blob: 9c3ab7cb4f85ba630f9bc58da1cf8f3b36e64b12 [file] [log] [blame]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkImage.h>
#include <SkRuntimeEffect.h>
#include <SkShader.h>
#include <ui/StretchEffect.h>
namespace android {
namespace renderengine {
namespace skia {
class StretchShaderFactory {
public:
sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader,
const StretchEffect& stretchEffect);
private:
std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
};
} // namespace skia
} // namespace renderengine
} // namespace android