blob: 83e506083054b390a643cb5170c21bb26ead6143 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include <gui/BufferItemConsumer.h>
#include <ui/Transform.h>
#include <thread>
#include "TransactionTestHarnesses.h"
namespace android {
using android::hardware::graphics::common::V1_1::BufferUsage;
::testing::Environment* const binderEnv =
::testing::AddGlobalTestEnvironment(new BinderEnvironment());
class LayerRenderTypeTransactionTest : public LayerTransactionTest,
public ::testing::WithParamInterface<RenderPath> {
public:
LayerRenderTypeTransactionTest() : mHarness(LayerRenderPathTestHarness(this, GetParam())) {}
std::unique_ptr<ScreenCapture> getScreenCapture() { return mHarness.getScreenCapture(); }
void setRelativeZBasicHelper(uint32_t layerType);
void setRelativeZGroupHelper(uint32_t layerType);
void setAlphaBasicHelper(uint32_t layerType);
void setBackgroundColorHelper(uint32_t layerType, bool priorColor, bool bufferFill, float alpha,
Color finalColor);
protected:
LayerRenderPathTestHarness mHarness;
};
INSTANTIATE_TEST_CASE_P(LayerRenderTypeTransactionTests, LayerRenderTypeTransactionTest,
::testing::Values(RenderPath::VIRTUAL_DISPLAY, RenderPath::SCREENSHOT));
TEST_P(LayerRenderTypeTransactionTest, SetPositionBasic_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("default position");
const Rect rect(0, 0, 32, 32);
auto shot = getScreenCapture();
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
Transaction().setPosition(layer, 5, 10).apply();
{
SCOPED_TRACE("new position");
const Rect rect(5, 10, 37, 42);
auto shot = getScreenCapture();
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetPositionRounding_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// GPU composition requires only 4 bits of subpixel precision during rasterization
// XXX GPU composition does not match HWC composition due to precision
// loss (b/69315223)
const float epsilon = 1.0f / 16.0f;
Transaction().setPosition(layer, 0.5f - epsilon, 0.5f - epsilon).apply();
{
SCOPED_TRACE("rounding down");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::RED);
}
Transaction().setPosition(layer, 0.5f + epsilon, 0.5f + epsilon).apply();
{
SCOPED_TRACE("rounding up");
getScreenCapture()->expectColor(Rect(1, 1, 33, 33), Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetPositionOutOfBounds_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
Transaction().setPosition(layer, -32, -32).apply();
{
SCOPED_TRACE("negative coordinates");
getScreenCapture()->expectColor(mDisplayRect, Color::BLACK);
}
Transaction().setPosition(layer, mDisplayWidth, mDisplayHeight).apply();
{
SCOPED_TRACE("positive coordinates");
getScreenCapture()->expectColor(mDisplayRect, Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetPositionPartiallyOutOfBounds_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// partially out of bounds
Transaction().setPosition(layer, -30, -30).apply();
{
SCOPED_TRACE("negative coordinates");
getScreenCapture()->expectColor(Rect(0, 0, 2, 2), Color::RED);
}
Transaction().setPosition(layer, mDisplayWidth - 2, mDisplayHeight - 2).apply();
{
SCOPED_TRACE("positive coordinates");
getScreenCapture()->expectColor(Rect(mDisplayWidth - 2, mDisplayHeight - 2, mDisplayWidth,
mDisplayHeight),
Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetPositionWithResize_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// setPosition is applied immediately by default, with or without resize
// pending
Transaction().setPosition(layer, 5, 10).setSize(layer, 64, 64).apply();
{
SCOPED_TRACE("resize pending");
auto shot = getScreenCapture();
const Rect rect(5, 10, 37, 42);
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 64, 64));
{
SCOPED_TRACE("resize applied");
getScreenCapture()->expectColor(Rect(5, 10, 69, 74), Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetSizeBasic_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
Transaction().setSize(layer, 64, 64).apply();
{
SCOPED_TRACE("resize pending");
auto shot = getScreenCapture();
const Rect rect(0, 0, 32, 32);
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 64, 64));
{
SCOPED_TRACE("resize applied");
auto shot = getScreenCapture();
const Rect rect(0, 0, 64, 64);
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetSizeWithScaleToWindow_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// setSize is immediate with SCALE_TO_WINDOW, unlike setPosition
Transaction()
.setSize(layer, 64, 64)
.setOverrideScalingMode(layer, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 64, 64), Color::RED);
}
TEST_P(LayerRenderTypeTransactionTest, CreateLayer_BufferState) {
uint32_t transformHint = ui::Transform::ROT_INVALID;
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32,
ISurfaceComposerClient::eFXSurfaceBufferState,
/*parent*/ nullptr, &transformHint));
ASSERT_NE(ui::Transform::ROT_INVALID, transformHint);
}
void LayerRenderTypeTransactionTest::setRelativeZBasicHelper(uint32_t layerType) {
sp<SurfaceControl> layerR;
sp<SurfaceControl> layerG;
ASSERT_NO_FATAL_FAILURE(layerR = createLayer("test R", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layerR, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(layerG = createLayer("test G", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layerG, Color::GREEN, 32, 32));
switch (layerType) {
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
Transaction()
.setPosition(layerG, 16, 16)
.setRelativeLayer(layerG, layerR->getHandle(), 1)
.apply();
break;
case ISurfaceComposerClient::eFXSurfaceBufferState:
Transaction()
.setFrame(layerR, Rect(0, 0, 32, 32))
.setFrame(layerG, Rect(16, 16, 48, 48))
.setRelativeLayer(layerG, layerR->getHandle(), 1)
.apply();
break;
default:
ASSERT_FALSE(true) << "Unsupported layer type";
}
{
SCOPED_TRACE("layerG above");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 16, 16), Color::RED);
shot->expectColor(Rect(16, 16, 48, 48), Color::GREEN);
}
Transaction().setRelativeLayer(layerG, layerR->getHandle(), -1).apply();
{
SCOPED_TRACE("layerG below");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::RED);
shot->expectColor(Rect(32, 32, 48, 48), Color::GREEN);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetRelativeZBasic_BufferQueue) {
ASSERT_NO_FATAL_FAILURE(setRelativeZBasicHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue));
}
TEST_P(LayerRenderTypeTransactionTest, SetRelativeZBasic_BufferState) {
ASSERT_NO_FATAL_FAILURE(setRelativeZBasicHelper(ISurfaceComposerClient::eFXSurfaceBufferState));
}
void LayerRenderTypeTransactionTest::setRelativeZGroupHelper(uint32_t layerType) {
sp<SurfaceControl> layerR;
sp<SurfaceControl> layerG;
sp<SurfaceControl> layerB;
ASSERT_NO_FATAL_FAILURE(layerR = createLayer("test", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layerR, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(layerG = createLayer("test", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layerG, Color::GREEN, 32, 32));
ASSERT_NO_FATAL_FAILURE(layerB = createLayer("test", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layerB, Color::BLUE, 32, 32));
// layerR = 0, layerG = layerR + 3, layerB = 2
switch (layerType) {
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
Transaction()
.setPosition(layerG, 8, 8)
.setRelativeLayer(layerG, layerR->getHandle(), 3)
.setPosition(layerB, 16, 16)
.setLayer(layerB, mLayerZBase + 2)
.apply();
break;
case ISurfaceComposerClient::eFXSurfaceBufferState:
Transaction()
.setFrame(layerR, Rect(0, 0, 32, 32))
.setFrame(layerG, Rect(8, 8, 40, 40))
.setRelativeLayer(layerG, layerR->getHandle(), 3)
.setFrame(layerB, Rect(16, 16, 48, 48))
.setLayer(layerB, mLayerZBase + 2)
.apply();
break;
default:
ASSERT_FALSE(true) << "Unsupported layer type";
}
{
SCOPED_TRACE("(layerR < layerG) < layerB");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 8, 8), Color::RED);
shot->expectColor(Rect(8, 8, 16, 16), Color::GREEN);
shot->expectColor(Rect(16, 16, 48, 48), Color::BLUE);
}
// layerR = 4, layerG = layerR + 3, layerB = 2
Transaction().setLayer(layerR, mLayerZBase + 4).apply();
{
SCOPED_TRACE("layerB < (layerR < layerG)");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 8, 8), Color::RED);
shot->expectColor(Rect(8, 8, 40, 40), Color::GREEN);
shot->expectColor(Rect(40, 40, 48, 48), Color::BLUE);
}
// layerR = 4, layerG = layerR - 3, layerB = 2
Transaction().setRelativeLayer(layerG, layerR->getHandle(), -3).apply();
{
SCOPED_TRACE("layerB < (layerG < layerR)");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::RED);
shot->expectColor(Rect(32, 32, 40, 40), Color::GREEN);
shot->expectColor(Rect(40, 40, 48, 48), Color::BLUE);
}
// restore to absolute z
// layerR = 4, layerG = 0, layerB = 2
Transaction().setLayer(layerG, mLayerZBase).apply();
{
SCOPED_TRACE("layerG < layerB < layerR");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::RED);
shot->expectColor(Rect(32, 32, 48, 48), Color::BLUE);
}
// layerR should not affect layerG anymore
// layerR = 1, layerG = 0, layerB = 2
Transaction().setLayer(layerR, mLayerZBase + 1).apply();
{
SCOPED_TRACE("layerG < layerR < layerB");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 16, 16), Color::RED);
shot->expectColor(Rect(16, 16, 48, 48), Color::BLUE);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetRelativeZGroup_BufferQueue) {
ASSERT_NO_FATAL_FAILURE(setRelativeZGroupHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue));
}
TEST_P(LayerRenderTypeTransactionTest, SetRelativeZGroup_BufferState) {
ASSERT_NO_FATAL_FAILURE(setRelativeZGroupHelper(ISurfaceComposerClient::eFXSurfaceBufferState));
}
TEST_P(LayerRenderTypeTransactionTest, SetTransparentRegionHintBasic_BufferQueue) {
const Rect top(0, 0, 32, 16);
const Rect bottom(0, 16, 32, 32);
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ANativeWindow_Buffer buffer;
ASSERT_NO_FATAL_FAILURE(buffer = getBufferQueueLayerBuffer(layer));
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillANativeWindowBufferColor(buffer, top, Color::TRANSPARENT));
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillANativeWindowBufferColor(buffer, bottom, Color::RED));
// setTransparentRegionHint always applies to the following buffer
Transaction().setTransparentRegionHint(layer, Region(top)).apply();
ASSERT_NO_FATAL_FAILURE(postBufferQueueLayerBuffer(layer));
{
SCOPED_TRACE("top transparent");
auto shot = getScreenCapture();
shot->expectColor(top, Color::BLACK);
shot->expectColor(bottom, Color::RED);
}
Transaction().setTransparentRegionHint(layer, Region(bottom)).apply();
{
SCOPED_TRACE("transparent region hint pending");
auto shot = getScreenCapture();
shot->expectColor(top, Color::BLACK);
shot->expectColor(bottom, Color::RED);
}
ASSERT_NO_FATAL_FAILURE(buffer = getBufferQueueLayerBuffer(layer));
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillANativeWindowBufferColor(buffer, top, Color::RED));
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillANativeWindowBufferColor(buffer, bottom, Color::TRANSPARENT));
ASSERT_NO_FATAL_FAILURE(postBufferQueueLayerBuffer(layer));
{
SCOPED_TRACE("bottom transparent");
auto shot = getScreenCapture();
shot->expectColor(top, Color::RED);
shot->expectColor(bottom, Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetTransparentRegionHintBasic_BufferState) {
const Rect top(0, 0, 32, 16);
const Rect bottom(0, 16, 32, 32);
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillGraphicBufferColor(buffer, top, Color::TRANSPARENT));
ASSERT_NO_FATAL_FAILURE(TransactionUtils::fillGraphicBufferColor(buffer, bottom, Color::RED));
Transaction()
.setTransparentRegionHint(layer, Region(top))
.setBuffer(layer, buffer)
.setFrame(layer, Rect(0, 0, 32, 32))
.apply();
{
SCOPED_TRACE("top transparent");
auto shot = getScreenCapture();
shot->expectColor(top, Color::BLACK);
shot->expectColor(bottom, Color::RED);
}
Transaction().setTransparentRegionHint(layer, Region(bottom)).apply();
{
SCOPED_TRACE("transparent region hint intermediate");
auto shot = getScreenCapture();
shot->expectColor(top, Color::BLACK);
shot->expectColor(bottom, Color::BLACK);
}
buffer = new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
ASSERT_NO_FATAL_FAILURE(TransactionUtils::fillGraphicBufferColor(buffer, top, Color::RED));
ASSERT_NO_FATAL_FAILURE(
TransactionUtils::fillGraphicBufferColor(buffer, bottom, Color::TRANSPARENT));
Transaction().setBuffer(layer, buffer).apply();
{
SCOPED_TRACE("bottom transparent");
auto shot = getScreenCapture();
shot->expectColor(top, Color::RED);
shot->expectColor(bottom, Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetTransparentRegionHintOutOfBounds_BufferQueue) {
sp<SurfaceControl> layerTransparent;
sp<SurfaceControl> layerR;
ASSERT_NO_FATAL_FAILURE(layerTransparent = createLayer("test transparent", 32, 32));
ASSERT_NO_FATAL_FAILURE(layerR = createLayer("test R", 32, 32));
// check that transparent region hint is bound by the layer size
Transaction()
.setTransparentRegionHint(layerTransparent, Region(mDisplayRect))
.setPosition(layerR, 16, 16)
.setLayer(layerR, mLayerZBase + 1)
.apply();
ASSERT_NO_FATAL_FAILURE(
fillBufferQueueLayerColor(layerTransparent, Color::TRANSPARENT, 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layerR, Color::RED, 32, 32));
getScreenCapture()->expectColor(Rect(16, 16, 48, 48), Color::RED);
}
TEST_P(LayerRenderTypeTransactionTest, SetTransparentRegionHintOutOfBounds_BufferState) {
sp<SurfaceControl> layerTransparent;
sp<SurfaceControl> layerR;
ASSERT_NO_FATAL_FAILURE(layerTransparent = createLayer("test transparent", 32, 32));
ASSERT_NO_FATAL_FAILURE(
layerR = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
// check that transparent region hint is bound by the layer size
Transaction()
.setTransparentRegionHint(layerTransparent, Region(mDisplayRect))
.setFrame(layerR, Rect(16, 16, 48, 48))
.setLayer(layerR, mLayerZBase + 1)
.apply();
ASSERT_NO_FATAL_FAILURE(
fillBufferQueueLayerColor(layerTransparent, Color::TRANSPARENT, 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layerR, Color::RED, 32, 32));
getScreenCapture()->expectColor(Rect(16, 16, 48, 48), Color::RED);
}
void LayerRenderTypeTransactionTest::setAlphaBasicHelper(uint32_t layerType) {
sp<SurfaceControl> layer1;
sp<SurfaceControl> layer2;
ASSERT_NO_FATAL_FAILURE(layer1 = createLayer("test 1", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(layer2 = createLayer("test 2", 32, 32, layerType));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layer1, {64, 0, 0, 255}, 32, 32));
ASSERT_NO_FATAL_FAILURE(fillLayerColor(layerType, layer2, {0, 64, 0, 255}, 32, 32));
switch (layerType) {
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
Transaction()
.setAlpha(layer1, 0.25f)
.setAlpha(layer2, 0.75f)
.setPosition(layer2, 16, 0)
.setLayer(layer2, mLayerZBase + 1)
.apply();
break;
case ISurfaceComposerClient::eFXSurfaceBufferState:
Transaction()
.setAlpha(layer1, 0.25f)
.setAlpha(layer2, 0.75f)
.setFrame(layer1, Rect(0, 0, 32, 32))
.setFrame(layer2, Rect(16, 0, 48, 32))
.setLayer(layer2, mLayerZBase + 1)
.apply();
break;
default:
ASSERT_FALSE(true) << "Unsupported layer type";
}
{
auto shot = getScreenCapture();
uint8_t r = 16; // 64 * 0.25f
uint8_t g = 48; // 64 * 0.75f
shot->expectColor(Rect(0, 0, 16, 32), {r, 0, 0, 255});
shot->expectColor(Rect(32, 0, 48, 32), {0, g, 0, 255});
r /= 4; // r * (1.0f - 0.75f)
shot->expectColor(Rect(16, 0, 32, 32), {r, g, 0, 255});
}
}
TEST_P(LayerRenderTypeTransactionTest, SetAlphaBasic_BufferQueue) {
ASSERT_NO_FATAL_FAILURE(setAlphaBasicHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue));
}
TEST_P(LayerRenderTypeTransactionTest, SetAlphaBasic_BufferState) {
ASSERT_NO_FATAL_FAILURE(setAlphaBasicHelper(ISurfaceComposerClient::eFXSurfaceBufferState));
}
TEST_P(LayerRenderTypeTransactionTest, SetColorBasic) {
sp<SurfaceControl> bufferLayer;
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(bufferLayer = createLayer("test bg", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(bufferLayer, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(colorLayer =
createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction()
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setLayer(colorLayer, mLayerZBase + 1)
.apply();
{
SCOPED_TRACE("default color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
const half3 color(15.0f / 255.0f, 51.0f / 255.0f, 85.0f / 255.0f);
const Color expected = {15, 51, 85, 255};
// this is handwavy, but the precison loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction().setColor(colorLayer, color).apply();
{
SCOPED_TRACE("new color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), expected, tolerance);
}
}
// RED: Color layer base color and BufferQueueLayer/BufferStateLayer fill
// BLUE: prior background color
// GREEN: final background color
// BLACK: no color or fill
void LayerRenderTypeTransactionTest::setBackgroundColorHelper(uint32_t layerType, bool priorColor,
bool bufferFill, float alpha,
Color finalColor) {
sp<SurfaceControl> layer;
int32_t width = 500;
int32_t height = 500;
Color fillColor = Color::RED;
Color priorBgColor = Color::BLUE;
Color expectedColor = Color::BLACK;
switch (layerType) {
case ISurfaceComposerClient::eFXSurfaceEffect:
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 0, 0, layerType));
Transaction()
.setCrop_legacy(layer, Rect(0, 0, width, height))
.setColor(layer, half3(1.0f, 0, 0))
.apply();
expectedColor = fillColor;
break;
case ISurfaceComposerClient::eFXSurfaceBufferQueue:
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", width, height));
if (bufferFill) {
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, fillColor, width, height));
expectedColor = fillColor;
}
Transaction().setCrop_legacy(layer, Rect(0, 0, width, height)).apply();
break;
case ISurfaceComposerClient::eFXSurfaceBufferState:
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", width, height, layerType));
if (bufferFill) {
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, fillColor, width, height));
expectedColor = fillColor;
}
Transaction().setFrame(layer, Rect(0, 0, width, height)).apply();
break;
default:
GTEST_FAIL() << "Unknown layer type in setBackgroundColorHelper";
return;
}
if (priorColor && layerType != ISurfaceComposerClient::eFXSurfaceEffect) {
Transaction()
.setBackgroundColor(layer, half3(0, 0, 1.0f), 1.0f, ui::Dataspace::UNKNOWN)
.apply();
if (!bufferFill) {
expectedColor = priorBgColor;
}
}
{
SCOPED_TRACE("default before setting background color layer");
screenshot()->expectColor(Rect(0, 0, width, height), expectedColor);
}
Transaction()
.setBackgroundColor(layer, half3(0, 1.0f, 0), alpha, ui::Dataspace::UNKNOWN)
.apply();
{
auto shot = screenshot();
shot->expectColor(Rect(0, 0, width, height), finalColor);
shot->expectBorder(Rect(0, 0, width, height), Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetBackgroundColor_Color_NoEffect) {
bool priorColor = false;
bool bufferFill = false;
float alpha = 1.0f;
Color finalColor = Color::RED;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceEffect,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferQueue_BufferFill_NoPriorColor_Basic) {
bool priorColor = false;
bool bufferFill = true;
float alpha = 1.0f;
Color finalColor = Color::RED;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferQueue_NoBufferFill_NoPriorColor_Basic) {
bool priorColor = false;
bool bufferFill = false;
float alpha = 1.0f;
Color finalColor = Color::GREEN;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest, SetBackgroundColor_BufferQueue_BufferFill_PriorColor_Basic) {
bool priorColor = true;
bool bufferFill = true;
float alpha = 1.0f;
Color finalColor = Color::RED;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferQueue_NoBufferFill_PriorColor_Basic) {
bool priorColor = true;
bool bufferFill = false;
float alpha = 1.0f;
Color finalColor = Color::GREEN;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferQueue_NoPriorColor_ZeroAlpha_NoEffect) {
bool priorColor = false;
bool bufferFill = false;
float alpha = 0;
Color finalColor = Color::BLACK;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferQueue_PriorColor_ZeroAlpha_DeleteBackground) {
bool priorColor = true;
bool bufferFill = false;
float alpha = 0;
Color finalColor = Color::BLACK;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferQueue,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferState_BufferFill_NoPriorColor_Basic) {
bool priorColor = false;
bool bufferFill = true;
float alpha = 1.0f;
Color finalColor = Color::RED;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferState,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferState_NoBufferFill_NoPriorColor_Basic) {
bool priorColor = false;
bool bufferFill = false;
float alpha = 1.0f;
Color finalColor = Color::GREEN;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferState,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferState_NoBufferFill_PriorColor_Basic) {
bool priorColor = true;
bool bufferFill = false;
float alpha = 1.0f;
Color finalColor = Color::GREEN;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferState,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferState_NoPriorColor_ZeroAlpha_NoEffect) {
bool priorColor = false;
bool bufferFill = false;
float alpha = 0;
Color finalColor = Color::BLACK;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferState,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest,
SetBackgroundColor_BufferState_PriorColor_ZeroAlpha_DeleteBackground) {
bool priorColor = true;
bool bufferFill = false;
float alpha = 0;
Color finalColor = Color::BLACK;
ASSERT_NO_FATAL_FAILURE(setBackgroundColorHelper(ISurfaceComposerClient::eFXSurfaceBufferState,
priorColor, bufferFill, alpha, finalColor));
}
TEST_P(LayerRenderTypeTransactionTest, SetColorClamped) {
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(colorLayer =
createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction()
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setColor(colorLayer, half3(2.0f, 0.0f, 0.0f))
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::RED);
}
// An invalid color will not render a color and the layer will not be visible.
TEST_P(LayerRenderTypeTransactionTest, SetInvalidColor) {
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(colorLayer =
createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction()
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setColor(colorLayer, half3(1.0f, -1.0f, 0.5f))
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetColorWithAlpha) {
sp<SurfaceControl> bufferLayer;
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(bufferLayer = createLayer("test bg", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(bufferLayer, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(colorLayer =
createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction().setCrop_legacy(colorLayer, Rect(0, 0, 32, 32)).apply();
const half3 color(15.0f / 255.0f, 51.0f / 255.0f, 85.0f / 255.0f);
const float alpha = 0.25f;
const ubyte3 expected((vec3(color) * alpha + vec3(1.0f, 0.0f, 0.0f) * (1.0f - alpha)) * 255.0f);
// this is handwavy, but the precison loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction()
.setColor(colorLayer, color)
.setAlpha(colorLayer, alpha)
.setLayer(colorLayer, mLayerZBase + 1)
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), {expected.r, expected.g, expected.b, 255},
tolerance);
}
TEST_P(LayerRenderTypeTransactionTest, SetColorWithParentAlpha_Bug74220420) {
sp<SurfaceControl> bufferLayer;
sp<SurfaceControl> parentLayer;
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(bufferLayer = createLayer("test bg", 32, 32));
ASSERT_NO_FATAL_FAILURE(parentLayer = createLayer("parentWithAlpha", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(bufferLayer, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(colorLayer = createLayer("childWithColor", 0 /* buffer width */,
0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction().setCrop_legacy(colorLayer, Rect(0, 0, 32, 32)).apply();
const half3 color(15.0f / 255.0f, 51.0f / 255.0f, 85.0f / 255.0f);
const float alpha = 0.25f;
const ubyte3 expected((vec3(color) * alpha + vec3(1.0f, 0.0f, 0.0f) * (1.0f - alpha)) * 255.0f);
// this is handwavy, but the precision loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction()
.reparent(colorLayer, parentLayer->getHandle())
.setColor(colorLayer, color)
.setAlpha(parentLayer, alpha)
.setLayer(parentLayer, mLayerZBase + 1)
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), {expected.r, expected.g, expected.b, 255},
tolerance);
}
TEST_P(LayerRenderTypeTransactionTest, SetMatrixBasic_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
Transaction().setMatrix(layer, 1.0f, 0.0f, 0.0f, 1.0f).setPosition(layer, 0, 0).apply();
{
SCOPED_TRACE("IDENTITY");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
Transaction().setMatrix(layer, -1.0f, 0.0f, 0.0f, 1.0f).setPosition(layer, 32, 0).apply();
{
SCOPED_TRACE("FLIP_H");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::GREEN, Color::RED,
Color::WHITE, Color::BLUE);
}
Transaction().setMatrix(layer, 1.0f, 0.0f, 0.0f, -1.0f).setPosition(layer, 0, 32).apply();
{
SCOPED_TRACE("FLIP_V");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::BLUE, Color::WHITE,
Color::RED, Color::GREEN);
}
Transaction().setMatrix(layer, 0.0f, 1.0f, -1.0f, 0.0f).setPosition(layer, 32, 0).apply();
{
SCOPED_TRACE("ROT_90");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::BLUE, Color::RED,
Color::WHITE, Color::GREEN);
}
Transaction().setMatrix(layer, 2.0f, 0.0f, 0.0f, 2.0f).setPosition(layer, 0, 0).apply();
{
SCOPED_TRACE("SCALE");
getScreenCapture()->expectQuadrant(Rect(0, 0, 64, 64), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE, true /* filtered */);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetMatrixBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
Transaction()
.setMatrix(layer, 1.0f, 0.0f, 0.0f, 1.0f)
.setFrame(layer, Rect(0, 0, 32, 32))
.apply();
{
SCOPED_TRACE("IDENTITY");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
Transaction().setMatrix(layer, -1.0f, 0.0f, 0.0f, 1.0f).apply();
{
SCOPED_TRACE("FLIP_H");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
Transaction().setMatrix(layer, 1.0f, 0.0f, 0.0f, -1.0f).apply();
{
SCOPED_TRACE("FLIP_V");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
Transaction().setMatrix(layer, 0.0f, 1.0f, -1.0f, 0.0f).apply();
{
SCOPED_TRACE("ROT_90");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
Transaction().setMatrix(layer, 2.0f, 0.0f, 0.0f, 2.0f).apply();
{
SCOPED_TRACE("SCALE");
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetMatrixRot45_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
const float rot = M_SQRT1_2; // 45 degrees
const float trans = M_SQRT2 * 16.0f;
Transaction().setMatrix(layer, rot, rot, -rot, rot).setPosition(layer, trans, 0).apply();
auto shot = getScreenCapture();
// check a 8x8 region inside each color
auto get8x8Rect = [](int32_t centerX, int32_t centerY) {
const int32_t halfL = 4;
return Rect(centerX - halfL, centerY - halfL, centerX + halfL, centerY + halfL);
};
const int32_t unit = int32_t(trans / 2);
shot->expectColor(get8x8Rect(2 * unit, 1 * unit), Color::RED);
shot->expectColor(get8x8Rect(3 * unit, 2 * unit), Color::GREEN);
shot->expectColor(get8x8Rect(1 * unit, 2 * unit), Color::BLUE);
shot->expectColor(get8x8Rect(2 * unit, 3 * unit), Color::WHITE);
}
TEST_P(LayerRenderTypeTransactionTest, SetMatrixWithResize_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// setMatrix is applied after any pending resize, unlike setPosition
Transaction().setMatrix(layer, 2.0f, 0.0f, 0.0f, 2.0f).setSize(layer, 64, 64).apply();
{
SCOPED_TRACE("resize pending");
auto shot = getScreenCapture();
const Rect rect(0, 0, 32, 32);
shot->expectColor(rect, Color::RED);
shot->expectBorder(rect, Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 64, 64));
{
SCOPED_TRACE("resize applied");
const Rect rect(0, 0, 128, 128);
getScreenCapture()->expectColor(rect, Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetMatrixWithScaleToWindow_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// setMatrix is immediate with SCALE_TO_WINDOW, unlike setPosition
Transaction()
.setMatrix(layer, 2.0f, 0.0f, 0.0f, 2.0f)
.setSize(layer, 64, 64)
.setOverrideScalingMode(layer, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)
.apply();
getScreenCapture()->expectColor(Rect(0, 0, 128, 128), Color::RED);
}
TEST_P(LayerRenderTypeTransactionTest, SetOverrideScalingModeBasic_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
// XXX SCALE_CROP is not respected; calling setSize and
// setOverrideScalingMode in separate transactions does not work
// (b/69315456)
Transaction()
.setSize(layer, 64, 16)
.setOverrideScalingMode(layer, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)
.apply();
{
SCOPED_TRACE("SCALE_TO_WINDOW");
getScreenCapture()->expectQuadrant(Rect(0, 0, 64, 16), Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE, true /* filtered */);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetCropBasic_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
const Rect crop(8, 8, 24, 24);
Transaction().setCrop_legacy(layer, crop).apply();
auto shot = getScreenCapture();
shot->expectColor(crop, Color::RED);
shot->expectBorder(crop, Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
const Rect crop(8, 8, 24, 24);
Transaction().setCrop(layer, crop).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropEmpty_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("empty rect");
Transaction().setCrop_legacy(layer, Rect(8, 8, 8, 8)).apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::RED);
}
{
SCOPED_TRACE("negative rect");
Transaction().setCrop_legacy(layer, Rect(8, 8, 0, 0)).apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetCropEmpty_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("empty rect");
Transaction().setCrop(layer, Rect(8, 8, 8, 8)).apply();
getScreenCapture()->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
}
{
SCOPED_TRACE("negative rect");
Transaction().setCrop(layer, Rect(8, 8, 0, 0)).apply();
getScreenCapture()->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetCropOutOfBounds_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
Transaction().setCrop_legacy(layer, Rect(-128, -64, 128, 64)).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::RED);
shot->expectBorder(Rect(0, 0, 32, 32), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropOutOfBounds_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 64, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 64, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 16), Color::BLUE);
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 16, 32, 64), Color::RED);
Transaction().setFrame(layer, Rect(0, 0, 64, 64)).apply();
Transaction().setBuffer(layer, buffer).apply();
// Partially out of bounds in the negative (upper left) direction
Transaction().setCrop(layer, Rect(-128, -128, 32, 16)).apply();
{
SCOPED_TRACE("out of bounds, negative (upper left) direction");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 64, 64), Color::BLUE);
shot->expectBorder(Rect(0, 0, 64, 64), Color::BLACK);
}
// Partially out of bounds in the positive (lower right) direction
Transaction().setCrop(layer, Rect(0, 16, 128, 128)).apply();
{
SCOPED_TRACE("out of bounds, positive (lower right) direction");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 64, 64), Color::RED);
shot->expectBorder(Rect(0, 0, 64, 64), Color::BLACK);
}
// Fully out of buffer space bounds
Transaction().setCrop(layer, Rect(-128, -128, -1, -1)).apply();
{
SCOPED_TRACE("Fully out of bounds");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 64, 16), Color::BLUE);
shot->expectColor(Rect(0, 16, 64, 64), Color::RED);
shot->expectBorder(Rect(0, 0, 64, 64), Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetCropWithTranslation_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
const Point position(32, 32);
const Rect crop(8, 8, 24, 24);
Transaction().setPosition(layer, position.x, position.y).setCrop_legacy(layer, crop).apply();
auto shot = getScreenCapture();
shot->expectColor(crop + position, Color::RED);
shot->expectBorder(crop + position, Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropWithTranslation_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
const Rect frame(32, 32, 64, 64);
const Rect crop(8, 8, 24, 24);
Transaction().setFrame(layer, frame).setCrop(layer, crop).apply();
auto shot = getScreenCapture();
shot->expectColor(frame, Color::RED);
shot->expectBorder(frame, Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropWithScale_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// crop_legacy is affected by matrix
Transaction()
.setMatrix(layer, 2.0f, 0.0f, 0.0f, 2.0f)
.setCrop_legacy(layer, Rect(8, 8, 24, 24))
.apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(16, 16, 48, 48), Color::RED);
shot->expectBorder(Rect(16, 16, 48, 48), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetCropWithResize_BufferQueue) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(layer = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 32, 32));
// setCrop_legacy is applied immediately by default, with or without resize pending
Transaction().setCrop_legacy(layer, Rect(8, 8, 24, 24)).setSize(layer, 16, 16).apply();
{
SCOPED_TRACE("resize pending");
auto shot = getScreenCapture();
shot->expectColor(Rect(8, 8, 24, 24), Color::RED);
shot->expectBorder(Rect(8, 8, 24, 24), Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(layer, Color::RED, 16, 16));
{
SCOPED_TRACE("resize applied");
auto shot = getScreenCapture();
shot->expectColor(Rect(8, 8, 16, 16), Color::RED);
shot->expectBorder(Rect(8, 8, 16, 16), Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
const Rect frame(8, 8, 24, 24);
Transaction().setFrame(layer, frame).apply();
auto shot = getScreenCapture();
shot->expectColor(frame, Color::RED);
shot->expectBorder(frame, Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameEmpty_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("empty rect");
Transaction().setFrame(layer, Rect(8, 8, 8, 8)).apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
{
SCOPED_TRACE("negative rect");
Transaction().setFrame(layer, Rect(8, 8, 0, 0)).apply();
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameDefaultParentless_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 10, 10));
// A parentless layer will default to a frame with the same size as the buffer
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameDefaultBSParent_BufferState) {
sp<SurfaceControl> parent, child;
ASSERT_NO_FATAL_FAILURE(
parent = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(parent, Color::RED, 32, 32));
Transaction().setFrame(parent, Rect(0, 0, 32, 32)).apply();
ASSERT_NO_FATAL_FAILURE(
child = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(child, Color::BLUE, 10, 10));
Transaction().reparent(child, parent->getHandle()).apply();
// A layer will default to the frame of its parent
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::BLUE);
shot->expectBorder(Rect(0, 0, 32, 32), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameDefaultBQParent_BufferState) {
sp<SurfaceControl> parent, child;
ASSERT_NO_FATAL_FAILURE(parent = createLayer("test", 32, 32));
ASSERT_NO_FATAL_FAILURE(fillBufferQueueLayerColor(parent, Color::RED, 32, 32));
ASSERT_NO_FATAL_FAILURE(
child = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(child, Color::BLUE, 10, 10));
Transaction().reparent(child, parent->getHandle()).apply();
// A layer will default to the frame of its parent
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::BLUE);
shot->expectBorder(Rect(0, 0, 32, 32), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameUpdate_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
Transaction().setFrame(layer, Rect(0, 0, 32, 32)).apply();
std::this_thread::sleep_for(500ms);
Transaction().setFrame(layer, Rect(16, 16, 48, 48)).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(16, 16, 48, 48), Color::RED);
shot->expectBorder(Rect(16, 16, 48, 48), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFrameOutsideBounds_BufferState) {
sp<SurfaceControl> parent, child;
ASSERT_NO_FATAL_FAILURE(
parent = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(
child = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
Transaction().reparent(child, parent->getHandle()).apply();
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(parent, Color::RED, 32, 32));
Transaction().setFrame(parent, Rect(0, 0, 32, 32)).apply();
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(child, Color::BLUE, 10, 10));
Transaction().setFrame(child, Rect(0, 16, 32, 32)).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 16), Color::RED);
shot->expectColor(Rect(0, 16, 32, 32), Color::BLUE);
shot->expectBorder(Rect(0, 0, 32, 32), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferMultipleBuffers_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("set buffer 1");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::BLUE, 32, 32));
{
SCOPED_TRACE("set buffer 2");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLUE);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer, Color::RED, 32, 32));
{
SCOPED_TRACE("set buffer 3");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferMultipleLayers_BufferState) {
sp<SurfaceControl> layer1;
ASSERT_NO_FATAL_FAILURE(
layer1 = createLayer("test", 64, 64, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<SurfaceControl> layer2;
ASSERT_NO_FATAL_FAILURE(
layer2 = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer1, Color::RED, 64, 64));
Transaction().setFrame(layer1, Rect(0, 0, 64, 64)).apply();
{
SCOPED_TRACE("set layer 1 buffer red");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 64, 64), Color::RED);
}
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer2, Color::BLUE, 32, 32));
Transaction().setFrame(layer2, Rect(0, 0, 32, 32)).apply();
{
SCOPED_TRACE("set layer 2 buffer blue");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::BLUE);
shot->expectColor(Rect(0, 32, 64, 64), Color::RED);
shot->expectColor(Rect(0, 32, 32, 64), Color::RED);
}
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer1, Color::GREEN, 64, 64));
{
SCOPED_TRACE("set layer 1 buffer green");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::BLUE);
shot->expectColor(Rect(0, 32, 64, 64), Color::GREEN);
shot->expectColor(Rect(0, 32, 32, 64), Color::GREEN);
}
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerColor(layer2, Color::WHITE, 32, 32));
{
SCOPED_TRACE("set layer 2 buffer white");
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, 32, 32), Color::WHITE);
shot->expectColor(Rect(0, 32, 64, 64), Color::GREEN);
shot->expectColor(Rect(0, 32, 32, 64), Color::GREEN);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferCaching_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
std::array<Color, 4> colors = {Color::RED, Color::BLUE, Color::WHITE, Color::GREEN};
std::array<sp<GraphicBuffer>, 10> buffers;
size_t idx = 0;
for (auto& buffer : buffers) {
buffer = new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
Color color = colors[idx % colors.size()];
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), color);
idx++;
}
// Set each buffer twice. The first time adds it to the cache, the second time tests that the
// cache is working.
idx = 0;
for (auto& buffer : buffers) {
for (int i = 0; i < 2; i++) {
Transaction().setBuffer(layer, buffer).apply();
Color color = colors[idx % colors.size()];
auto shot = screenshot();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), color);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
idx++;
}
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferCaching_LeastRecentlyUsed_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
std::array<Color, 4> colors = {Color::RED, Color::BLUE, Color::WHITE, Color::GREEN};
std::array<sp<GraphicBuffer>, 70> buffers;
size_t idx = 0;
for (auto& buffer : buffers) {
buffer = new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
Color color = colors[idx % colors.size()];
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), color);
idx++;
}
// Set each buffer twice. The first time adds it to the cache, the second time tests that the
// cache is working.
idx = 0;
for (auto& buffer : buffers) {
for (int i = 0; i < 2; i++) {
Transaction().setBuffer(layer, buffer).apply();
Color color = colors[idx % colors.size()];
auto shot = screenshot();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), color);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
idx++;
}
}
TEST_P(LayerRenderTypeTransactionTest, SetBufferCaching_DestroyedBuffer_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
std::array<Color, 4> colors = {Color::RED, Color::BLUE, Color::WHITE, Color::GREEN};
std::array<sp<GraphicBuffer>, 65> buffers;
size_t idx = 0;
for (auto& buffer : buffers) {
buffer = new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
Color color = colors[idx % colors.size()];
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), color);
idx++;
}
// Set each buffer twice. The first time adds it to the cache, the second time tests that the
// cache is working.
idx = 0;
for (auto& buffer : buffers) {
for (int i = 0; i < 2; i++) {
Transaction().setBuffer(layer, buffer).apply();
Color color = colors[idx % colors.size()];
auto shot = screenshot();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), color);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
if (idx == 0) {
buffers[0].clear();
}
idx++;
}
}
TEST_P(LayerRenderTypeTransactionTest, SetTransformRotate90_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
Transaction()
.setFrame(layer, Rect(0, 0, 32, 32))
.setTransform(layer, NATIVE_WINDOW_TRANSFORM_ROT_90)
.apply();
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::BLUE, Color::RED, Color::WHITE,
Color::GREEN, true /* filtered */);
}
TEST_P(LayerRenderTypeTransactionTest, SetTransformFlipH_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
Transaction()
.setFrame(layer, Rect(0, 0, 32, 32))
.setTransform(layer, NATIVE_WINDOW_TRANSFORM_FLIP_H)
.apply();
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::GREEN, Color::RED, Color::WHITE,
Color::BLUE, true /* filtered */);
}
TEST_P(LayerRenderTypeTransactionTest, SetTransformFlipV_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
ASSERT_NO_FATAL_FAILURE(fillBufferStateLayerQuadrant(layer, 32, 32, Color::RED, Color::GREEN,
Color::BLUE, Color::WHITE));
Transaction()
.setFrame(layer, Rect(0, 0, 32, 32))
.setTransform(layer, NATIVE_WINDOW_TRANSFORM_FLIP_V)
.apply();
getScreenCapture()->expectQuadrant(Rect(0, 0, 32, 32), Color::BLUE, Color::WHITE, Color::RED,
Color::GREEN, true /* filtered */);
}
TEST_P(LayerRenderTypeTransactionTest, SetFenceBasic_BufferState) {
sp<SurfaceControl> layer;
Transaction transaction;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
sp<Fence> fence;
if (getBuffer(nullptr, &fence) != NO_ERROR) {
GTEST_SUCCEED() << "test not supported";
return;
}
Transaction().setBuffer(layer, buffer).setAcquireFence(layer, fence).apply();
status_t status = fence->wait(1000);
ASSERT_NE(static_cast<status_t>(Fence::Status::Unsignaled), status);
std::this_thread::sleep_for(200ms);
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetFenceNull_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
sp<Fence> fence = Fence::NO_FENCE;
Transaction().setBuffer(layer, buffer).setAcquireFence(layer, fence).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetDataspaceBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
Transaction().setBuffer(layer, buffer).setDataspace(layer, ui::Dataspace::UNKNOWN).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetHdrMetadataBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
HdrMetadata hdrMetadata;
hdrMetadata.validTypes = 0;
Transaction().setBuffer(layer, buffer).setHdrMetadata(layer, hdrMetadata).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetSurfaceDamageRegionBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
Region region;
region.set(32, 32);
Transaction().setBuffer(layer, buffer).setSurfaceDamageRegion(layer, region).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetApiBasic_BufferState) {
sp<SurfaceControl> layer;
ASSERT_NO_FATAL_FAILURE(
layer = createLayer("test", 32, 32, ISurfaceComposerClient::eFXSurfaceBufferState));
sp<GraphicBuffer> buffer =
new GraphicBuffer(32, 32, PIXEL_FORMAT_RGBA_8888, 1,
BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN |
BufferUsage::COMPOSER_OVERLAY,
"test");
TransactionUtils::fillGraphicBufferColor(buffer, Rect(0, 0, 32, 32), Color::RED);
Transaction().setBuffer(layer, buffer).setApi(layer, NATIVE_WINDOW_API_CPU).apply();
auto shot = getScreenCapture();
shot->expectColor(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::RED);
shot->expectBorder(Rect(0, 0, mDisplayWidth, mDisplayHeight), Color::BLACK);
}
TEST_P(LayerRenderTypeTransactionTest, SetColorTransformBasic) {
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(colorLayer =
createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect));
Transaction()
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setLayer(colorLayer, mLayerZBase + 1)
.apply();
{
SCOPED_TRACE("default color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
const half3 color(50.0f / 255.0f, 100.0f / 255.0f, 150.0f / 255.0f);
half3 expected = color;
mat3 matrix;
matrix[0][0] = 0.3;
matrix[1][0] = 0.59;
matrix[2][0] = 0.11;
matrix[0][1] = 0.3;
matrix[1][1] = 0.59;
matrix[2][1] = 0.11;
matrix[0][2] = 0.3;
matrix[1][2] = 0.59;
matrix[2][2] = 0.11;
// degamma before applying the matrix
if (mColorManagementUsed) {
ColorTransformHelper::DegammaColor(expected);
}
ColorTransformHelper::applyMatrix(expected, matrix);
if (mColorManagementUsed) {
ColorTransformHelper::GammaColor(expected);
}
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
// this is handwavy, but the precison loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction().setColor(colorLayer, color).setColorTransform(colorLayer, matrix, vec3()).apply();
{
SCOPED_TRACE("new color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), expectedColor, tolerance);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetColorTransformOnParent) {
sp<SurfaceControl> parentLayer;
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(parentLayer = createLayer("parent", 0 /* buffer width */,
0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceContainer));
ASSERT_NO_FATAL_FAILURE(
colorLayer = createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect, parentLayer.get()));
Transaction()
.setCrop_legacy(parentLayer, Rect(0, 0, 100, 100))
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setLayer(parentLayer, mLayerZBase + 1)
.apply();
{
SCOPED_TRACE("default color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
const half3 color(50.0f / 255.0f, 100.0f / 255.0f, 150.0f / 255.0f);
half3 expected = color;
mat3 matrix;
matrix[0][0] = 0.3;
matrix[1][0] = 0.59;
matrix[2][0] = 0.11;
matrix[0][1] = 0.3;
matrix[1][1] = 0.59;
matrix[2][1] = 0.11;
matrix[0][2] = 0.3;
matrix[1][2] = 0.59;
matrix[2][2] = 0.11;
// degamma before applying the matrix
if (mColorManagementUsed) {
ColorTransformHelper::DegammaColor(expected);
}
ColorTransformHelper::applyMatrix(expected, matrix);
if (mColorManagementUsed) {
ColorTransformHelper::GammaColor(expected);
}
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
// this is handwavy, but the precison loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction()
.setColor(colorLayer, color)
.setColorTransform(parentLayer, matrix, vec3())
.apply();
{
SCOPED_TRACE("new color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), expectedColor, tolerance);
}
}
TEST_P(LayerRenderTypeTransactionTest, SetColorTransformOnChildAndParent) {
sp<SurfaceControl> parentLayer;
sp<SurfaceControl> colorLayer;
ASSERT_NO_FATAL_FAILURE(parentLayer = createLayer("parent", 0 /* buffer width */,
0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceContainer));
ASSERT_NO_FATAL_FAILURE(
colorLayer = createLayer("test", 0 /* buffer width */, 0 /* buffer height */,
ISurfaceComposerClient::eFXSurfaceEffect, parentLayer.get()));
Transaction()
.setCrop_legacy(parentLayer, Rect(0, 0, 100, 100))
.setCrop_legacy(colorLayer, Rect(0, 0, 32, 32))
.setLayer(parentLayer, mLayerZBase + 1)
.apply();
{
SCOPED_TRACE("default color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), Color::BLACK);
}
const half3 color(50.0f / 255.0f, 100.0f / 255.0f, 150.0f / 255.0f);
half3 expected = color;
mat3 matrixChild;
matrixChild[0][0] = 0.3;
matrixChild[1][0] = 0.59;
matrixChild[2][0] = 0.11;
matrixChild[0][1] = 0.3;
matrixChild[1][1] = 0.59;
matrixChild[2][1] = 0.11;
matrixChild[0][2] = 0.3;
matrixChild[1][2] = 0.59;
matrixChild[2][2] = 0.11;
mat3 matrixParent;
matrixParent[0][0] = 0.2;
matrixParent[1][0] = 0.4;
matrixParent[2][0] = 0.10;
matrixParent[0][1] = 0.2;
matrixParent[1][1] = 0.4;
matrixParent[2][1] = 0.10;
matrixParent[0][2] = 0.2;
matrixParent[1][2] = 0.4;
matrixParent[2][2] = 0.10;
// degamma before applying the matrix
if (mColorManagementUsed) {
ColorTransformHelper::DegammaColor(expected);
}
ColorTransformHelper::applyMatrix(expected, matrixChild);
ColorTransformHelper::applyMatrix(expected, matrixParent);
if (mColorManagementUsed) {
ColorTransformHelper::GammaColor(expected);
}
const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
uint8_t(expected.b * 255), 255};
// this is handwavy, but the precison loss scaled by 255 (8-bit per
// channel) should be less than one
const uint8_t tolerance = 1;
Transaction()
.setColor(colorLayer, color)
.setColorTransform(parentLayer, matrixParent, vec3())
.setColorTransform(colorLayer, matrixChild, vec3())
.apply();
{
SCOPED_TRACE("new color");
getScreenCapture()->expectColor(Rect(0, 0, 32, 32), expectedColor, tolerance);
}
}
} // namespace android
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"