
* android::ui::* in this header file will alias different types as
* the HIDL and stable AIDL interfaces are updated.
*/
namespace ui {
/**
* The following HIDL types should be moved to their stable AIDL
* equivalents when composer moves to stable AIDL.
*/
using android::hardware::graphics::common::V1_1::RenderIntent;
using android::hardware::graphics::common::V1_2::ColorMode;
using android::hardware::graphics::common::V1_2::Dataspace;
using android::hardware::graphics::common::V1_2::Hdr;
using android::hardware::graphics::common::V1_2::PixelFormat;
/**
* Stable AIDL types
*/
using aidl::android::hardware::graphics::common::BlendMode;
using aidl::android::hardware::graphics::common::Cta861_3;
using aidl::android::hardware::graphics::common::PlaneLayout;
using aidl::android::hardware::graphics::common::Smpte2086;
/**
* The following stable AIDL types below have standard platform definitions
* that can be extended by vendors. The extensions are not defined here
* because they cannot be understood by the framework.
*/
using ChromaSiting = aidl::android::hardware::graphics::common::ChromaSiting;
using Compression = aidl::android::hardware::graphics::common::Compression;
using Interlaced = aidl::android::hardware::graphics::common::Interlaced;
} // namespace ui
} // namespace android