| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "LibSurfaceFlingerUnittests" |
| |
| #include <gmock/gmock.h> |
| #include <gtest/gtest.h> |
| #include <gui/LayerMetadata.h> |
| #include <gui/SurfaceComposerClient.h> |
| #include <log/log.h> |
| |
| #include "TestableSurfaceFlinger.h" |
| #include "mock/DisplayHardware/MockComposer.h" |
| #include "mock/MockEventThread.h" |
| #include "mock/MockVsyncController.h" |
| |
| namespace android { |
| |
| using testing::_; |
| using testing::Mock; |
| using testing::Return; |
| using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; |
| |
| class GameModeTest : public testing::Test { |
| public: |
| GameModeTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); |
| setupScheduler(); |
| setupComposer(); |
| } |
| |
| ~GameModeTest() { |
| const ::testing::TestInfo* const test_info = |
| ::testing::UnitTest::GetInstance()->current_test_info(); |
| ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); |
| } |
| |
| sp<BufferStateLayer> createBufferStateLayer() { |
| sp<Client> client; |
| LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 100, 100, 0, |
| LayerMetadata()); |
| return new BufferStateLayer(args); |
| } |
| |
| void setupScheduler() { |
| auto eventThread = std::make_unique<mock::EventThread>(); |
| auto sfEventThread = std::make_unique<mock::EventThread>(); |
| |
| EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); |
| EXPECT_CALL(*eventThread, createEventConnection(_, _)) |
| .WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0, |
| ResyncCallback()))); |
| |
| EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); |
| EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) |
| .WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0, |
| ResyncCallback()))); |
| |
| auto vsyncController = std::make_unique<mock::VsyncController>(); |
| auto vsyncTracker = std::make_unique<mock::VSyncTracker>(); |
| |
| EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); |
| EXPECT_CALL(*vsyncTracker, currentPeriod()) |
| .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)); |
| EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); |
| mFlinger.setupScheduler(std::move(vsyncController), std::move(vsyncTracker), |
| std::move(eventThread), std::move(sfEventThread)); |
| } |
| |
| void setupComposer() { |
| mComposer = new Hwc2::mock::Composer(); |
| mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer)); |
| |
| Mock::VerifyAndClear(mComposer); |
| } |
| |
| // Mocks the behavior of applying a transaction from WMShell |
| void setGameModeMetadata(sp<Layer> layer, int gameMode) { |
| mLayerMetadata.setInt32(METADATA_GAME_MODE, gameMode); |
| layer->setMetadata(mLayerMetadata); |
| layer->setGameModeForTree(gameMode); |
| } |
| |
| TestableSurfaceFlinger mFlinger; |
| Hwc2::mock::Composer* mComposer = nullptr; |
| client_cache_t mClientCache; |
| LayerMetadata mLayerMetadata; |
| }; |
| |
| TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) { |
| sp<BufferStateLayer> rootLayer = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); |
| rootLayer->addChild(childLayer1); |
| rootLayer->addChild(childLayer2); |
| rootLayer->setGameModeForTree(/*gameMode*/ 2); |
| |
| EXPECT_EQ(rootLayer->getGameMode(), 2); |
| EXPECT_EQ(childLayer1->getGameMode(), 2); |
| EXPECT_EQ(childLayer2->getGameMode(), 2); |
| } |
| |
| TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) { |
| sp<BufferStateLayer> rootLayer = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer = createBufferStateLayer(); |
| rootLayer->setGameModeForTree(/*gameMode*/ 2); |
| rootLayer->addChild(childLayer); |
| |
| EXPECT_EQ(rootLayer->getGameMode(), 2); |
| EXPECT_EQ(childLayer->getGameMode(), 2); |
| } |
| |
| TEST_F(GameModeTest, RemoveChildResetsGameMode) { |
| sp<BufferStateLayer> rootLayer = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer = createBufferStateLayer(); |
| rootLayer->setGameModeForTree(/*gameMode*/ 2); |
| rootLayer->addChild(childLayer); |
| |
| EXPECT_EQ(rootLayer->getGameMode(), 2); |
| EXPECT_EQ(childLayer->getGameMode(), 2); |
| |
| rootLayer->removeChild(childLayer); |
| EXPECT_EQ(childLayer->getGameMode(), 0); |
| } |
| |
| TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) { |
| sp<BufferStateLayer> rootLayer = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer1 = createBufferStateLayer(); |
| sp<BufferStateLayer> childLayer2 = createBufferStateLayer(); |
| rootLayer->setGameModeForTree(/*gameMode*/ 1); |
| rootLayer->addChild(childLayer1); |
| |
| setGameModeMetadata(childLayer2, /*gameMode*/ 2); |
| rootLayer->addChild(childLayer2); |
| |
| EXPECT_EQ(rootLayer->getGameMode(), 1); |
| EXPECT_EQ(childLayer1->getGameMode(), 1); |
| EXPECT_EQ(childLayer2->getGameMode(), 2); |
| |
| rootLayer->removeChild(childLayer2); |
| EXPECT_EQ(childLayer2->getGameMode(), 2); |
| } |
| } // namespace android |