| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <math/mat4.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/Rect.h> |
| #include <ui/Region.h> |
| #include <ui/Transform.h> |
| |
| namespace android { |
| namespace renderengine { |
| |
| // DisplaySettings contains the settings that are applicable when drawing all |
| // layers for a given display. |
| struct DisplaySettings { |
| // Rectangle describing the physical display. We will project from the |
| // logical clip onto this rectangle. |
| Rect physicalDisplay = Rect::INVALID_RECT; |
| |
| // Rectangle bounded by the x,y- clipping planes in the logical display, so |
| // that the orthographic projection matrix can be computed. When |
| // constructing this matrix, z-coordinate bound are assumed to be at z=0 and |
| // z=1. |
| Rect clip = Rect::INVALID_RECT; |
| |
| // Global transform to apply to all layers. |
| mat4 globalTransform = mat4(); |
| |
| // Maximum luminance pulled from the display's HDR capabilities. |
| float maxLuminance = 1.0f; |
| |
| // Output dataspace that will be populated if wide color gamut is used, or |
| // DataSpace::UNKNOWN otherwise. |
| ui::Dataspace outputDataspace = ui::Dataspace::UNKNOWN; |
| |
| // Additional color transform to apply in linear space after transforming |
| // to the output dataspace. |
| mat4 colorTransform = mat4(); |
| |
| // Region that will be cleared to (0, 0, 0, 1) prior to rendering. |
| // RenderEngine will transform the clearRegion passed in here, by |
| // globalTransform, so that it will be in the same coordinate space as the |
| // rendered layers. |
| Region clearRegion = Region::INVALID_REGION; |
| |
| // The orientation of the physical display. |
| uint32_t orientation = ui::Transform::ROT_0; |
| }; |
| |
| } // namespace renderengine |
| } // namespace android |