| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <ui/GraphicTypes.h> |
| #include "../GLESRenderEngine.h" |
| #include "../GLFramebuffer.h" |
| |
| using namespace std; |
| |
| namespace android { |
| namespace renderengine { |
| namespace gl { |
| |
| class GenericProgram { |
| public: |
| explicit GenericProgram(GLESRenderEngine& renderEngine); |
| ~GenericProgram(); |
| void compile(string vertexShader, string fragmentShader); |
| bool isValid() const; |
| void useProgram() const; |
| GLuint getAttributeLocation(const string name) const; |
| GLuint getUniformLocation(const string name) const; |
| |
| private: |
| GLuint compileShader(GLuint type, const string src) const; |
| GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const; |
| |
| GLESRenderEngine& mEngine; |
| GLuint mVertexShaderHandle = 0; |
| GLuint mFragmentShaderHandle = 0; |
| GLuint mProgramHandle = 0; |
| }; |
| |
| } // namespace gl |
| } // namespace renderengine |
| } // namespace android |