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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <EGL/egl.h>
struct ANativeWindow;
namespace android {
namespace RE {
class Surface {
public:
virtual ~Surface() = 0;
virtual void setCritical(bool enable) = 0;
virtual void setAsync(bool enable) = 0;
virtual void setNativeWindow(ANativeWindow* window) = 0;
virtual void swapBuffers() const = 0;
virtual int32_t queryRedSize() const = 0;
virtual int32_t queryGreenSize() const = 0;
virtual int32_t queryBlueSize() const = 0;
virtual int32_t queryAlphaSize() const = 0;
virtual int32_t queryWidth() const = 0;
virtual int32_t queryHeight() const = 0;
};
namespace impl {
class RenderEngine;
class Surface final : public RE::Surface {
public:
Surface(const RenderEngine& engine);
~Surface();
Surface(const Surface&) = delete;
Surface& operator=(const Surface&) = delete;
// RE::Surface implementation
void setCritical(bool enable) override { mCritical = enable; }
void setAsync(bool enable) override { mAsync = enable; }
void setNativeWindow(ANativeWindow* window) override;
void swapBuffers() const override;
int32_t queryRedSize() const override;
int32_t queryGreenSize() const override;
int32_t queryBlueSize() const override;
int32_t queryAlphaSize() const override;
int32_t queryWidth() const override;
int32_t queryHeight() const override;
private:
EGLint queryConfig(EGLint attrib) const;
EGLint querySurface(EGLint attrib) const;
// methods internal to RenderEngine
friend class RenderEngine;
bool getAsync() const { return mAsync; }
EGLSurface getEGLSurface() const { return mEGLSurface; }
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
bool mCritical = false;
bool mAsync = false;
ANativeWindow* mWindow = nullptr;
EGLSurface mEGLSurface = EGL_NO_SURFACE;
};
} // namespace impl
} // namespace RE
} // namespace android