| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <gmock/gmock.h> |
| #include <renderengine/DisplaySettings.h> |
| #include <renderengine/LayerSettings.h> |
| #include <renderengine/Mesh.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/Texture.h> |
| #include <ui/Fence.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Region.h> |
| |
| namespace android { |
| namespace renderengine { |
| namespace mock { |
| |
| class RenderEngine : public renderengine::RenderEngine { |
| public: |
| RenderEngine(); |
| ~RenderEngine() override; |
| |
| MOCK_METHOD0(primeCache, std::future<void>()); |
| MOCK_METHOD1(dump, void(std::string&)); |
| MOCK_METHOD2(genTextures, void(size_t, uint32_t*)); |
| MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*)); |
| MOCK_METHOD1(drawMesh, void(const renderengine::Mesh&)); |
| MOCK_CONST_METHOD0(getMaxTextureSize, size_t()); |
| MOCK_CONST_METHOD0(getMaxViewportDims, size_t()); |
| MOCK_CONST_METHOD0(isProtected, bool()); |
| MOCK_CONST_METHOD0(supportsProtectedContent, bool()); |
| MOCK_METHOD1(useProtectedContext, bool(bool)); |
| MOCK_METHOD0(cleanupPostRender, void()); |
| MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool()); |
| MOCK_METHOD6(drawLayers, |
| status_t(const DisplaySettings&, const std::vector<const LayerSettings*>&, |
| const std::shared_ptr<ExternalTexture>&, const bool, base::unique_fd&&, |
| base::unique_fd*)); |
| MOCK_METHOD0(cleanFramebufferCache, void()); |
| MOCK_METHOD0(getContextPriority, int()); |
| MOCK_METHOD0(supportsBackgroundBlur, bool()); |
| MOCK_METHOD1(onPrimaryDisplaySizeChanged, void(ui::Size)); |
| |
| protected: |
| // mock renderengine still needs to implement these, but callers should never need to call them. |
| void mapExternalTextureBuffer(const sp<GraphicBuffer>&, bool) {} |
| void unmapExternalTextureBuffer(const sp<GraphicBuffer>&) {} |
| }; |
| |
| } // namespace mock |
| } // namespace renderengine |
| } // namespace android |