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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file hardware_buffer.h
*/
#ifndef ANDROID_HARDWARE_BUFFER_H
#define ANDROID_HARDWARE_BUFFER_H
#include <inttypes.h>
#include <sys/cdefs.h>
#include <android/rect.h>
__BEGIN_DECLS
/**
* Buffer pixel formats.
*/
enum {
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
* OpenGL ES: GL_RGBA8
*/
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = 1,
/**
* 32 bits per pixel, 8 bits per channel format where alpha values are
* ignored (always opaque).
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
* OpenGL ES: GL_RGB8
*/
AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = 2,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8_UNORM
* OpenGL ES: GL_RGB8
*/
AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = 3,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
* OpenGL ES: GL_RGB565
*/
AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = 4,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
* OpenGL ES: GL_RGBA16F
*/
AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = 0x16,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
* OpenGL ES: GL_RGB10_A2
*/
AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = 0x2b,
/**
* An opaque binary blob format that must have height 1, with width equal to
* the buffer size in bytes.
*/
AHARDWAREBUFFER_FORMAT_BLOB = 0x21,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D16_UNORM
* OpenGL ES: GL_DEPTH_COMPONENT16
*/
AHARDWAREBUFFER_FORMAT_D16_UNORM = 0x30,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
* OpenGL ES: GL_DEPTH_COMPONENT24
*/
AHARDWAREBUFFER_FORMAT_D24_UNORM = 0x31,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
* OpenGL ES: GL_DEPTH24_STENCIL8
*/
AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = 0x32,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D32_SFLOAT
* OpenGL ES: GL_DEPTH_COMPONENT32F
*/
AHARDWAREBUFFER_FORMAT_D32_FLOAT = 0x33,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
* OpenGL ES: GL_DEPTH32F_STENCIL8
*/
AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = 0x34,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_S8_UINT
* OpenGL ES: GL_STENCIL_INDEX8
*/
AHARDWAREBUFFER_FORMAT_S8_UINT = 0x35,
};
/**
* Buffer usage flags, specifying how the buffer will be accessed.
*/
enum {
/// The buffer will never be read by the CPU.
AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = 0UL,
/// The buffer will sometimes be read by the CPU.
AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = 2UL,
/// The buffer will often be read by the CPU.
AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = 3UL,
/// CPU read value mask.
AHARDWAREBUFFER_USAGE_CPU_READ_MASK = 0xFUL,
/// The buffer will never be written by the CPU.
AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = 0UL << 4,
/// The buffer will sometimes be written to by the CPU.
AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = 2UL << 4,
/// The buffer will often be written to by the CPU.
AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = 3UL << 4,
/// CPU write value mask.
AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = 0xFUL << 4,
/// The buffer will be read from by the GPU as a texture.
AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = 1UL << 8,
/**
* The buffer will be written to by the GPU as a framebuffer attachment.
* Note that the name of this flag is somewhat misleading: it does not imply
* that the buffer contains a color format. A buffer with depth or stencil
* format that will be used as a framebuffer attachment should also have
* this flag.
*/
AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = 1UL << 9,
/// The buffer must not be used outside of a protected hardware path.
AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = 1UL << 14,
/// The buffer will be read by a hardware video encoder.
AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = 1UL << 16,
/// The buffer will be used for direct writes from sensors.
AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = 1UL << 23,
/// The buffer will be used as a shader storage or uniform buffer object.
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = 1UL << 24,
/// The buffer will be used as a cube map texture.
AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = 1UL << 25,
/// The buffer contains a complete mipmap hierarchy.
AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = 1UL << 26,
AHARDWAREBUFFER_USAGE_VENDOR_0 = 1ULL << 28,
AHARDWAREBUFFER_USAGE_VENDOR_1 = 1ULL << 29,
AHARDWAREBUFFER_USAGE_VENDOR_2 = 1ULL << 30,
AHARDWAREBUFFER_USAGE_VENDOR_3 = 1ULL << 31,
AHARDWAREBUFFER_USAGE_VENDOR_4 = 1ULL << 48,
AHARDWAREBUFFER_USAGE_VENDOR_5 = 1ULL << 49,
AHARDWAREBUFFER_USAGE_VENDOR_6 = 1ULL << 50,
AHARDWAREBUFFER_USAGE_VENDOR_7 = 1ULL << 51,
AHARDWAREBUFFER_USAGE_VENDOR_8 = 1ULL << 52,
AHARDWAREBUFFER_USAGE_VENDOR_9 = 1ULL << 53,
AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
};
/**
* Buffer description. Used for allocating new buffers and querying parameters
* of existing ones.
*/
typedef struct AHardwareBuffer_Desc {
uint32_t width; ///< Width in pixels.
uint32_t height; ///< Height in pixels.
uint32_t layers; ///< Number of images in an image array.
uint32_t format; ///< One of AHARDWAREBUFFER_FORMAT_*
uint64_t usage; ///< Combination of AHARDWAREBUFFER_USAGE_*
uint32_t stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
uint32_t rfu0; ///< Initialize to zero, reserved for future use.
uint64_t rfu1; ///< Initialize to zero, reserved for future use.
} AHardwareBuffer_Desc;
typedef struct AHardwareBuffer AHardwareBuffer;
/**
* Allocates a buffer that backs an AHardwareBuffer using the passed
* AHardwareBuffer_Desc.
*
* \return 0 on success, or an error number of the allocation fails for
* any reason. The returned buffer has a reference count of 1.
*/
int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
AHardwareBuffer** outBuffer);
/**
* Acquire a reference on the given AHardwareBuffer object. This prevents the
* object from being deleted until the last reference is removed.
*/
void AHardwareBuffer_acquire(AHardwareBuffer* buffer);
/**
* Remove a reference that was previously acquired with
* AHardwareBuffer_acquire().
*/
void AHardwareBuffer_release(AHardwareBuffer* buffer);
/**
* Return a description of the AHardwareBuffer in the passed
* AHardwareBuffer_Desc struct.
*/
void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
AHardwareBuffer_Desc* outDesc);
/**
* Lock the AHardwareBuffer for reading or writing, depending on the usage flags
* passed. This call may block if the hardware needs to finish rendering or if
* CPU caches need to be synchronized, or possibly for other implementation-
* specific reasons. If fence is not negative, then it specifies a fence file
* descriptor that will be signaled when the buffer is locked, otherwise the
* caller will block until the buffer is available.
*
* If \a rect is not NULL, the caller promises to modify only data in the area
* specified by rect. If rect is NULL, the caller may modify the contents of the
* entire buffer.
*
* The content of the buffer outside of the specified rect is NOT modified
* by this call.
*
* The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*. If set,
* then outVirtualAddress is filled with the address of the buffer in virtual
* memory.
*
* THREADING CONSIDERATIONS:
*
* It is legal for several different threads to lock a buffer for read access;
* none of the threads are blocked.
*
* Locking a buffer simultaneously for write or read/write is undefined, but
* will neither terminate the process nor block the caller; AHardwareBuffer_lock
* may return an error or leave the buffer's content into an indeterminate
* state.
*
* \return 0 on success, -EINVAL if \a buffer is NULL or if the usage
* flags are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or an error
* number of the lock fails for any reason.
*/
int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
int32_t fence, const ARect* rect, void** outVirtualAddress);
/**
* Unlock the AHardwareBuffer; must be called after all changes to the buffer
* are completed by the caller. If fence is not NULL then it will be set to a
* file descriptor that is signaled when all pending work on the buffer is
* completed. The caller is responsible for closing the fence when it is no
* longer needed.
*
* \return 0 on success, -EINVAL if \a buffer is NULL, or an error
* number if the unlock fails for any reason.
*/
int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence);
/**
* Send the AHardwareBuffer to an AF_UNIX socket.
*
* \return 0 on success, -EINVAL if \a buffer is NULL, or an error
* number if the operation fails for any reason.
*/
int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd);
/**
* Receive the AHardwareBuffer from an AF_UNIX socket.
*
* \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
* number if the operation fails for any reason.
*/
int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer);
__END_DECLS
#endif // ANDROID_HARDWARE_BUFFER_H