| void glBlendBarrier ( void ) |
| void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) |
| void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) |
| void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) |
| void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) |
| GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) |
| void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) |
| void glPopDebugGroup ( void ) |
| void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) |
| void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) |
| void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) |
| void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) |
| void glGetPointerv ( GLenum pname, void **params ) |
| void glEnablei ( GLenum target, GLuint index ) |
| void glDisablei ( GLenum target, GLuint index ) |
| void glBlendEquationi ( GLuint buf, GLenum mode ) |
| void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) |
| void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) |
| void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) |
| void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) |
| GLboolean glIsEnabledi ( GLenum target, GLuint index ) |
| void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) |
| void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) |
| void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex ) |
| void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) |
| void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) |
| GLenum glGetGraphicsResetStatus ( void ) |
| void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) |
| void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) |
| void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) |
| void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) |
| void glMinSampleShading ( GLfloat value ) |
| void glPatchParameteri ( GLenum pname, GLint value ) |
| void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) |
| void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) |
| void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) |
| void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) |
| void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) |
| void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) |
| void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) |
| void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) |
| void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) |
| void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) |
| void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) |