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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android-base/macros.h>
#include <ui/GraphicBuffer.h>
namespace android::renderengine {
class RenderEngine;
/**
* Manages GPU image resources on behalf of clients using RenderEngine.
*
* Clients of RenderEngine are required to wrap their GraphicBuffer objects as an ExternalTexture,
* which is then mapped into GPU resources required by RenderEngine. When a client no longer needs
* to use the GraphicBuffer as input into RenderEngine::drawLayers, then the client should delete
* their ExternalTexture so that resources may be freed.
*/
class ExternalTexture {
public:
// Usage specifies the rendering intent for the buffer.
enum Usage : uint32_t {
// When a buffer is not READABLE but is WRITEABLE, then GLESRenderEngine will use that as a
// hint to load the buffer into a separate cache
READABLE = 1 << 0,
// The buffer needs to be mapped as a 2D texture if set, otherwise must be mapped as an
// external texture
WRITEABLE = 1 << 1,
};
// Creates an ExternalTexture for the provided buffer and RenderEngine instance, with the given
// usage hint of type Usage.
ExternalTexture(const sp<GraphicBuffer>& buffer, RenderEngine& renderEngine, uint32_t usage);
~ExternalTexture();
// Retrieves the buffer that is bound to this texture.
const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
private:
sp<GraphicBuffer> mBuffer;
RenderEngine& mRenderEngine;
DISALLOW_COPY_AND_ASSIGN(ExternalTexture);
};
} // namespace android::renderengine