blob: b67c9eb50709350ff1b5b361cf5dc9ff84f4128e [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H
#define _UI_INPUT_INPUTDISPATCHER_MONITOR_H
#include <input/InputTransport.h>
namespace android::inputdispatcher {
struct Monitor {
sp<InputChannel> inputChannel; // never null
explicit Monitor(const sp<InputChannel>& inputChannel);
};
// For tracking the offsets we need to apply when adding gesture monitor targets.
struct TouchedMonitor {
Monitor monitor;
float xOffset = 0.f;
float yOffset = 0.f;
explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset);
};
} // namespace android::inputdispatcher
#endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H