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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <compositionengine/impl/OutputCompositionState.h>
#include <compositionengine/impl/planner/CachedSet.h>
#include <compositionengine/impl/planner/LayerState.h>
#include <compositionengine/mock/LayerFE.h>
#include <compositionengine/mock/OutputLayer.h>
#include <gmock/gmock-actions.h>
#include <gtest/gtest.h>
#include <renderengine/ExternalTexture.h>
#include <renderengine/mock/RenderEngine.h>
#include <ui/GraphicTypes.h>
#include <utils/Errors.h>
#include <memory>
namespace android::compositionengine {
using namespace std::chrono_literals;
using testing::_;
using testing::DoAll;
using testing::Invoke;
using testing::Return;
using testing::ReturnRef;
using testing::SetArgPointee;
using impl::planner::CachedSet;
using impl::planner::LayerState;
using impl::planner::LayerStateField;
using impl::planner::TexturePool;
namespace {
MATCHER_P(ClientCompositionTargetSettingsBlurSettingsEq, expectedBlurSetting, "") {
*result_listener << "ClientCompositionTargetSettings' BlurSettings aren't equal \n";
*result_listener << "expected " << expectedBlurSetting << "\n";
*result_listener << "actual " << arg.blurSetting << "\n";
return expectedBlurSetting == arg.blurSetting;
}
static const ui::Size kOutputSize = ui::Size(1, 1);
class CachedSetTest : public testing::Test {
public:
CachedSetTest() = default;
void SetUp() override;
void TearDown() override;
protected:
const std::chrono::steady_clock::time_point kStartTime = std::chrono::steady_clock::now();
struct TestLayer {
mock::OutputLayer outputLayer;
impl::OutputLayerCompositionState outputLayerCompositionState;
// LayerFE inherits from RefBase and must be held by an sp<>
sp<mock::LayerFE> layerFE;
LayerFECompositionState layerFECompositionState;
std::unique_ptr<LayerState> layerState;
std::unique_ptr<CachedSet::Layer> cachedSetLayer;
};
static constexpr size_t kNumLayers = 5;
std::vector<std::unique_ptr<TestLayer>> mTestLayers;
impl::OutputCompositionState mOutputState;
android::renderengine::mock::RenderEngine mRenderEngine;
TexturePool mTexturePool = TexturePool(mRenderEngine);
};
void CachedSetTest::SetUp() {
mTexturePool.setDisplaySize(kOutputSize);
for (size_t i = 0; i < kNumLayers; i++) {
auto testLayer = std::make_unique<TestLayer>();
auto pos = static_cast<int32_t>(i);
testLayer->outputLayerCompositionState.displayFrame = Rect(pos, pos, pos + 1, pos + 1);
testLayer->outputLayerCompositionState.visibleRegion =
Region(Rect(pos + 1, pos + 1, pos + 2, pos + 2));
testLayer->layerFE = sp<mock::LayerFE>::make();
EXPECT_CALL(*testLayer->layerFE, getSequence)
.WillRepeatedly(Return(static_cast<int32_t>(i)));
EXPECT_CALL(*testLayer->layerFE, getDebugName).WillRepeatedly(Return("testLayer"));
EXPECT_CALL(*testLayer->layerFE, getCompositionState)
.WillRepeatedly(Return(&testLayer->layerFECompositionState));
EXPECT_CALL(testLayer->outputLayer, getLayerFE)
.WillRepeatedly(ReturnRef(*testLayer->layerFE));
EXPECT_CALL(testLayer->outputLayer, getState)
.WillRepeatedly(ReturnRef(testLayer->outputLayerCompositionState));
testLayer->layerState = std::make_unique<LayerState>(&testLayer->outputLayer);
testLayer->layerState->incrementFramesSinceBufferUpdate();
testLayer->cachedSetLayer =
std::make_unique<CachedSet::Layer>(testLayer->layerState.get(), kStartTime);
mTestLayers.emplace_back(std::move(testLayer));
// set up minimium params needed for rendering
mOutputState.dataspace = ui::Dataspace::SRGB;
mOutputState.framebufferSpace = ProjectionSpace(ui::Size(10, 20), Rect(10, 5));
mOutputState.framebufferSpace.orientation = ui::ROTATION_90;
mOutputState.layerStackSpace = ProjectionSpace(ui::Size(20, 10), Rect(5, 10));
}
}
void CachedSetTest::TearDown() {
mTestLayers.clear();
}
void expectEqual(const CachedSet& cachedSet, const CachedSet::Layer& layer) {
EXPECT_EQ(layer.getLastUpdate(), cachedSet.getLastUpdate());
EXPECT_EQ(layer.getDisplayFrame(), cachedSet.getBounds());
EXPECT_TRUE(layer.getVisibleRegion().hasSameRects(cachedSet.getVisibleRegion()));
EXPECT_EQ(1u, cachedSet.getLayerCount());
EXPECT_EQ(layer.getState(), cachedSet.getFirstLayer().getState());
EXPECT_EQ(0u, cachedSet.getAge());
EXPECT_EQ(layer.getHash(), cachedSet.getNonBufferHash());
}
void expectEqual(const CachedSet& cachedSet, const LayerState& layerState,
std::chrono::steady_clock::time_point lastUpdate) {
CachedSet::Layer layer(&layerState, lastUpdate);
expectEqual(cachedSet, layer);
}
void expectNoBuffer(const CachedSet& cachedSet) {
EXPECT_EQ(nullptr, cachedSet.getBuffer());
EXPECT_EQ(nullptr, cachedSet.getDrawFence());
EXPECT_FALSE(cachedSet.hasReadyBuffer());
}
void expectReadyBuffer(const CachedSet& cachedSet) {
EXPECT_NE(nullptr, cachedSet.getBuffer());
EXPECT_NE(nullptr, cachedSet.getDrawFence());
EXPECT_TRUE(cachedSet.hasReadyBuffer());
EXPECT_TRUE(cachedSet.hasRenderedBuffer());
}
TEST_F(CachedSetTest, createFromLayer) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
CachedSet cachedSet(layer);
expectEqual(cachedSet, layer);
expectNoBuffer(cachedSet);
}
TEST_F(CachedSetTest, createFromLayerState) {
LayerState& layerState = *mTestLayers[0]->layerState.get();
CachedSet cachedSet(&layerState, kStartTime);
expectEqual(cachedSet, layerState, kStartTime);
expectNoBuffer(cachedSet);
}
TEST_F(CachedSetTest, addLayer) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
EXPECT_EQ(kStartTime, cachedSet.getLastUpdate());
EXPECT_EQ(Rect(0, 0, 2, 2), cachedSet.getBounds());
Region expectedRegion;
expectedRegion.orSelf(Rect(1, 1, 2, 2));
expectedRegion.orSelf(Rect(2, 2, 3, 3));
EXPECT_TRUE(cachedSet.getVisibleRegion().hasSameRects(expectedRegion));
EXPECT_EQ(2u, cachedSet.getLayerCount());
EXPECT_EQ(0u, cachedSet.getAge());
expectNoBuffer(cachedSet);
// TODO(b/181192080): check that getNonBufferHash returns the correct hash value
// EXPECT_EQ(android::hashCombine(layer1.getHash(), layer2.getHash()),
// cachedSet.getNonBufferHash());
}
TEST_F(CachedSetTest, decompose) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addLayer(layer3.getState(), kStartTime + 20ms);
std::vector<CachedSet> decomposed = cachedSet.decompose();
EXPECT_EQ(3u, decomposed.size());
expectEqual(decomposed[0], *layer1.getState(), kStartTime);
expectNoBuffer(decomposed[0]);
expectEqual(decomposed[1], *layer2.getState(), kStartTime + 10ms);
expectNoBuffer(decomposed[1]);
expectEqual(decomposed[2], *layer3.getState(), kStartTime + 20ms);
expectNoBuffer(decomposed[2]);
}
TEST_F(CachedSetTest, setLastUpdate) {
LayerState& layerState = *mTestLayers[0]->layerState.get();
CachedSet cachedSet(&layerState, kStartTime);
cachedSet.setLastUpdate(kStartTime + 10ms);
expectEqual(cachedSet, layerState, kStartTime + 10ms);
}
TEST_F(CachedSetTest, incrementAge) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
CachedSet cachedSet(layer);
EXPECT_EQ(0u, cachedSet.getAge());
cachedSet.incrementAge();
EXPECT_EQ(1u, cachedSet.getAge());
cachedSet.incrementAge();
EXPECT_EQ(2u, cachedSet.getAge());
}
TEST_F(CachedSetTest, incrementSkipCount) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
CachedSet cachedSet(layer);
EXPECT_EQ(0u, cachedSet.getSkipCount());
cachedSet.incrementSkipCount();
EXPECT_EQ(1u, cachedSet.getSkipCount());
cachedSet.incrementSkipCount();
EXPECT_EQ(2u, cachedSet.getSkipCount());
}
TEST_F(CachedSetTest, hasBufferUpdate_NoUpdate) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addLayer(layer3.getState(), kStartTime + 20ms);
EXPECT_FALSE(cachedSet.hasBufferUpdate());
}
TEST_F(CachedSetTest, hasBufferUpdate_BufferUpdate) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addLayer(layer3.getState(), kStartTime + 20ms);
mTestLayers[1]->layerState->resetFramesSinceBufferUpdate();
EXPECT_TRUE(cachedSet.hasBufferUpdate());
}
TEST_F(CachedSetTest, append) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet1(layer1);
CachedSet cachedSet2(layer2);
cachedSet1.addLayer(layer3.getState(), kStartTime + 10ms);
cachedSet1.incrementSkipCount();
EXPECT_EQ(1u, cachedSet1.getSkipCount());
cachedSet1.append(cachedSet2);
EXPECT_EQ(kStartTime, cachedSet1.getLastUpdate());
EXPECT_EQ(Rect(0, 0, 3, 3), cachedSet1.getBounds());
Region expectedRegion;
expectedRegion.orSelf(Rect(1, 1, 2, 2));
expectedRegion.orSelf(Rect(2, 2, 3, 3));
expectedRegion.orSelf(Rect(3, 3, 4, 4));
EXPECT_TRUE(cachedSet1.getVisibleRegion().hasSameRects(expectedRegion));
EXPECT_EQ(3u, cachedSet1.getLayerCount());
EXPECT_EQ(0u, cachedSet1.getAge());
EXPECT_EQ(0u, cachedSet1.getSkipCount());
expectNoBuffer(cachedSet1);
// TODO(b/181192080): check that getNonBufferHash returns the correct hash value
// EXPECT_EQ(android::hashCombine(layer1.getHash(), layer2.getHash()),
// cachedSet1.getNonBufferHash());
}
TEST_F(CachedSetTest, updateAge_NoUpdate) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
CachedSet cachedSet(layer);
cachedSet.incrementAge();
EXPECT_EQ(kStartTime, cachedSet.getLastUpdate());
EXPECT_EQ(1u, cachedSet.getAge());
cachedSet.updateAge(kStartTime + 10ms);
EXPECT_EQ(kStartTime, cachedSet.getLastUpdate());
EXPECT_EQ(1u, cachedSet.getAge());
}
TEST_F(CachedSetTest, updateAge_BufferUpdate) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerState->resetFramesSinceBufferUpdate();
CachedSet cachedSet(layer);
cachedSet.incrementAge();
EXPECT_EQ(kStartTime, cachedSet.getLastUpdate());
EXPECT_EQ(1u, cachedSet.getAge());
cachedSet.updateAge(kStartTime + 10ms);
EXPECT_EQ(kStartTime + 10ms, cachedSet.getLastUpdate());
EXPECT_EQ(0u, cachedSet.getAge());
}
TEST_F(CachedSetTest, render) {
// Skip the 0th layer to ensure that the bounding box of the layers is offset from (0, 0)
CachedSet::Layer& layer1 = *mTestLayers[1]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[1]->layerFE;
CachedSet::Layer& layer2 = *mTestLayers[2]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE2 = mTestLayers[2]->layerFE;
CachedSet cachedSet(layer1);
cachedSet.append(CachedSet(layer2));
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList1;
clientCompList1.push_back({});
clientCompList1[0].alpha = 0.5f;
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList2;
clientCompList2.push_back({});
clientCompList2[0].alpha = 0.75f;
const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layers,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> size_t {
EXPECT_EQ(mOutputState.framebufferSpace.content, displaySettings.physicalDisplay);
EXPECT_EQ(mOutputState.layerStackSpace.content, displaySettings.clip);
EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.orientation),
displaySettings.orientation);
EXPECT_EQ(0.5f, layers[0]->alpha);
EXPECT_EQ(0.75f, layers[1]->alpha);
EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
return NO_ERROR;
};
EXPECT_CALL(*layerFE1, prepareClientCompositionList(_)).WillOnce(Return(clientCompList1));
EXPECT_CALL(*layerFE2, prepareClientCompositionList(_)).WillOnce(Return(clientCompList2));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _, _)).WillOnce(Invoke(drawLayers));
cachedSet.render(mRenderEngine, mTexturePool, mOutputState);
expectReadyBuffer(cachedSet);
EXPECT_EQ(mOutputState.framebufferSpace, cachedSet.getOutputSpace());
EXPECT_EQ(Rect(kOutputSize.width, kOutputSize.height), cachedSet.getTextureBounds());
// Now check that appending a new cached set properly cleans up RenderEngine resources.
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
cachedSet.append(CachedSet(layer3));
}
TEST_F(CachedSetTest, rendersWithOffsetFramebufferContent) {
// Skip the 0th layer to ensure that the bounding box of the layers is offset from (0, 0)
CachedSet::Layer& layer1 = *mTestLayers[1]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[1]->layerFE;
CachedSet::Layer& layer2 = *mTestLayers[2]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE2 = mTestLayers[2]->layerFE;
CachedSet cachedSet(layer1);
cachedSet.append(CachedSet(layer2));
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList1;
clientCompList1.push_back({});
clientCompList1[0].alpha = 0.5f;
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList2;
clientCompList2.push_back({});
clientCompList2[0].alpha = 0.75f;
mOutputState.framebufferSpace = ProjectionSpace(ui::Size(10, 20), Rect(2, 3, 10, 5));
const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layers,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> size_t {
EXPECT_EQ(mOutputState.framebufferSpace.content, displaySettings.physicalDisplay);
EXPECT_EQ(mOutputState.layerStackSpace.content, displaySettings.clip);
EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.orientation),
displaySettings.orientation);
EXPECT_EQ(0.5f, layers[0]->alpha);
EXPECT_EQ(0.75f, layers[1]->alpha);
EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
return NO_ERROR;
};
EXPECT_CALL(*layerFE1, prepareClientCompositionList(_)).WillOnce(Return(clientCompList1));
EXPECT_CALL(*layerFE2, prepareClientCompositionList(_)).WillOnce(Return(clientCompList2));
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _, _)).WillOnce(Invoke(drawLayers));
cachedSet.render(mRenderEngine, mTexturePool, mOutputState);
expectReadyBuffer(cachedSet);
EXPECT_EQ(mOutputState.framebufferSpace, cachedSet.getOutputSpace());
// Now check that appending a new cached set properly cleans up RenderEngine resources.
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
cachedSet.append(CachedSet(layer3));
}
TEST_F(CachedSetTest, holePunch_requiresBuffer) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[0]->layerFE;
CachedSet cachedSet(layer1);
EXPECT_CALL(*layerFE1, hasRoundedCorners()).WillRepeatedly(Return(true));
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, holePunch_requiresRoundedCorners) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make();
CachedSet cachedSet(layer1);
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, holePunch_requiresSingleLayer) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make();
sp<mock::LayerFE> layerFE = mTestLayers[0]->layerFE;
EXPECT_CALL(*layerFE, hasRoundedCorners()).WillRepeatedly(Return(true));
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.append(layer2);
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, holePunch_requiresNonHdr) {
mTestLayers[0]->outputLayerCompositionState.dataspace = ui::Dataspace::BT2020_PQ;
mTestLayers[0]->layerState->update(&mTestLayers[0]->outputLayer);
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make();
sp<mock::LayerFE> layerFE = mTestLayers[0]->layerFE;
CachedSet cachedSet(layer);
EXPECT_CALL(*layerFE, hasRoundedCorners()).WillRepeatedly(Return(true));
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, holePunch_requiresNonBT601_625) {
mTestLayers[0]->outputLayerCompositionState.dataspace = ui::Dataspace::STANDARD_BT601_625;
mTestLayers[0]->layerState->update(&mTestLayers[0]->outputLayer);
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make();
sp<mock::LayerFE> layerFE = mTestLayers[0]->layerFE;
CachedSet cachedSet(layer);
EXPECT_CALL(*layerFE, hasRoundedCorners()).WillRepeatedly(Return(true));
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, requiresHolePunch) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
mTestLayers[0]->layerFECompositionState.buffer = sp<GraphicBuffer>::make();
sp<mock::LayerFE> layerFE = mTestLayers[0]->layerFE;
CachedSet cachedSet(layer);
EXPECT_CALL(*layerFE, hasRoundedCorners()).WillRepeatedly(Return(true));
EXPECT_TRUE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, holePunch_requiresDeviceComposition) {
CachedSet::Layer& layer = *mTestLayers[0]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE = mTestLayers[0]->layerFE;
auto& layerFECompositionState = mTestLayers[0]->layerFECompositionState;
layerFECompositionState.buffer = sp<GraphicBuffer>::make();
layerFECompositionState.forceClientComposition = true;
CachedSet cachedSet(layer);
EXPECT_CALL(*layerFE, hasRoundedCorners()).WillRepeatedly(Return(true));
EXPECT_FALSE(cachedSet.requiresHolePunch());
}
TEST_F(CachedSetTest, addHolePunch_requiresOverlap) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, true);
ASSERT_EQ(nullptr, cachedSet.getHolePunchLayer());
}
TEST_F(CachedSetTest, addHolePunch_requiresOpaque) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
mTestLayers[0]->layerFECompositionState.isOpaque = false;
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, false);
ASSERT_EQ(nullptr, cachedSet.getHolePunchLayer());
}
TEST_F(CachedSetTest, addHolePunch_opaque) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
mTestLayers[0]->layerFECompositionState.isOpaque = true;
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, false);
ASSERT_EQ(&mTestLayers[2]->outputLayer, cachedSet.getHolePunchLayer());
}
TEST_F(CachedSetTest, addHolePunch_firstLayer) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
mTestLayers[0]->layerFECompositionState.isOpaque = false;
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, true);
ASSERT_EQ(&mTestLayers[2]->outputLayer, cachedSet.getHolePunchLayer());
}
TEST_F(CachedSetTest, addHolePunch) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[0]->layerFE;
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE2 = mTestLayers[1]->layerFE;
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE3 = mTestLayers[2]->layerFE;
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, true);
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList1;
clientCompList1.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList2;
clientCompList2.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList3;
clientCompList3.push_back({});
clientCompList3[0].source.buffer.buffer = std::make_shared<
renderengine::ExternalTexture>(sp<GraphicBuffer>::make(), mRenderEngine,
renderengine::ExternalTexture::READABLE);
EXPECT_CALL(*layerFE1, prepareClientCompositionList(_)).WillOnce(Return(clientCompList1));
EXPECT_CALL(*layerFE2, prepareClientCompositionList(_)).WillOnce(Return(clientCompList2));
EXPECT_CALL(*layerFE3, prepareClientCompositionList(_)).WillOnce(Return(clientCompList3));
const auto drawLayers = [&](const renderengine::DisplaySettings&,
const std::vector<const renderengine::LayerSettings*>& layers,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> size_t {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 3u);
const auto* holePunchSettings = layers[2];
EXPECT_EQ(nullptr, holePunchSettings->source.buffer.buffer);
EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor);
EXPECT_TRUE(holePunchSettings->disableBlending);
EXPECT_EQ(0.0f, holePunchSettings->alpha);
return NO_ERROR;
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _, _)).WillOnce(Invoke(drawLayers));
cachedSet.render(mRenderEngine, mTexturePool, mOutputState);
}
TEST_F(CachedSetTest, addHolePunch_noBuffer) {
// Same as addHolePunch, except that clientCompList3 does not contain a
// buffer. This imitates the case where the buffer had protected content, so
// BufferLayer did not add it to the LayerSettings. This should not assert.
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[0]->layerFE;
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE2 = mTestLayers[1]->layerFE;
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE3 = mTestLayers[2]->layerFE;
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, true);
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList1;
clientCompList1.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList2;
clientCompList2.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList3;
clientCompList3.push_back({});
EXPECT_CALL(*layerFE1, prepareClientCompositionList(_)).WillOnce(Return(clientCompList1));
EXPECT_CALL(*layerFE2, prepareClientCompositionList(_)).WillOnce(Return(clientCompList2));
EXPECT_CALL(*layerFE3, prepareClientCompositionList(_)).WillOnce(Return(clientCompList3));
const auto drawLayers = [&](const renderengine::DisplaySettings&,
const std::vector<const renderengine::LayerSettings*>& layers,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> size_t {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 3u);
const auto* holePunchSettings = layers[2];
EXPECT_EQ(nullptr, holePunchSettings->source.buffer.buffer);
EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor);
EXPECT_TRUE(holePunchSettings->disableBlending);
EXPECT_EQ(0.0f, holePunchSettings->alpha);
return NO_ERROR;
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _, _)).WillOnce(Invoke(drawLayers));
cachedSet.render(mRenderEngine, mTexturePool, mOutputState);
}
TEST_F(CachedSetTest, append_removesHolePunch) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
mTestLayers[0]->layerFECompositionState.isOpaque = true;
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, false);
ASSERT_EQ(&mTestLayers[2]->outputLayer, cachedSet.getHolePunchLayer());
CachedSet cachedSet3(layer3);
cachedSet.append(cachedSet3);
ASSERT_EQ(nullptr, cachedSet.getHolePunchLayer());
}
TEST_F(CachedSetTest, decompose_removesHolePunch) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addHolePunchLayerIfFeasible(layer3, true);
ASSERT_EQ(&mTestLayers[2]->outputLayer, cachedSet.getHolePunchLayer());
std::vector<CachedSet> decomposed = cachedSet.decompose();
EXPECT_EQ(2u, decomposed.size());
for (const auto& set : decomposed) {
EXPECT_EQ(nullptr, set.getHolePunchLayer());
}
}
TEST_F(CachedSetTest, hasBlurBehind) {
mTestLayers[1]->layerFECompositionState.backgroundBlurRadius = 1;
mTestLayers[1]->layerState->update(&mTestLayers[1]->outputLayer);
mTestLayers[2]->layerFECompositionState.blurRegions.push_back(
BlurRegion{1, 0, 0, 0, 0, 0, 0, 0, 0, 0});
mTestLayers[2]->layerState->update(&mTestLayers[2]->outputLayer);
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
CachedSet cachedSet1(layer1);
CachedSet cachedSet2(layer2);
CachedSet cachedSet3(layer3);
// Cached set 4 will consist of layers 1 and 2, which will contain a blur behind
CachedSet cachedSet4(layer1);
cachedSet4.addLayer(layer2.getState(), kStartTime);
EXPECT_FALSE(cachedSet1.hasBlurBehind());
EXPECT_TRUE(cachedSet2.hasBlurBehind());
EXPECT_TRUE(cachedSet3.hasBlurBehind());
EXPECT_TRUE(cachedSet4.hasBlurBehind());
}
TEST_F(CachedSetTest, addBackgroundBlurLayer) {
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
CachedSet cachedSet(layer1);
EXPECT_EQ(nullptr, cachedSet.getBlurLayer());
cachedSet.addBackgroundBlurLayer(layer2);
EXPECT_EQ(layer2.getState()->getOutputLayer(), cachedSet.getBlurLayer());
}
TEST_F(CachedSetTest, addBlur) {
mTestLayers[0]->outputLayerCompositionState.displayFrame = Rect(0, 0, 5, 5);
CachedSet::Layer& layer1 = *mTestLayers[0]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE1 = mTestLayers[0]->layerFE;
CachedSet::Layer& layer2 = *mTestLayers[1]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE2 = mTestLayers[1]->layerFE;
CachedSet::Layer& layer3 = *mTestLayers[2]->cachedSetLayer.get();
sp<mock::LayerFE> layerFE3 = mTestLayers[2]->layerFE;
CachedSet cachedSet(layer1);
cachedSet.addLayer(layer2.getState(), kStartTime + 10ms);
cachedSet.addBackgroundBlurLayer(layer3);
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList1;
clientCompList1.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList2;
clientCompList2.push_back({});
std::vector<compositionengine::LayerFE::LayerSettings> clientCompList3;
clientCompList3.push_back({});
clientCompList3[0].source.buffer.buffer = std::make_shared<
renderengine::ExternalTexture>(sp<GraphicBuffer>::make(), mRenderEngine,
renderengine::ExternalTexture::READABLE);
EXPECT_CALL(*layerFE1,
prepareClientCompositionList(ClientCompositionTargetSettingsBlurSettingsEq(
compositionengine::LayerFE::ClientCompositionTargetSettings::BlurSetting::
Enabled)))
.WillOnce(Return(clientCompList1));
EXPECT_CALL(*layerFE2,
prepareClientCompositionList(ClientCompositionTargetSettingsBlurSettingsEq(
compositionengine::LayerFE::ClientCompositionTargetSettings::BlurSetting::
Enabled)))
.WillOnce(Return(clientCompList2));
EXPECT_CALL(*layerFE3,
prepareClientCompositionList(ClientCompositionTargetSettingsBlurSettingsEq(
compositionengine::LayerFE::ClientCompositionTargetSettings::BlurSetting::
BackgroundBlurOnly)))
.WillOnce(Return(clientCompList3));
const auto drawLayers = [&](const renderengine::DisplaySettings&,
const std::vector<const renderengine::LayerSettings*>& layers,
const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
base::unique_fd&&, base::unique_fd*) -> int32_t {
// If the highlight layer is enabled, it will increase the size by 1.
// We're interested in the third layer either way.
EXPECT_GE(layers.size(), 3u);
const auto* blurSettings = layers[2];
EXPECT_TRUE(blurSettings->skipContentDraw);
EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings->source.solidColor);
EXPECT_EQ(0.0f, blurSettings->alpha);
return NO_ERROR;
};
EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _, _)).WillOnce(Invoke(drawLayers));
cachedSet.render(mRenderEngine, mTexturePool, mOutputState);
}
} // namespace
} // namespace android::compositionengine