blob: a4aa9ea488e9db372ef5bf937d3aa7038e726c80 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gmock/gmock.h>
#include <renderengine/DisplaySettings.h>
#include <renderengine/LayerSettings.h>
#include <renderengine/Mesh.h>
#include <renderengine/RenderEngine.h>
#include <renderengine/Texture.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <ui/Region.h>
namespace android {
namespace renderengine {
namespace mock {
class RenderEngine : public renderengine::RenderEngine {
public:
RenderEngine();
~RenderEngine() override;
MOCK_METHOD0(primeCache, std::future<void>());
MOCK_METHOD1(dump, void(std::string&));
MOCK_METHOD2(genTextures, void(size_t, uint32_t*));
MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*));
MOCK_METHOD1(drawMesh, void(const renderengine::Mesh&));
MOCK_CONST_METHOD0(getMaxTextureSize, size_t());
MOCK_CONST_METHOD0(getMaxViewportDims, size_t());
MOCK_CONST_METHOD0(isProtected, bool());
MOCK_CONST_METHOD0(supportsProtectedContent, bool());
MOCK_METHOD1(useProtectedContext, void(bool));
MOCK_METHOD0(cleanupPostRender, void());
MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
MOCK_METHOD6(drawLayers,
status_t(const DisplaySettings&, const std::vector<const LayerSettings*>&,
const std::shared_ptr<ExternalTexture>&, const bool, base::unique_fd&&,
base::unique_fd*));
MOCK_METHOD0(cleanFramebufferCache, void());
MOCK_METHOD0(getContextPriority, int());
MOCK_METHOD0(supportsBackgroundBlur, bool());
MOCK_METHOD1(onPrimaryDisplaySizeChanged, void(ui::Size));
protected:
// mock renderengine still needs to implement these, but callers should never need to call them.
void mapExternalTextureBuffer(const sp<GraphicBuffer>&, bool) {}
void unmapExternalTextureBuffer(const sp<GraphicBuffer>&) {}
};
} // namespace mock
} // namespace renderengine
} // namespace android