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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "mock/system/window/MockNativeWindow.h"
namespace android {
namespace mock {
namespace {
int dispatch_setSwapInterval(struct ANativeWindow* window, int interval) {
return static_cast<NativeWindow*>(window)->setSwapInterval(interval);
}
int dispatch_dequeueBuffer_DEPRECATED(struct ANativeWindow* window,
struct ANativeWindowBuffer** buffer) {
return static_cast<NativeWindow*>(window)->dequeueBuffer_DEPRECATED(buffer);
}
int dispatch_lockBuffer_DEPRECATED(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer) {
return static_cast<NativeWindow*>(window)->lockBuffer_DEPRECATED(buffer);
}
int dispatch_queueBuffer_DEPRECATED(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer) {
return static_cast<NativeWindow*>(window)->queueBuffer_DEPRECATED(buffer);
}
int dispatch_query(const struct ANativeWindow* window, int what, int* value) {
return static_cast<const NativeWindow*>(window)->query(what, value);
}
int dispatch_perform(struct ANativeWindow* window, int operation, ...) {
// TODO: Handle the various operations and their varargs better.
return static_cast<NativeWindow*>(window)->perform(operation);
}
int dispatch_cancelBuffer_DEPRECATED(struct ANativeWindow* window,
struct ANativeWindowBuffer* buffer) {
return static_cast<NativeWindow*>(window)->cancelBuffer_DEPRECATED(buffer);
}
int dispatch_dequeueBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer** buffer,
int* fenceFd) {
return static_cast<NativeWindow*>(window)->dequeueBuffer(buffer, fenceFd);
}
int dispatch_queueBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer,
int fenceFd) {
return static_cast<NativeWindow*>(window)->queueBuffer(buffer, fenceFd);
}
int dispatch_cancelBuffer(struct ANativeWindow* window, struct ANativeWindowBuffer* buffer,
int fenceFd) {
return static_cast<NativeWindow*>(window)->cancelBuffer(buffer, fenceFd);
}
} // namespace
NativeWindow::NativeWindow() {
// ANativeWindow is a structure with function pointers and not a C++ class.
// Set all the pointers to dispatch functions, which will invoke the mock
// interface functions.
ANativeWindow::setSwapInterval = &dispatch_setSwapInterval;
ANativeWindow::dequeueBuffer_DEPRECATED = &dispatch_dequeueBuffer_DEPRECATED;
ANativeWindow::lockBuffer_DEPRECATED = &dispatch_lockBuffer_DEPRECATED;
ANativeWindow::queueBuffer_DEPRECATED = &dispatch_queueBuffer_DEPRECATED;
ANativeWindow::query = &dispatch_query;
ANativeWindow::perform = &dispatch_perform;
ANativeWindow::cancelBuffer_DEPRECATED = &dispatch_cancelBuffer_DEPRECATED;
ANativeWindow::dequeueBuffer = &dispatch_dequeueBuffer;
ANativeWindow::queueBuffer = &dispatch_queueBuffer;
ANativeWindow::cancelBuffer = &dispatch_cancelBuffer;
}
// Explicit default instantiation is recommended.
NativeWindow::~NativeWindow() = default;
} // namespace mock
} // namespace android