blob: 09414fd56d2f752ed22ecfef8079e75df64efc46 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <string.h>
#include <utils/TypeHelpers.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "Description.h"
namespace android {
void Description::setPremultipliedAlpha(bool premultipliedAlpha) {
mPremultipliedAlpha = premultipliedAlpha;
}
void Description::setOpaque(bool opaque) {
mOpaque = opaque;
}
void Description::setTexture(const Texture& texture) {
mTexture = texture;
mTextureEnabled = true;
}
void Description::disableTexture() {
mTextureEnabled = false;
}
void Description::setColor(const half4& color) {
mColor = color;
}
void Description::setProjectionMatrix(const mat4& mtx) {
mProjectionMatrix = mtx;
}
void Description::setSaturationMatrix(const mat4& mtx) {
mSaturationMatrix = mtx;
}
void Description::setColorMatrix(const mat4& mtx) {
mColorMatrix = mtx;
}
void Description::setInputTransformMatrix(const mat3& matrix) {
mInputTransformMatrix = matrix;
}
void Description::setOutputTransformMatrix(const mat4& matrix) {
mOutputTransformMatrix = matrix;
}
bool Description::hasInputTransformMatrix() const {
const mat3 identity;
return mInputTransformMatrix != identity;
}
bool Description::hasOutputTransformMatrix() const {
const mat4 identity;
return mOutputTransformMatrix != identity;
}
bool Description::hasColorMatrix() const {
const mat4 identity;
return mColorMatrix != identity;
}
bool Description::hasSaturationMatrix() const {
const mat4 identity;
return mSaturationMatrix != identity;
}
const mat4& Description::getColorMatrix() const {
return mColorMatrix;
}
void Description::setY410BT2020(bool enable) {
mY410BT2020 = enable;
}
void Description::setInputTransferFunction(TransferFunction transferFunction) {
mInputTransferFunction = transferFunction;
}
void Description::setOutputTransferFunction(TransferFunction transferFunction) {
mOutputTransferFunction = transferFunction;
}
void Description::setDisplayMaxLuminance(const float maxLuminance) {
mDisplayMaxLuminance = maxLuminance;
}
} /* namespace android */