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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUTREADER_INPUT_READER_H
#define _UI_INPUTREADER_INPUT_READER_H
#include "EventHub.h"
#include "InputListener.h"
#include "InputReaderBase.h"
#include "InputReaderContext.h"
#include <utils/BitSet.h>
#include <utils/Condition.h>
#include <utils/KeyedVector.h>
#include <utils/Mutex.h>
#include <utils/Timers.h>
#include <vector>
namespace android {
class InputDevice;
class InputMapper;
struct StylusState;
/* The input reader reads raw event data from the event hub and processes it into input events
* that it sends to the input listener. Some functions of the input reader, such as early
* event filtering in low power states, are controlled by a separate policy object.
*
* The InputReader owns a collection of InputMappers. Most of the work it does happens
* on the input reader thread but the InputReader can receive queries from other system
* components running on arbitrary threads. To keep things manageable, the InputReader
* uses a single Mutex to guard its state. The Mutex may be held while calling into the
* EventHub or the InputReaderPolicy but it is never held while calling into the
* InputListener.
*/
class InputReader : public InputReaderInterface {
public:
InputReader(const sp<EventHubInterface>& eventHub, const sp<InputReaderPolicyInterface>& policy,
const sp<InputListenerInterface>& listener);
virtual ~InputReader();
virtual void dump(std::string& dump);
virtual void monitor();
virtual void loopOnce();
virtual void getInputDevices(std::vector<InputDeviceInfo>& outInputDevices);
virtual bool isInputDeviceEnabled(int32_t deviceId);
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, int32_t scanCode);
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, int32_t keyCode);
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw);
virtual void toggleCapsLockState(int32_t deviceId);
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags);
virtual void requestRefreshConfiguration(uint32_t changes);
virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize,
ssize_t repeat, int32_t token);
virtual void cancelVibrate(int32_t deviceId, int32_t token);
virtual bool canDispatchToDisplay(int32_t deviceId, int32_t displayId);
protected:
// These members are protected so they can be instrumented by test cases.
virtual InputDevice* createDeviceLocked(int32_t deviceId, int32_t controllerNumber,
const InputDeviceIdentifier& identifier,
uint32_t classes);
class ContextImpl : public InputReaderContext {
InputReader* mReader;
public:
explicit ContextImpl(InputReader* reader);
virtual void updateGlobalMetaState();
virtual int32_t getGlobalMetaState();
virtual void disableVirtualKeysUntil(nsecs_t time);
virtual bool shouldDropVirtualKey(nsecs_t now, InputDevice* device, int32_t keyCode,
int32_t scanCode);
virtual void fadePointer();
virtual void requestTimeoutAtTime(nsecs_t when);
virtual int32_t bumpGeneration();
virtual void getExternalStylusDevices(std::vector<InputDeviceInfo>& outDevices);
virtual void dispatchExternalStylusState(const StylusState& outState);
virtual InputReaderPolicyInterface* getPolicy();
virtual InputListenerInterface* getListener();
virtual EventHubInterface* getEventHub();
virtual uint32_t getNextSequenceNum();
} mContext;
friend class ContextImpl;
private:
Mutex mLock;
Condition mReaderIsAliveCondition;
sp<EventHubInterface> mEventHub;
sp<InputReaderPolicyInterface> mPolicy;
sp<QueuedInputListener> mQueuedListener;
InputReaderConfiguration mConfig;
// used by InputReaderContext::getNextSequenceNum() as a counter for event sequence numbers
uint32_t mNextSequenceNum;
// The event queue.
static const int EVENT_BUFFER_SIZE = 256;
RawEvent mEventBuffer[EVENT_BUFFER_SIZE];
KeyedVector<int32_t, InputDevice*> mDevices;
// low-level input event decoding and device management
void processEventsLocked(const RawEvent* rawEvents, size_t count);
void addDeviceLocked(nsecs_t when, int32_t deviceId);
void removeDeviceLocked(nsecs_t when, int32_t deviceId);
void processEventsForDeviceLocked(int32_t deviceId, const RawEvent* rawEvents, size_t count);
void timeoutExpiredLocked(nsecs_t when);
void handleConfigurationChangedLocked(nsecs_t when);
int32_t mGlobalMetaState;
void updateGlobalMetaStateLocked();
int32_t getGlobalMetaStateLocked();
void notifyExternalStylusPresenceChanged();
void getExternalStylusDevicesLocked(std::vector<InputDeviceInfo>& outDevices);
void dispatchExternalStylusState(const StylusState& state);
void fadePointerLocked();
int32_t mGeneration;
int32_t bumpGenerationLocked();
void getInputDevicesLocked(std::vector<InputDeviceInfo>& outInputDevices);
nsecs_t mDisableVirtualKeysTimeout;
void disableVirtualKeysUntilLocked(nsecs_t time);
bool shouldDropVirtualKeyLocked(nsecs_t now, InputDevice* device, int32_t keyCode,
int32_t scanCode);
nsecs_t mNextTimeout;
void requestTimeoutAtTimeLocked(nsecs_t when);
uint32_t mConfigurationChangesToRefresh;
void refreshConfigurationLocked(uint32_t changes);
// state queries
typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
int32_t getStateLocked(int32_t deviceId, uint32_t sourceMask, int32_t code,
GetStateFunc getStateFunc);
bool markSupportedKeyCodesLocked(int32_t deviceId, uint32_t sourceMask, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags);
};
} // namespace android
#endif // _UI_INPUTREADER_INPUT_READER_H