| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| |
| //#define LOG_NDEBUG 0 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "SurfaceFlinger.h" |
| |
| #include <android-base/properties.h> |
| #include <android/configuration.h> |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/types.h> |
| #include <android/hardware/power/1.0/IPower.h> |
| #include <android/native_window.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| #include <binder/PermissionCache.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/CompositionRefreshArgs.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/DisplayColorProfile.h> |
| #include <compositionengine/DisplayCreationArgs.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <compositionengine/OutputLayer.h> |
| #include <compositionengine/RenderSurface.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <configstore/Utils.h> |
| #include <cutils/compiler.h> |
| #include <cutils/properties.h> |
| #include <dlfcn.h> |
| #include <dvr/vr_flinger.h> |
| #include <errno.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/DebugEGLImageTracker.h> |
| #include <gui/GuiConfig.h> |
| #include <gui/IDisplayEventConnection.h> |
| #include <gui/IProducerListener.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/LayerMetadata.h> |
| #include <gui/LayerState.h> |
| #include <gui/Surface.h> |
| #include <input/IInputFlinger.h> |
| #include <layerproto/LayerProtoParser.h> |
| #include <log/log.h> |
| #include <private/android_filesystem_config.h> |
| #include <private/gui/SyncFeatures.h> |
| #include <renderengine/RenderEngine.h> |
| #include <statslog.h> |
| #include <sys/types.h> |
| #include <ui/ColorSpace.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/DisplayConfig.h> |
| #include <ui/DisplayInfo.h> |
| #include <ui/DisplayStatInfo.h> |
| #include <ui/DisplayState.h> |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/UiConfig.h> |
| #include <utils/StopWatch.h> |
| #include <utils/String16.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| #include <utils/Trace.h> |
| #include <utils/misc.h> |
| |
| #include <algorithm> |
| #include <cinttypes> |
| #include <cmath> |
| #include <cstdint> |
| #include <functional> |
| #include <mutex> |
| #include <optional> |
| #include <unordered_map> |
| |
| #include "BufferLayer.h" |
| #include "BufferQueueLayer.h" |
| #include "BufferStateLayer.h" |
| #include "Client.h" |
| #include "Colorizer.h" |
| #include "ContainerLayer.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/ComposerHal.h" |
| #include "DisplayHardware/DisplayIdentification.h" |
| #include "DisplayHardware/FramebufferSurface.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/VirtualDisplaySurface.h" |
| #include "EffectLayer.h" |
| #include "Effects/Daltonizer.h" |
| #include "FrameTracer/FrameTracer.h" |
| #include "Layer.h" |
| #include "LayerVector.h" |
| #include "MonitoredProducer.h" |
| #include "NativeWindowSurface.h" |
| #include "Promise.h" |
| #include "RefreshRateOverlay.h" |
| #include "RegionSamplingThread.h" |
| #include "Scheduler/DispSync.h" |
| #include "Scheduler/DispSyncSource.h" |
| #include "Scheduler/EventControlThread.h" |
| #include "Scheduler/EventThread.h" |
| #include "Scheduler/LayerHistory.h" |
| #include "Scheduler/MessageQueue.h" |
| #include "Scheduler/PhaseOffsets.h" |
| #include "Scheduler/Scheduler.h" |
| #include "StartPropertySetThread.h" |
| #include "SurfaceFlingerProperties.h" |
| #include "SurfaceInterceptor.h" |
| #include "TimeStats/TimeStats.h" |
| #include "android-base/parseint.h" |
| #include "android-base/stringprintf.h" |
| |
| #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) |
| |
| #define ON_MAIN_THREAD(expr) \ |
| [&] { \ |
| LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ |
| UnnecessaryLock lock(mStateLock); \ |
| return (expr); \ |
| }() |
| |
| #undef NO_THREAD_SAFETY_ANALYSIS |
| #define NO_THREAD_SAFETY_ANALYSIS \ |
| _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"") |
| |
| namespace android { |
| |
| using namespace std::string_literals; |
| |
| using namespace android::hardware::configstore; |
| using namespace android::hardware::configstore::V1_0; |
| using namespace android::sysprop; |
| |
| using android::hardware::power::V1_0::PowerHint; |
| using base::StringAppendF; |
| using ui::ColorMode; |
| using ui::Dataspace; |
| using ui::DisplayPrimaries; |
| using ui::Hdr; |
| using ui::RenderIntent; |
| |
| namespace hal = android::hardware::graphics::composer::hal; |
| |
| namespace { |
| |
| #pragma clang diagnostic push |
| #pragma clang diagnostic error "-Wswitch-enum" |
| |
| bool isWideColorMode(const ColorMode colorMode) { |
| switch (colorMode) { |
| case ColorMode::DISPLAY_P3: |
| case ColorMode::ADOBE_RGB: |
| case ColorMode::DCI_P3: |
| case ColorMode::BT2020: |
| case ColorMode::DISPLAY_BT2020: |
| case ColorMode::BT2100_PQ: |
| case ColorMode::BT2100_HLG: |
| return true; |
| case ColorMode::NATIVE: |
| case ColorMode::STANDARD_BT601_625: |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: |
| case ColorMode::STANDARD_BT601_525: |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: |
| case ColorMode::STANDARD_BT709: |
| case ColorMode::SRGB: |
| return false; |
| } |
| return false; |
| } |
| |
| #pragma clang diagnostic pop |
| |
| template <typename Mutex> |
| struct SCOPED_CAPABILITY ConditionalLockGuard { |
| ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) { |
| if (lock) mutex.lock(); |
| } |
| |
| ~ConditionalLockGuard() RELEASE() { |
| if (lock) mutex.unlock(); |
| } |
| |
| Mutex& mutex; |
| const bool lock; |
| }; |
| |
| using ConditionalLock = ConditionalLockGuard<Mutex>; |
| |
| struct SCOPED_CAPABILITY TimedLock { |
| TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex) |
| : mutex(mutex), status(mutex.timedLock(timeout)) { |
| ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status); |
| } |
| |
| ~TimedLock() RELEASE() { |
| if (locked()) mutex.unlock(); |
| } |
| |
| bool locked() const { return status == NO_ERROR; } |
| |
| Mutex& mutex; |
| const status_t status; |
| }; |
| |
| struct SCOPED_CAPABILITY UnnecessaryLock { |
| explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {} |
| ~UnnecessaryLock() RELEASE() {} |
| }; |
| |
| // TODO(b/141333600): Consolidate with HWC2::Display::Config::Builder::getDefaultDensity. |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; |
| |
| float getDensityFromProperty(const char* property, bool required) { |
| char value[PROPERTY_VALUE_MAX]; |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; |
| if (!density && required) { |
| ALOGE("%s must be defined as a build property", property); |
| return FALLBACK_DENSITY; |
| } |
| return density; |
| } |
| |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. |
| bool validateCompositionDataspace(Dataspace dataspace) { |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; |
| } |
| |
| class FrameRateFlexibilityToken : public BBinder { |
| public: |
| FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {} |
| virtual ~FrameRateFlexibilityToken() { mCallback(); } |
| |
| private: |
| std::function<void()> mCallback; |
| }; |
| |
| } // namespace anonymous |
| |
| // --------------------------------------------------------------------------- |
| |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); |
| const String16 sDump("android.permission.DUMP"); |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; |
| |
| // --------------------------------------------------------------------------- |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; |
| bool SurfaceFlinger::useHwcForRgbToYuv; |
| uint64_t SurfaceFlinger::maxVirtualDisplaySize; |
| bool SurfaceFlinger::hasSyncFramework; |
| bool SurfaceFlinger::useVrFlinger; |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; |
| uint32_t SurfaceFlinger::maxGraphicsWidth; |
| uint32_t SurfaceFlinger::maxGraphicsHeight; |
| bool SurfaceFlinger::hasWideColorDisplay; |
| ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; |
| bool SurfaceFlinger::useColorManagement; |
| bool SurfaceFlinger::useContextPriority; |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| bool SurfaceFlinger::useFrameRateApi; |
| |
| std::string getHwcServiceName() { |
| char value[PROPERTY_VALUE_MAX] = {}; |
| property_get("debug.sf.hwc_service_name", value, "default"); |
| ALOGI("Using HWComposer service: '%s'", value); |
| return std::string(value); |
| } |
| |
| bool useTrebleTestingOverride() { |
| char value[PROPERTY_VALUE_MAX] = {}; |
| property_get("debug.sf.treble_testing_override", value, "false"); |
| ALOGI("Treble testing override: '%s'", value); |
| return std::string(value) == "true"; |
| } |
| |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { |
| switch(displayColorSetting) { |
| case DisplayColorSetting::kManaged: |
| return std::string("Managed"); |
| case DisplayColorSetting::kUnmanaged: |
| return std::string("Unmanaged"); |
| case DisplayColorSetting::kEnhanced: |
| return std::string("Enhanced"); |
| default: |
| return std::string("Unknown ") + |
| std::to_string(static_cast<int>(displayColorSetting)); |
| } |
| } |
| |
| SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {} |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) |
| : mFactory(factory), |
| mInterceptor(mFactory.createSurfaceInterceptor(this)), |
| mTimeStats(std::make_shared<impl::TimeStats>()), |
| mFrameTracer(std::make_unique<FrameTracer>()), |
| mEventQueue(mFactory.createMessageQueue()), |
| mCompositionEngine(mFactory.createCompositionEngine()), |
| mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)) {} |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { |
| ALOGI("SurfaceFlinger is starting"); |
| |
| hasSyncFramework = running_without_sync_framework(true); |
| |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); |
| |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); |
| |
| maxVirtualDisplaySize = max_virtual_display_dimension(0); |
| |
| // Vr flinger is only enabled on Daydream ready devices. |
| useVrFlinger = use_vr_flinger(false); |
| |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); |
| |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); |
| |
| hasWideColorDisplay = has_wide_color_display(false); |
| |
| useColorManagement = use_color_management(false); |
| |
| mDefaultCompositionDataspace = |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); |
| defaultCompositionDataspace = mDefaultCompositionDataspace; |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| wideColorGamutCompositionPixelFormat = |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| |
| mColorSpaceAgnosticDataspace = |
| static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); |
| |
| useContextPriority = use_context_priority(true); |
| |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { |
| case Values::ORIENTATION_0: |
| break; |
| case Values::ORIENTATION_90: |
| internalDisplayOrientation = ui::ROTATION_90; |
| break; |
| case Values::ORIENTATION_180: |
| internalDisplayOrientation = ui::ROTATION_180; |
| break; |
| case Values::ORIENTATION_270: |
| internalDisplayOrientation = ui::ROTATION_270; |
| break; |
| } |
| ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); |
| |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); |
| |
| // debugging stuff... |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); |
| mGpuToCpuSupported = !atoi(value); |
| |
| property_get("ro.build.type", value, "user"); |
| mIsUserBuild = strcmp(value, "user") == 0; |
| |
| property_get("debug.sf.showupdates", value, "0"); |
| mDebugRegion = atoi(value); |
| |
| ALOGI_IF(mDebugRegion, "showupdates enabled"); |
| |
| // DDMS debugging deprecated (b/120782499) |
| property_get("debug.sf.ddms", value, "0"); |
| int debugDdms = atoi(value); |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); |
| |
| property_get("debug.sf.disable_backpressure", value, "0"); |
| mPropagateBackpressure = !atoi(value); |
| ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); |
| |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); |
| mPropagateBackpressureClientComposition = atoi(value); |
| ALOGI_IF(mPropagateBackpressureClientComposition, |
| "Enabling backpressure propagation for Client Composition"); |
| |
| property_get("debug.sf.enable_hwc_vds", value, "0"); |
| mUseHwcVirtualDisplays = atoi(value); |
| ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); |
| |
| property_get("ro.sf.disable_triple_buffer", value, "0"); |
| mLayerTripleBufferingDisabled = atoi(value); |
| ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); |
| |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); |
| bool supportsBlurs = atoi(value); |
| mSupportsBlur = supportsBlurs; |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); |
| property_get("ro.sf.blurs_are_expensive", value, "0"); |
| mBlursAreExpensive = atoi(value); |
| |
| const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; |
| |
| property_get("debug.sf.luma_sampling", value, "1"); |
| mLumaSampling = atoi(value); |
| |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); |
| mDisableClientCompositionCache = atoi(value); |
| |
| // We should be reading 'persist.sys.sf.color_saturation' here |
| // but since /data may be encrypted, we need to wait until after vold |
| // comes online to attempt to read the property. The property is |
| // instead read after the boot animation |
| |
| if (useTrebleTestingOverride()) { |
| // Without the override SurfaceFlinger cannot connect to HIDL |
| // services that are not listed in the manifests. Considered |
| // deriving the setting from the set service name, but it |
| // would be brittle if the name that's not 'default' is used |
| // for production purposes later on. |
| setenv("TREBLE_TESTING_OVERRIDE", "true", true); |
| } |
| |
| useFrameRateApi = use_frame_rate_api(true); |
| |
| mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false); |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false"); |
| } |
| |
| SurfaceFlinger::~SurfaceFlinger() = default; |
| |
| void SurfaceFlinger::onFirstRef() { |
| mEventQueue->init(this); |
| } |
| |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { |
| // the window manager died on us. prepare its eulogy. |
| mBootFinished = false; |
| |
| // restore initial conditions (default device unblank, etc) |
| initializeDisplays(); |
| |
| // restart the boot-animation |
| startBootAnim(); |
| } |
| |
| void SurfaceFlinger::run() { |
| while (true) { |
| mEventQueue->waitMessage(); |
| } |
| } |
| |
| template <typename F, typename T> |
| inline std::future<T> SurfaceFlinger::schedule(F&& f) { |
| auto [task, future] = makeTask(std::move(f)); |
| mEventQueue->postMessage(std::move(task)); |
| return std::move(future); |
| } |
| |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { |
| const sp<Client> client = new Client(this); |
| return client->initCheck() == NO_ERROR ? client : nullptr; |
| } |
| |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { |
| class DisplayToken : public BBinder { |
| sp<SurfaceFlinger> flinger; |
| virtual ~DisplayToken() { |
| // no more references, this display must be terminated |
| Mutex::Autolock _l(flinger->mStateLock); |
| flinger->mCurrentState.displays.removeItem(this); |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| public: |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) |
| : flinger(flinger) { |
| } |
| }; |
| |
| sp<BBinder> token = new DisplayToken(this); |
| |
| Mutex::Autolock _l(mStateLock); |
| // Display ID is assigned when virtual display is allocated by HWC. |
| DisplayDeviceState state; |
| state.isSecure = secure; |
| state.displayName = displayName; |
| mCurrentState.displays.add(token, state); |
| mInterceptor->saveDisplayCreation(state); |
| return token; |
| } |
| |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { |
| Mutex::Autolock lock(mStateLock); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); |
| if (index < 0) { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return; |
| } |
| |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| if (state.physical) { |
| ALOGE("%s: Invalid operation on physical display", __FUNCTION__); |
| return; |
| } |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto internalDisplayId = getInternalDisplayIdLocked(); |
| if (!internalDisplayId) { |
| return {}; |
| } |
| |
| std::vector<PhysicalDisplayId> displayIds; |
| displayIds.reserve(mPhysicalDisplayTokens.size()); |
| displayIds.push_back(internalDisplayId->value); |
| |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { |
| if (id != *internalDisplayId) { |
| displayIds.push_back(id.value); |
| } |
| } |
| |
| return displayIds; |
| } |
| |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayTokenLocked(DisplayId{displayId}); |
| } |
| |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { |
| if (!outGetColorManagement) { |
| return BAD_VALUE; |
| } |
| *outGetColorManagement = useColorManagement; |
| return NO_ERROR; |
| } |
| |
| HWComposer& SurfaceFlinger::getHwComposer() const { |
| return mCompositionEngine->getHwComposer(); |
| } |
| |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { |
| return mCompositionEngine->getRenderEngine(); |
| } |
| |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { |
| return *mCompositionEngine.get(); |
| } |
| |
| void SurfaceFlinger::bootFinished() |
| { |
| if (mBootFinished == true) { |
| ALOGE("Extra call to bootFinished"); |
| return; |
| } |
| mBootFinished = true; |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| const nsecs_t now = systemTime(); |
| const nsecs_t duration = now - mBootTime; |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); |
| |
| mFrameTracer->initialize(); |
| mTimeStats->onBootFinished(); |
| |
| // wait patiently for the window manager death |
| const String16 name("window"); |
| mWindowManager = defaultServiceManager()->getService(name); |
| if (mWindowManager != 0) { |
| mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); |
| } |
| sp<IBinder> input(defaultServiceManager()->getService( |
| String16("inputflinger"))); |
| if (input == nullptr) { |
| ALOGE("Failed to link to input service"); |
| } else { |
| mInputFlinger = interface_cast<IInputFlinger>(input); |
| } |
| |
| if (mVrFlinger) { |
| mVrFlinger->OnBootFinished(); |
| } |
| |
| // stop boot animation |
| // formerly we would just kill the process, but we now ask it to exit so it |
| // can choose where to stop the animation. |
| property_set("service.bootanim.exit", "1"); |
| |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); |
| |
| static_cast<void>(schedule([this] { |
| readPersistentProperties(); |
| mPowerAdvisor.onBootFinished(); |
| mBootStage = BootStage::FINISHED; |
| |
| if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { |
| enableRefreshRateOverlay(true); |
| } |
| })); |
| } |
| |
| uint32_t SurfaceFlinger::getNewTexture() { |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (!mTexturePool.empty()) { |
| uint32_t name = mTexturePool.back(); |
| mTexturePool.pop_back(); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| return name; |
| } |
| |
| // The pool was too small, so increase it for the future |
| ++mTexturePoolSize; |
| } |
| |
| // The pool was empty, so we need to get a new texture name directly using a |
| // blocking call to the main thread |
| return schedule([this] { |
| uint32_t name = 0; |
| getRenderEngine().genTextures(1, &name); |
| return name; |
| }) |
| .get(); |
| } |
| |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { |
| std::lock_guard lock(mTexturePoolMutex); |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether |
| // to actually delete this or not based on mTexturePoolSize |
| mTexturePool.push_back(texture); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| |
| // Do not call property_set on main thread which will be blocked by init |
| // Use StartPropertySetThread instead. |
| void SurfaceFlinger::init() { |
| ALOGI( "SurfaceFlinger's main thread ready to run. " |
| "Initializing graphics H/W..."); |
| Mutex::Autolock _l(mStateLock); |
| |
| // Get a RenderEngine for the given display / config (can't fail) |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. |
| mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) |
| .setUseColorManagerment(useColorManagement) |
| .setEnableProtectedContext(enable_protected_contents(false)) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(mSupportsBlur) |
| .setContextPriority(useContextPriority |
| ? renderengine::RenderEngine::ContextPriority::HIGH |
| : renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .build())); |
| mCompositionEngine->setTimeStats(mTimeStats); |
| |
| LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, |
| "Starting with vr flinger active is not currently supported."); |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); |
| mCompositionEngine->getHwComposer().setConfiguration(this, getBE().mComposerSequenceId); |
| // Process any initial hotplug and resulting display changes. |
| processDisplayHotplugEventsLocked(); |
| const auto display = getDefaultDisplayDeviceLocked(); |
| LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), |
| "Internal display is disconnected."); |
| |
| if (useVrFlinger) { |
| auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { |
| // This callback is called from the vr flinger dispatch thread. We |
| // need to call signalTransaction(), which requires holding |
| // mStateLock when we're not on the main thread. Acquiring |
| // mStateLock from the vr flinger dispatch thread might trigger a |
| // deadlock in surface flinger (see b/66916578), so post a message |
| // to be handled on the main thread instead. |
| static_cast<void>(schedule([=] { |
| ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); |
| mVrFlingerRequestsDisplay = requestDisplay; |
| signalTransaction(); |
| })); |
| }; |
| mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), |
| getHwComposer() |
| .fromPhysicalDisplayId(*display->getId()) |
| .value_or(0), |
| vrFlingerRequestDisplayCallback); |
| if (!mVrFlinger) { |
| ALOGE("Failed to start vrflinger"); |
| } |
| } |
| |
| // initialize our drawing state |
| mDrawingState = mCurrentState; |
| |
| // set initial conditions (e.g. unblank default device) |
| initializeDisplays(); |
| |
| char primeShaderCache[PROPERTY_VALUE_MAX]; |
| property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); |
| if (atoi(primeShaderCache)) { |
| getRenderEngine().primeCache(); |
| } |
| |
| // Inform native graphics APIs whether the present timestamp is supported: |
| |
| const bool presentFenceReliable = |
| !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); |
| |
| if (mStartPropertySetThread->Start() != NO_ERROR) { |
| ALOGE("Run StartPropertySetThread failed!"); |
| } |
| |
| ALOGV("Done initializing"); |
| } |
| |
| void SurfaceFlinger::readPersistentProperties() { |
| Mutex::Autolock _l(mStateLock); |
| |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); |
| mGlobalSaturationFactor = atof(value); |
| updateColorMatrixLocked(); |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); |
| |
| property_get("persist.sys.sf.native_mode", value, "0"); |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); |
| |
| property_get("persist.sys.sf.color_mode", value, "0"); |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); |
| |
| property_get("persist.sys.sf.disable_blurs", value, "0"); |
| bool disableBlurs = atoi(value); |
| mDisableBlurs = disableBlurs; |
| ALOGI_IF(disableBlurs, "Disabling blur effects, user preference."); |
| } |
| |
| void SurfaceFlinger::startBootAnim() { |
| // Start boot animation service by setting a property mailbox |
| // if property setting thread is already running, Start() will be just a NOP |
| mStartPropertySetThread->Start(); |
| // Wait until property was set |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| } |
| |
| size_t SurfaceFlinger::getMaxTextureSize() const { |
| return getRenderEngine().getMaxTextureSize(); |
| } |
| |
| size_t SurfaceFlinger::getMaxViewportDims() const { |
| return getRenderEngine().getMaxViewportDims(); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| bool SurfaceFlinger::authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const { |
| Mutex::Autolock _l(mStateLock); |
| return authenticateSurfaceTextureLocked(bufferProducer); |
| } |
| |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( |
| const sp<IGraphicBufferProducer>& bufferProducer) const { |
| sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); |
| return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; |
| } |
| |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) const { |
| *outSupported = { |
| FrameEvent::REQUESTED_PRESENT, |
| FrameEvent::ACQUIRE, |
| FrameEvent::LATCH, |
| FrameEvent::FIRST_REFRESH_START, |
| FrameEvent::LAST_REFRESH_START, |
| FrameEvent::GPU_COMPOSITION_DONE, |
| FrameEvent::DEQUEUE_READY, |
| FrameEvent::RELEASE, |
| }; |
| ConditionalLock _l(mStateLock, |
| std::this_thread::get_id() != mMainThreadId); |
| if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { |
| if (!displayToken || !state) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| state->layerStack = display->getLayerStack(); |
| state->orientation = display->getOrientation(); |
| |
| const Rect viewport = display->getViewport(); |
| state->viewport = viewport.isValid() ? viewport.getSize() : display->getSize(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& displayToken, DisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (const auto connectionType = display->getConnectionType()) |
| info->connectionType = *connectionType; |
| else { |
| return INVALID_OPERATION; |
| } |
| |
| if (mEmulatedDisplayDensity) { |
| info->density = mEmulatedDisplayDensity; |
| } else { |
| info->density = info->connectionType == DisplayConnectionType::Internal |
| ? mInternalDisplayDensity |
| : FALLBACK_DENSITY; |
| } |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; |
| |
| info->secure = display->isSecure(); |
| info->deviceProductInfo = getDeviceProductInfoLocked(*display); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken, |
| Vector<DisplayConfig>* configs) { |
| if (!displayToken || !configs) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| const bool isInternal = (displayId == getInternalDisplayIdLocked()); |
| |
| configs->clear(); |
| |
| for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { |
| DisplayConfig config; |
| |
| auto width = hwConfig->getWidth(); |
| auto height = hwConfig->getHeight(); |
| |
| auto xDpi = hwConfig->getDpiX(); |
| auto yDpi = hwConfig->getDpiY(); |
| |
| if (isInternal && |
| (internalDisplayOrientation == ui::ROTATION_90 || |
| internalDisplayOrientation == ui::ROTATION_270)) { |
| std::swap(width, height); |
| std::swap(xDpi, yDpi); |
| } |
| |
| config.resolution = ui::Size(width, height); |
| |
| if (mEmulatedDisplayDensity) { |
| config.xDpi = mEmulatedDisplayDensity; |
| config.yDpi = mEmulatedDisplayDensity; |
| } else { |
| config.xDpi = xDpi; |
| config.yDpi = yDpi; |
| } |
| |
| const nsecs_t period = hwConfig->getVsyncPeriod(); |
| config.refreshRate = 1e9f / period; |
| |
| const auto offsets = mPhaseConfiguration->getOffsetsForRefreshRate(config.refreshRate); |
| config.appVsyncOffset = offsets.late.app; |
| config.sfVsyncOffset = offsets.late.sf; |
| config.configGroup = hwConfig->getConfigGroup(); |
| |
| // This is how far in advance a buffer must be queued for |
| // presentation at a given time. If you want a buffer to appear |
| // on the screen at time N, you must submit the buffer before |
| // (N - presentationDeadline). |
| // |
| // Normally it's one full refresh period (to give SF a chance to |
| // latch the buffer), but this can be reduced by configuring a |
| // DispSync offset. Any additional delays introduced by the hardware |
| // composer or panel must be accounted for here. |
| // |
| // We add an additional 1ms to allow for processing time and |
| // differences between the ideal and actual refresh rate. |
| config.presentationDeadline = period - config.sfVsyncOffset + 1000000; |
| |
| configs->push_back(config); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { |
| if (!stats) { |
| return BAD_VALUE; |
| } |
| |
| mScheduler->getDisplayStatInfo(stats); |
| return NO_ERROR; |
| } |
| |
| int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { |
| int activeConfig; |
| bool isPrimary; |
| |
| { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| activeConfig = display->getActiveConfig().value(); |
| isPrimary = display->isPrimary(); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| } |
| |
| if (isPrimary) { |
| if (const auto config = getDesiredActiveConfig()) { |
| return config->configId.value(); |
| } |
| } |
| |
| return activeConfig; |
| } |
| |
| void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) { |
| ATRACE_CALL(); |
| auto& refreshRate = mRefreshRateConfigs->getRefreshRateFromConfigId(info.configId); |
| ALOGV("setDesiredActiveConfig(%s)", refreshRate.getName().c_str()); |
| |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); |
| if (mDesiredActiveConfigChanged) { |
| // If a config change is pending, just cache the latest request in |
| // mDesiredActiveConfig |
| const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event; |
| mDesiredActiveConfig = info; |
| mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig; |
| } else { |
| // Check is we are already at the desired config |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || display->getActiveConfig() == refreshRate.getConfigId()) { |
| return; |
| } |
| |
| // Initiate a config change. |
| mDesiredActiveConfigChanged = true; |
| mDesiredActiveConfig = info; |
| |
| // This will trigger HWC refresh without resetting the idle timer. |
| repaintEverythingForHWC(); |
| // Start receiving vsync samples now, so that we can detect a period |
| // switch. |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once |
| // DispSync model is locked. |
| mVSyncModulator->onRefreshRateChangeInitiated(); |
| |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); |
| mScheduler->setConfigChangePending(true); |
| } |
| |
| if (mRefreshRateOverlay) { |
| mRefreshRateOverlay->changeRefreshRate(refreshRate); |
| } |
| } |
| |
| status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = schedule([=]() -> status_t { |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); |
| if (!display) { |
| ALOGE("Attempt to set allowed display configs for invalid display token %p", |
| displayToken.get()); |
| return NAME_NOT_FOUND; |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set allowed display configs for virtual display"); |
| return INVALID_OPERATION; |
| } else { |
| const HwcConfigIndexType config(mode); |
| const float fps = mRefreshRateConfigs->getRefreshRateFromConfigId(config).getFps(); |
| const scheduler::RefreshRateConfigs::Policy policy{config, {fps, fps}}; |
| constexpr bool kOverridePolicy = false; |
| |
| return setDesiredDisplayConfigSpecsInternal(display, policy, kOverridePolicy); |
| } |
| }); |
| |
| return future.get(); |
| } |
| |
| void SurfaceFlinger::setActiveConfigInternal() { |
| ATRACE_CALL(); |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) { |
| return; |
| } |
| |
| auto& oldRefreshRate = |
| mRefreshRateConfigs->getRefreshRateFromConfigId(display->getActiveConfig()); |
| |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); |
| mRefreshRateConfigs->setCurrentConfigId(mUpcomingActiveConfig.configId); |
| mRefreshRateStats->setConfigMode(mUpcomingActiveConfig.configId); |
| display->setActiveConfig(mUpcomingActiveConfig.configId); |
| |
| auto& refreshRate = |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId); |
| if (refreshRate.getVsyncPeriod() != oldRefreshRate.getVsyncPeriod()) { |
| mTimeStats->incrementRefreshRateSwitches(); |
| } |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); |
| ATRACE_INT("ActiveConfigFPS", refreshRate.getFps()); |
| |
| if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { |
| const nsecs_t vsyncPeriod = |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mUpcomingActiveConfig.configId) |
| .getVsyncPeriod(); |
| mScheduler->onPrimaryDisplayConfigChanged(mAppConnectionHandle, display->getId()->value, |
| mUpcomingActiveConfig.configId, vsyncPeriod); |
| } |
| } |
| |
| void SurfaceFlinger::desiredActiveConfigChangeDone() { |
| std::lock_guard<std::mutex> lock(mActiveConfigLock); |
| mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; |
| mDesiredActiveConfigChanged = false; |
| |
| const auto& refreshRate = |
| mRefreshRateConfigs->getRefreshRateFromConfigId(mDesiredActiveConfig.configId); |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); |
| mPhaseConfiguration->setRefreshRateFps(refreshRate.getFps()); |
| mVSyncModulator->setPhaseOffsets(mPhaseConfiguration->getCurrentOffsets()); |
| mScheduler->setConfigChangePending(false); |
| } |
| |
| void SurfaceFlinger::performSetActiveConfig() { |
| ATRACE_CALL(); |
| ALOGV("performSetActiveConfig"); |
| // Store the local variable to release the lock. |
| const auto desiredActiveConfig = getDesiredActiveConfig(); |
| if (!desiredActiveConfig) { |
| // No desired active config pending to be applied |
| return; |
| } |
| |
| auto& refreshRate = |
| mRefreshRateConfigs->getRefreshRateFromConfigId(desiredActiveConfig->configId); |
| ALOGV("performSetActiveConfig changing active config to %d(%s)", |
| refreshRate.getConfigId().value(), refreshRate.getName().c_str()); |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || display->getActiveConfig() == desiredActiveConfig->configId) { |
| // display is not valid or we are already in the requested mode |
| // on both cases there is nothing left to do |
| desiredActiveConfigChangeDone(); |
| return; |
| } |
| |
| // Desired active config was set, it is different than the config currently in use, however |
| // allowed configs might have change by the time we process the refresh. |
| // Make sure the desired config is still allowed |
| if (!isDisplayConfigAllowed(desiredActiveConfig->configId)) { |
| desiredActiveConfigChangeDone(); |
| return; |
| } |
| |
| mUpcomingActiveConfig = *desiredActiveConfig; |
| const auto displayId = display->getId(); |
| LOG_ALWAYS_FATAL_IF(!displayId); |
| |
| ATRACE_INT("ActiveConfigFPS_HWC", refreshRate.getFps()); |
| |
| // TODO(b/142753666) use constrains |
| hal::VsyncPeriodChangeConstraints constraints; |
| constraints.desiredTimeNanos = systemTime(); |
| constraints.seamlessRequired = false; |
| |
| hal::VsyncPeriodChangeTimeline outTimeline; |
| auto status = |
| getHwComposer().setActiveConfigWithConstraints(*displayId, |
| mUpcomingActiveConfig.configId.value(), |
| constraints, &outTimeline); |
| if (status != NO_ERROR) { |
| // setActiveConfigWithConstraints may fail if a hotplug event is just about |
| // to be sent. We just log the error in this case. |
| ALOGW("setActiveConfigWithConstraints failed: %d", status); |
| return; |
| } |
| |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); |
| // Scheduler will submit an empty frame to HWC if needed. |
| mSetActiveConfigPending = true; |
| } |
| |
| status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, |
| Vector<ColorMode>* outColorModes) { |
| if (!displayToken || !outColorModes) { |
| return BAD_VALUE; |
| } |
| |
| std::vector<ColorMode> modes; |
| bool isInternalDisplay = false; |
| { |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| modes = getHwComposer().getColorModes(*displayId); |
| isInternalDisplay = displayId == getInternalDisplayIdLocked(); |
| } |
| outColorModes->clear(); |
| |
| // If it's built-in display and the configuration claims it's not wide color capable, |
| // filter out all wide color modes. The typical reason why this happens is that the |
| // hardware is not good enough to support GPU composition of wide color, and thus the |
| // OEMs choose to disable this capability. |
| if (isInternalDisplay && !hasWideColorDisplay) { |
| std::remove_copy_if(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes), |
| isWideColorMode); |
| } else { |
| std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries &primaries) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| // Currently we only support this API for a single internal display. |
| if (getInternalDisplayToken() != displayToken) { |
| return NAME_NOT_FOUND; |
| } |
| |
| memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); |
| return NO_ERROR; |
| } |
| |
| ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| return display->getCompositionDisplay()->getState().colorMode; |
| } |
| return static_cast<ColorMode>(BAD_VALUE); |
| } |
| |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { |
| schedule([=]() MAIN_THREAD { |
| Vector<ColorMode> modes; |
| getDisplayColorModes(displayToken, &modes); |
| bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); |
| if (mode < ColorMode::NATIVE || !exists) { |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| return; |
| } |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", |
| decodeColorMode(mode).c_str(), mode); |
| } else { |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN, |
| RenderIntent::COLORIMETRIC, |
| Dataspace::UNKNOWN}); |
| } |
| }).wait(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getAutoLowLatencyModeSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| *outSupport = |
| getHwComposer().hasDisplayCapability(*displayId, |
| hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { |
| static_cast<void>(schedule([=]() MAIN_THREAD { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| } |
| })); |
| } |
| |
| status_t SurfaceFlinger::getGameContentTypeSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| std::vector<hal::ContentType> types; |
| getHwComposer().getSupportedContentTypes(*displayId, &types); |
| |
| *outSupport = std::any_of(types.begin(), types.end(), |
| [](auto type) { return type == hal::ContentType::GAME; }); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { |
| static_cast<void>(schedule([=]() MAIN_THREAD { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; |
| getHwComposer().setContentType(*displayId, type); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| } |
| })); |
| } |
| |
| status_t SurfaceFlinger::clearAnimationFrameStats() { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.clearStats(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.getStats(outStats); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, |
| HdrCapabilities* outCapabilities) const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| // At this point the DisplayDevice should already be set up, |
| // meaning the luminance information is already queried from |
| // hardware composer and stored properly. |
| const HdrCapabilities& capabilities = display->getHdrCapabilities(); |
| *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), |
| capabilities.getDesiredMaxLuminance(), |
| capabilities.getDesiredMaxAverageLuminance(), |
| capabilities.getDesiredMinLuminance()); |
| |
| return NO_ERROR; |
| } |
| |
| std::optional<DeviceProductInfo> SurfaceFlinger::getDeviceProductInfoLocked( |
| const DisplayDevice& display) const { |
| // TODO(b/149075047): Populate DeviceProductInfo on hotplug and store it in DisplayDevice to |
| // avoid repetitive HAL IPC and EDID parsing. |
| const auto displayId = display.getId(); |
| LOG_FATAL_IF(!displayId); |
| |
| const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); |
| LOG_FATAL_IF(!hwcDisplayId); |
| |
| uint8_t port; |
| DisplayIdentificationData data; |
| if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { |
| ALOGV("%s: No identification data.", __FUNCTION__); |
| return {}; |
| } |
| |
| const auto info = parseDisplayIdentificationData(port, data); |
| if (!info) { |
| return {}; |
| } |
| return info->deviceProductInfo; |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const { |
| if (!outFormat || !outDataspace || !outComponentMask) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, |
| outDataspace, outComponentMask); |
| } |
| |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, |
| bool enable, uint8_t componentMask, |
| uint64_t maxFrames) { |
| return schedule([=]() MAIN_THREAD -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, |
| componentMask, |
| maxFrames); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, |
| uint64_t maxFrames, uint64_t timestamp, |
| DisplayedFrameStats* outStats) const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); |
| } |
| |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { |
| if (!outSupported) { |
| return BAD_VALUE; |
| } |
| *outSupported = getRenderEngine().supportsProtectedContent(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, |
| bool* outIsWideColorDisplay) const { |
| if (!displayToken || !outIsWideColorDisplay) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| *outIsWideColorDisplay = |
| display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { |
| schedule([=] { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto handle = mScheduler->enableVSyncInjection(enable)) { |
| mEventQueue->setEventConnection( |
| mScheduler->getEventConnection(enable ? handle : mSfConnectionHandle)); |
| } |
| }).wait(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { |
| Mutex::Autolock lock(mStateLock); |
| return mScheduler->injectVSync(when, calculateExpectedPresentTime(when)) ? NO_ERROR : BAD_VALUE; |
| } |
| |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { |
| outLayers->clear(); |
| schedule([=] { |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); |
| }); |
| }).wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getCompositionPreference( |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { |
| *outDataspace = mDefaultCompositionDataspace; |
| *outPixelFormat = defaultCompositionPixelFormat; |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) { |
| if (!listener || samplingArea == Rect::INVALID_RECT) { |
| return BAD_VALUE; |
| } |
| |
| const wp<Layer> stopLayer = fromHandle(stopLayerHandle); |
| mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mRegionSamplingThread->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| *outSupport = |
| getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| return promise::chain(schedule([=]() MAIN_THREAD { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().setDisplayBrightness(*displayId, brightness); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return promise::yield<status_t>(NAME_NOT_FOUND); |
| } |
| })) |
| .then([](std::future<status_t> task) { return task; }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::notifyPowerHint(int32_t hintId) { |
| PowerHint powerHint = static_cast<PowerHint>(hintId); |
| |
| if (powerHint == PowerHint::INTERACTION) { |
| mScheduler->notifyTouchEvent(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( |
| ISurfaceComposer::VsyncSource vsyncSource, ISurfaceComposer::ConfigChanged configChanged) { |
| const auto& handle = |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; |
| |
| return mScheduler->createDisplayEventConnection(handle, configChanged); |
| } |
| |
| void SurfaceFlinger::signalTransaction() { |
| mScheduler->resetIdleTimer(); |
| mPowerAdvisor.notifyDisplayUpdateImminent(); |
| mEventQueue->invalidate(); |
| } |
| |
| void SurfaceFlinger::signalLayerUpdate() { |
| mScheduler->resetIdleTimer(); |
| mPowerAdvisor.notifyDisplayUpdateImminent(); |
| mEventQueue->invalidate(); |
| } |
| |
| void SurfaceFlinger::signalRefresh() { |
| mRefreshPending = true; |
| mEventQueue->refresh(); |
| } |
| |
| nsecs_t SurfaceFlinger::getVsyncPeriod() const { |
| const auto displayId = getInternalDisplayIdLocked(); |
| if (!displayId || !getHwComposer().isConnected(*displayId)) { |
| return 0; |
| } |
| |
| return getHwComposer().getDisplayVsyncPeriod(*displayId); |
| } |
| |
| void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, |
| int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { |
| ATRACE_NAME("SF onVsync"); |
| |
| Mutex::Autolock lock(mStateLock); |
| // Ignore any vsyncs from a previous hardware composer. |
| if (sequenceId != getBE().mComposerSequenceId) { |
| return; |
| } |
| |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { |
| return; |
| } |
| |
| if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { |
| // For now, we don't do anything with external display vsyncs. |
| return; |
| } |
| |
| bool periodFlushed = false; |
| mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); |
| if (periodFlushed) { |
| mVSyncModulator->onRefreshRateChangeCompleted(); |
| } |
| } |
| |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| *compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| bool SurfaceFlinger::isDisplayConfigAllowed(HwcConfigIndexType configId) const { |
| return mRefreshRateConfigs->isConfigAllowed(configId); |
| } |
| |
| void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate, |
| Scheduler::ConfigEvent event) { |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || mBootStage != BootStage::FINISHED) { |
| return; |
| } |
| ATRACE_CALL(); |
| |
| // Don't do any updating if the current fps is the same as the new one. |
| if (!isDisplayConfigAllowed(refreshRate.getConfigId())) { |
| ALOGV("Skipping config %d as it is not part of allowed configs", |
| refreshRate.getConfigId().value()); |
| return; |
| } |
| |
| setDesiredActiveConfig({refreshRate.getConfigId(), event}); |
| } |
| |
| void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hal::HWDisplayId hwcDisplayId, |
| hal::Connection connection) { |
| ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, |
| connection == hal::Connection::CONNECTED ? "connected" : "disconnected"); |
| |
| // Ignore events that do not have the right sequenceId. |
| if (sequenceId != getBE().mComposerSequenceId) { |
| return; |
| } |
| |
| // Only lock if we're not on the main thread. This function is normally |
| // called on a hwbinder thread, but for the primary display it's called on |
| // the main thread with the state lock already held, so don't attempt to |
| // acquire it here. |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); |
| |
| if (std::this_thread::get_id() == mMainThreadId) { |
| // Process all pending hot plug events immediately if we are on the main thread. |
| processDisplayHotplugEventsLocked(); |
| } |
| |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::onVsyncPeriodTimingChangedReceived( |
| int32_t sequenceId, hal::HWDisplayId /*display*/, |
| const hal::VsyncPeriodChangeTimeline& updatedTimeline) { |
| Mutex::Autolock lock(mStateLock); |
| if (sequenceId != getBE().mComposerSequenceId) { |
| return; |
| } |
| mScheduler->onNewVsyncPeriodChangeTimeline(updatedTimeline); |
| } |
| |
| void SurfaceFlinger::onSeamlessPossible(int32_t /*sequenceId*/, hal::HWDisplayId /*display*/) { |
| // TODO(b/142753666): use constraints when calling to setActiveConfigWithConstrains and |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. |
| } |
| |
| void SurfaceFlinger::onRefreshReceived(int sequenceId, hal::HWDisplayId /*hwcDisplayId*/) { |
| Mutex::Autolock lock(mStateLock); |
| if (sequenceId != getBE().mComposerSequenceId) { |
| return; |
| } |
| repaintEverythingForHWC(); |
| } |
| |
| void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { |
| ATRACE_CALL(); |
| |
| // Enable / Disable HWVsync from the main thread to avoid race conditions with |
| // display power state. |
| static_cast<void>(schedule([=]() MAIN_THREAD { setPrimaryVsyncEnabledInternal(enabled); })); |
| } |
| |
| void SurfaceFlinger::setPrimaryVsyncEnabledInternal(bool enabled) { |
| ATRACE_CALL(); |
| |
| mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; |
| |
| if (const auto displayId = getInternalDisplayIdLocked()) { |
| sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); |
| if (display && display->isPoweredOn()) { |
| getHwComposer().setVsyncEnabled(*displayId, mHWCVsyncPendingState); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::resetDisplayState() { |
| mScheduler->disableHardwareVsync(true); |
| // Clear the drawing state so that the logic inside of |
| // handleTransactionLocked will fire. It will determine the delta between |
| // mCurrentState and mDrawingState and re-apply all changes when we make the |
| // transition. |
| mDrawingState.displays.clear(); |
| mDisplays.clear(); |
| } |
| |
| void SurfaceFlinger::updateVrFlinger() { |
| ATRACE_CALL(); |
| if (!mVrFlinger) |
| return; |
| bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; |
| if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { |
| return; |
| } |
| |
| if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { |
| ALOGE("Vr flinger is only supported for remote hardware composer" |
| " service connections. Ignoring request to transition to vr" |
| " flinger."); |
| mVrFlingerRequestsDisplay = false; |
| return; |
| } |
| |
| Mutex::Autolock _l(mStateLock); |
| |
| sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); |
| LOG_ALWAYS_FATAL_IF(!display); |
| |
| const hal::PowerMode currentDisplayPowerMode = display->getPowerMode(); |
| |
| // Clear out all the output layers from the composition engine for all |
| // displays before destroying the hardware composer interface. This ensures |
| // any HWC layers are destroyed through that interface before it becomes |
| // invalid. |
| for (const auto& [token, displayDevice] : mDisplays) { |
| displayDevice->getCompositionDisplay()->clearOutputLayers(); |
| } |
| |
| // This DisplayDevice will no longer be relevant once resetDisplayState() is |
| // called below. Clear the reference now so we don't accidentally use it |
| // later. |
| display.clear(); |
| |
| if (!vrFlingerRequestsDisplay) { |
| mVrFlinger->SeizeDisplayOwnership(); |
| } |
| |
| resetDisplayState(); |
| // Delete the current instance before creating the new one |
| mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer( |
| vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); |
| mCompositionEngine->getHwComposer().setConfiguration(this, ++getBE().mComposerSequenceId); |
| |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), |
| "Switched to non-remote hardware composer"); |
| |
| if (vrFlingerRequestsDisplay) { |
| mVrFlinger->GrantDisplayOwnership(); |
| } |
| |
| mVisibleRegionsDirty = true; |
| invalidateHwcGeometry(); |
| |
| // Re-enable default display. |
| display = getDefaultDisplayDeviceLocked(); |
| LOG_ALWAYS_FATAL_IF(!display); |
| setPowerModeInternal(display, currentDisplayPowerMode); |
| |
| // Reset the timing values to account for the period of the swapped in HWC |
| const nsecs_t vsyncPeriod = getVsyncPeriod(); |
| mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); |
| |
| // The present fences returned from vr_hwc are not an accurate |
| // representation of vsync times. |
| mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); |
| |
| // Use phase of 0 since phase is not known. |
| // Use latency of 0, which will snap to the ideal latency. |
| DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; |
| setCompositorTimingSnapped(stats, 0); |
| |
| mScheduler->resyncToHardwareVsync(false, vsyncPeriod); |
| |
| mRepaintEverything = true; |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| sp<Fence> SurfaceFlinger::previousFrameFence() { |
| // We are storing the last 2 present fences. If sf's phase offset is to be |
| // woken up before the actual vsync but targeting the next vsync, we need to check |
| // fence N-2 |
| return mVSyncModulator->getOffsets().sf > 0 ? mPreviousPresentFences[0] |
| : mPreviousPresentFences[1]; |
| } |
| |
| bool SurfaceFlinger::previousFramePending(int graceTimeMs) { |
| ATRACE_CALL(); |
| const sp<Fence>& fence = previousFrameFence(); |
| |
| if (fence == Fence::NO_FENCE) { |
| return false; |
| } |
| |
| const status_t status = fence->wait(graceTimeMs); |
| // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, |
| // which calls wait(0) again internally |
| return status == -ETIME; |
| } |
| |
| nsecs_t SurfaceFlinger::previousFramePresentTime() { |
| const sp<Fence>& fence = previousFrameFence(); |
| |
| if (fence == Fence::NO_FENCE) { |
| return Fence::SIGNAL_TIME_INVALID; |
| } |
| |
| return fence->getSignalTime(); |
| } |
| |
| nsecs_t SurfaceFlinger::calculateExpectedPresentTime(nsecs_t now) const { |
| DisplayStatInfo stats; |
| mScheduler->getDisplayStatInfo(&stats); |
| const nsecs_t presentTime = mScheduler->getDispSyncExpectedPresentTime(now); |
| // Inflate the expected present time if we're targetting the next vsync. |
| return mVSyncModulator->getOffsets().sf > 0 ? presentTime : presentTime + stats.vsyncPeriod; |
| } |
| |
| void SurfaceFlinger::onMessageReceived(int32_t what, nsecs_t expectedVSyncTime) { |
| ATRACE_CALL(); |
| switch (what) { |
| case MessageQueue::INVALIDATE: { |
| onMessageInvalidate(expectedVSyncTime); |
| break; |
| } |
| case MessageQueue::REFRESH: { |
| onMessageRefresh(); |
| break; |
| } |
| } |
| } |
| |
| void SurfaceFlinger::onMessageInvalidate(nsecs_t expectedVSyncTime) { |
| ATRACE_CALL(); |
| |
| const nsecs_t frameStart = systemTime(); |
| // calculate the expected present time once and use the cached |
| // value throughout this frame to make sure all layers are |
| // seeing this same value. |
| const nsecs_t lastExpectedPresentTime = mExpectedPresentTime.load(); |
| mExpectedPresentTime = expectedVSyncTime; |
| |
| // When Backpressure propagation is enabled we want to give a small grace period |
| // for the present fence to fire instead of just giving up on this frame to handle cases |
| // where present fence is just about to get signaled. |
| const int graceTimeForPresentFenceMs = |
| (mPropagateBackpressure && |
| (mPropagateBackpressureClientComposition || !mHadClientComposition)) |
| ? 1 |
| : 0; |
| |
| // Pending frames may trigger backpressure propagation. |
| const TracedOrdinal<bool> framePending = {"PrevFramePending", |
| previousFramePending(graceTimeForPresentFenceMs)}; |
| |
| // Frame missed counts for metrics tracking. |
| // A frame is missed if the prior frame is still pending. If no longer pending, |
| // then we still count the frame as missed if the predicted present time |
| // was further in the past than when the fence actually fired. |
| |
| // Add some slop to correct for drift. This should generally be |
| // smaller than a typical frame duration, but should not be so small |
| // that it reports reasonable drift as a missed frame. |
| DisplayStatInfo stats; |
| mScheduler->getDisplayStatInfo(&stats); |
| const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; |
| const nsecs_t previousPresentTime = previousFramePresentTime(); |
| const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", |
| framePending || |
| (previousPresentTime >= 0 && |
| (lastExpectedPresentTime < |
| previousPresentTime - frameMissedSlop))}; |
| const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", |
| mHadDeviceComposition && frameMissed}; |
| const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", |
| mHadClientComposition && frameMissed}; |
| |
| if (frameMissed) { |
| mFrameMissedCount++; |
| mTimeStats->incrementMissedFrames(); |
| if (mMissedFrameJankCount == 0) { |
| mMissedFrameJankStart = systemTime(); |
| } |
| mMissedFrameJankCount++; |
| } |
| |
| if (hwcFrameMissed) { |
| mHwcFrameMissedCount++; |
| } |
| |
| if (gpuFrameMissed) { |
| mGpuFrameMissedCount++; |
| } |
| |
| // If we are in the middle of a config change and the fence hasn't |
| // fired yet just wait for the next invalidate |
| if (mSetActiveConfigPending) { |
| if (framePending) { |
| mEventQueue->invalidate(); |
| return; |
| } |
| |
| // We received the present fence from the HWC, so we assume it successfully updated |
| // the config, hence we update SF. |
| mSetActiveConfigPending = false; |
| ON_MAIN_THREAD(setActiveConfigInternal()); |
| } |
| |
| if (framePending && mPropagateBackpressure) { |
| if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { |
| signalLayerUpdate(); |
| return; |
| } |
| } |
| |
| // Our jank window is always at least 100ms since we missed a |
| // frame... |
| static constexpr nsecs_t kMinJankyDuration = |
| std::chrono::duration_cast<std::chrono::nanoseconds>(100ms).count(); |
| // ...but if it's larger than 1s then we missed the trace cutoff. |
| static constexpr nsecs_t kMaxJankyDuration = |
| std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); |
| nsecs_t jankDurationToUpload = -1; |
| // If we're in a user build then don't push any atoms |
| if (!mIsUserBuild && mMissedFrameJankCount > 0) { |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); |
| // Only report jank when the display is on, as displays in DOZE |
| // power mode may operate at a different frame rate than is |
| // reported in their config, which causes noticeable (but less |
| // severe) jank. |
| if (display && display->getPowerMode() == hal::PowerMode::ON) { |
| const nsecs_t currentTime = systemTime(); |
| const nsecs_t jankDuration = currentTime - mMissedFrameJankStart; |
| if (jankDuration > kMinJankyDuration && jankDuration < kMaxJankyDuration) { |
| jankDurationToUpload = jankDuration; |
| } |
| |
| // We either reported a jank event or we missed the trace |
| // window, so clear counters here. |
| if (jankDuration > kMinJankyDuration) { |
| mMissedFrameJankCount = 0; |
| mMissedFrameJankStart = 0; |
| } |
| } |
| } |
| |
| // Now that we're going to make it to the handleMessageTransaction() |
| // call below it's safe to call updateVrFlinger(), which will |
| // potentially trigger a display handoff. |
| updateVrFlinger(); |
| |
| if (mTracingEnabledChanged) { |
| mTracingEnabled = mTracing.isEnabled(); |
| mTracingEnabledChanged = false; |
| } |
| |
| bool refreshNeeded; |
| { |
| ConditionalLockGuard<std::mutex> lock(mTracingLock, mTracingEnabled); |
| |
| refreshNeeded = handleMessageTransaction(); |
| refreshNeeded |= handleMessageInvalidate(); |
| if (mTracingEnabled) { |
| mAddCompositionStateToTrace = |
| mTracing.flagIsSetLocked(SurfaceTracing::TRACE_COMPOSITION); |
| if (mVisibleRegionsDirty && !mAddCompositionStateToTrace) { |
| mTracing.notifyLocked("visibleRegionsDirty"); |
| } |
| } |
| } |
| |
| // Layers need to get updated (in the previous line) before we can use them for |
| // choosing the refresh rate. |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> |
| // and may eventually call to ~Layer() if it holds the last reference |
| { |
| Mutex::Autolock _l(mStateLock); |
| mScheduler->chooseRefreshRateForContent(); |
| } |
| |
| ON_MAIN_THREAD(performSetActiveConfig()); |
| |
| updateCursorAsync(); |
| updateInputFlinger(); |
| |
| refreshNeeded |= mRepaintEverything; |
| if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { |
| mLastJankDuration = jankDurationToUpload; |
| // Signal a refresh if a transaction modified the window state, |
| // a new buffer was latched, or if HWC has requested a full |
| // repaint |
| if (mFrameStartTime <= 0) { |
| // We should only use the time of the first invalidate |
| // message that signals a refresh as the beginning of the |
| // frame. Otherwise the real frame time will be |
| // underestimated. |
| mFrameStartTime = frameStart; |
| } |
| signalRefresh(); |
| } |
| } |
| |
| bool SurfaceFlinger::handleMessageTransaction() { |
| ATRACE_CALL(); |
| uint32_t transactionFlags = peekTransactionFlags(); |
| |
| bool flushedATransaction = flushTransactionQueues(); |
| |
| bool runHandleTransaction = |
| (transactionFlags && (transactionFlags != eTransactionFlushNeeded)) || |
| flushedATransaction || |
| mForceTraversal; |
| |
| if (runHandleTransaction) { |
| handleTransaction(eTransactionMask); |
| } else { |
| getTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| if (transactionFlushNeeded()) { |
| setTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| return runHandleTransaction; |
| } |
| |
| void SurfaceFlinger::onMessageRefresh() { |
| ATRACE_CALL(); |
| |
| mRefreshPending = false; |
| |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| const auto& displays = ON_MAIN_THREAD(mDisplays); |
| refreshArgs.outputs.reserve(displays.size()); |
| for (const auto& [_, display] : displays) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| } |
| mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layers.push_back(layerFE); |
| }); |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); |
| for (sp<Layer> layer : mLayersWithQueuedFrames) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); |
| } |
| |
| refreshArgs.repaintEverything = mRepaintEverything.exchange(false); |
| refreshArgs.outputColorSetting = useColorManagement |
| ? mDisplayColorSetting |
| : compositionengine::OutputColorSetting::kUnmanaged; |
| refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; |
| refreshArgs.forceOutputColorMode = mForceColorMode; |
| |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; |
| refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty; |
| refreshArgs.blursAreExpensive = mBlursAreExpensive; |
| refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); |
| |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; |
| mDrawingState.colorMatrixChanged = false; |
| } |
| |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion; |
| |
| if (mDebugRegion != 0) { |
| refreshArgs.devOptFlashDirtyRegionsDelay = |
| std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0); |
| } |
| |
| mGeometryInvalid = false; |
| |
| // Store the present time just before calling to the composition engine so we could notify |
| // the scheduler. |
| const auto presentTime = systemTime(); |
| |
| mCompositionEngine->present(refreshArgs); |
| mTimeStats->recordFrameDuration(mFrameStartTime, systemTime()); |
| // Reset the frame start time now that we've recorded this frame. |
| mFrameStartTime = 0; |
| |
| mScheduler->onDisplayRefreshed(presentTime); |
| |
| postFrame(); |
| postComposition(); |
| |
| const bool prevFrameHadDeviceComposition = mHadDeviceComposition; |
| |
| mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.usesClientComposition && !state.reusedClientComposition; |
| }); |
| mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.usesDeviceComposition; |
| }); |
| mReusedClientComposition = |
| std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.reusedClientComposition; |
| }); |
| |
| // Only report a strategy change if we move in and out of composition with hw overlays |
| if (prevFrameHadDeviceComposition != mHadDeviceComposition) { |
| mTimeStats->incrementCompositionStrategyChanges(); |
| } |
| |
| mVSyncModulator->onRefreshed(mHadClientComposition); |
| |
| mLayersWithQueuedFrames.clear(); |
| if (mVisibleRegionsDirty) { |
| mVisibleRegionsDirty = false; |
| if (mTracingEnabled && mAddCompositionStateToTrace) { |
| mTracing.notify("visibleRegionsDirty"); |
| } |
| } |
| |
| if (mCompositionEngine->needsAnotherUpdate()) { |
| signalLayerUpdate(); |
| } |
| } |
| |
| bool SurfaceFlinger::handleMessageInvalidate() { |
| ATRACE_CALL(); |
| bool refreshNeeded = handlePageFlip(); |
| |
| if (mVisibleRegionsDirty) { |
| computeLayerBounds(); |
| } |
| |
| for (auto& layer : mLayersPendingRefresh) { |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer, visibleReg); |
| } |
| mLayersPendingRefresh.clear(); |
| return refreshNeeded; |
| } |
| |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, |
| std::shared_ptr<FenceTime>& presentFenceTime) { |
| // Update queue of past composite+present times and determine the |
| // most recently known composite to present latency. |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); |
| nsecs_t compositeToPresentLatency = -1; |
| while (!getBE().mCompositePresentTimes.empty()) { |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); |
| // Cached values should have been updated before calling this method, |
| // which helps avoid duplicate syscalls. |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { |
| break; |
| } |
| compositeToPresentLatency = displayTime - cpt.composite; |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| // Don't let mCompositePresentTimes grow unbounded, just in case. |
| while (getBE().mCompositePresentTimes.size() > 16) { |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); |
| } |
| |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, |
| nsecs_t compositeToPresentLatency) { |
| // Integer division and modulo round toward 0 not -inf, so we need to |
| // treat negative and positive offsets differently. |
| nsecs_t idealLatency = (mPhaseConfiguration->getCurrentOffsets().late.sf > 0) |
| ? (stats.vsyncPeriod - |
| (mPhaseConfiguration->getCurrentOffsets().late.sf % stats.vsyncPeriod)) |
| : ((-mPhaseConfiguration->getCurrentOffsets().late.sf) % stats.vsyncPeriod); |
| |
| // Just in case mPhaseConfiguration->getCurrentOffsets().late.sf == -vsyncInterval. |
| if (idealLatency <= 0) { |
| idealLatency = stats.vsyncPeriod; |
| } |
| |
| // Snap the latency to a value that removes scheduling jitter from the |
| // composition and present times, which often have >1ms of jitter. |
| // Reducing jitter is important if an app attempts to extrapolate |
| // something (such as user input) to an accurate diasplay time. |
| // Snapping also allows an app to precisely calculate |
| // mPhaseConfiguration->getCurrentOffsets().late.sf with (presentLatency % interval). |
| nsecs_t bias = stats.vsyncPeriod / 2; |
| int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; |
| nsecs_t snappedCompositeToPresentLatency = |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; |
| |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; |
| getBE().mCompositorTiming.interval = stats.vsyncPeriod; |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; |
| } |
| |
| void SurfaceFlinger::postComposition() |
| { |
| ATRACE_CALL(); |
| ALOGV("postComposition"); |
| |
| nsecs_t dequeueReadyTime = systemTime(); |
| for (auto& layer : mLayersWithQueuedFrames) { |
| layer->releasePendingBuffer(dequeueReadyTime); |
| } |
| |
| const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get(); |
| |
| getBE().mGlCompositionDoneTimeline.updateSignalTimes(); |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; |
| if (display && display->getCompositionDisplay()->getState().usesClientComposition) { |
| glCompositionDoneFenceTime = |
| std::make_shared<FenceTime>(display->getCompositionDisplay() |
| ->getRenderSurface() |
| ->getClientTargetAcquireFence()); |
| getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); |
| } else { |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; |
| } |
| |
| getBE().mDisplayTimeline.updateSignalTimes(); |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; |
| mPreviousPresentFences[0] = |
| display ? getHwComposer().getPresentFence(*display->getId()) : Fence::NO_FENCE; |
| auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFences[0]); |
| getBE().mDisplayTimeline.push(presentFenceTime); |
| |
| DisplayStatInfo stats; |
| mScheduler->getDisplayStatInfo(&stats); |
| |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might |
| // be sampled a little later than when we started doing work for this frame, |
| // but that should be okay since updateCompositorTiming has snapping logic. |
| updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), |
| presentFenceTime); |
| CompositorTiming compositorTiming; |
| { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| mDrawingState.traverse([&](Layer* layer) { |
| const bool frameLatched = layer->onPostComposition(display, glCompositionDoneFenceTime, |
| presentFenceTime, compositorTiming); |
| if (frameLatched) { |
| recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false)); |
| } |
| }); |
| |
| mTransactionCompletedThread.addPresentFence(mPreviousPresentFences[0]); |
| mTransactionCompletedThread.sendCallbacks(); |
| |
| if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON && |
| presentFenceTime->isValid()) { |
| mScheduler->addPresentFence(presentFenceTime); |
| } |
| |
| const bool isDisplayConnected = display && getHwComposer().isConnected(*display->getId()); |
| |
| if (!hasSyncFramework) { |
| if (isDisplayConnected && display->isPoweredOn()) { |
| mScheduler->enableHardwareVsync(); |
| } |
| } |
| |
| if (mAnimCompositionPending) { |
| mAnimCompositionPending = false; |
| |
| if (presentFenceTime->isValid()) { |
| mAnimFrameTracker.setActualPresentFence( |
| std::move(presentFenceTime)); |
| } else if (isDisplayConnected) { |
| // The HWC doesn't support present fences, so use the refresh |
| // timestamp instead. |
| const nsecs_t presentTime = getHwComposer().getRefreshTimestamp(*display->getId()); |
| mAnimFrameTracker.setActualPresentTime(presentTime); |
| } |
| mAnimFrameTracker.advanceFrame(); |
| } |
| |
| mTimeStats->incrementTotalFrames(); |
| if (mHadClientComposition) { |
| mTimeStats->incrementClientCompositionFrames(); |
| } |
| |
| if (mReusedClientComposition) { |
| mTimeStats->incrementClientCompositionReusedFrames(); |
| } |
| |
| mTimeStats->setPresentFenceGlobal(presentFenceTime); |
| |
| const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); |
| const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); |
| mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); |
| |
| if (mLastJankDuration > 0) { |
| ATRACE_NAME("Jank detected"); |
| const int32_t jankyDurationMillis = mLastJankDuration / (1000 * 1000); |
| android::util::stats_write(android::util::DISPLAY_JANK_REPORTED, jankyDurationMillis, |
| mMissedFrameJankCount); |
| mLastJankDuration = -1; |
| } |
| |
| if (isDisplayConnected && !display->isPoweredOn()) { |
| return; |
| } |
| |
| nsecs_t currentTime = systemTime(); |
| if (mHasPoweredOff) { |
| mHasPoweredOff = false; |
| } else { |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; |
| } else { |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; |
| } |
| getBE().mTotalTime += elapsedTime; |
| } |
| getBE().mLastSwapTime = currentTime; |
| |
| // Cleanup any outstanding resources due to rendering a prior frame. |
| getRenderEngine().cleanupPostRender(); |
| |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (mTexturePool.size() < mTexturePoolSize) { |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); |
| const size_t offset = mTexturePool.size(); |
| mTexturePool.resize(mTexturePoolSize); |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } else if (mTexturePool.size() > mTexturePoolSize) { |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; |
| const size_t offset = mTexturePoolSize; |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); |
| mTexturePool.resize(mTexturePoolSize); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| } |
| |
| if (mLumaSampling && mRegionSamplingThread) { |
| mRegionSamplingThread->notifyNewContent(); |
| } |
| |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the |
| // side-effect of getTotalSize(), so we check that again here |
| if (ATRACE_ENABLED()) { |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); |
| } |
| } |
| |
| FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const { |
| return displayDevice.getViewport().toFloatRect(); |
| } |
| |
| void SurfaceFlinger::computeLayerBounds() { |
| for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { |
| const auto& displayDevice = pair.second; |
| const auto display = displayDevice->getCompositionDisplay(); |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| // only consider the layers on the given layer stack |
| if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { |
| continue; |
| } |
| |
| layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(), |
| 0.f /* shadowRadius */); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::postFrame() { |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); |
| if (display && getHwComposer().isConnected(*display->getId())) { |
| uint32_t flipCount = display->getPageFlipCount(); |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { |
| logFrameStats(); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) |
| { |
| ATRACE_CALL(); |
| |
| // here we keep a copy of the drawing state (that is the state that's |
| // going to be overwritten by handleTransactionLocked()) outside of |
| // mStateLock so that the side-effects of the State assignment |
| // don't happen with mStateLock held (which can cause deadlocks). |
| State drawingState(mDrawingState); |
| |
| Mutex::Autolock _l(mStateLock); |
| mDebugInTransaction = systemTime(); |
| |
| // Here we're guaranteed that some transaction flags are set |
| // so we can call handleTransactionLocked() unconditionally. |
| // We call getTransactionFlags(), which will also clear the flags, |
| // with mStateLock held to guarantee that mCurrentState won't change |
| // until the transaction is committed. |
| |
| mVSyncModulator->onTransactionHandled(); |
| transactionFlags = getTransactionFlags(eTransactionMask); |
| handleTransactionLocked(transactionFlags); |
| |
| mDebugInTransaction = 0; |
| invalidateHwcGeometry(); |
| // here the transaction has been committed |
| } |
| |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { |
| for (const auto& event : mPendingHotplugEvents) { |
| const std::optional<DisplayIdentificationInfo> info = |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); |
| |
| if (!info) { |
| continue; |
| } |
| |
| const DisplayId displayId = info->id; |
| const auto it = mPhysicalDisplayTokens.find(displayId); |
| |
| if (event.connection == hal::Connection::CONNECTED) { |
| if (it == mPhysicalDisplayTokens.end()) { |
| ALOGV("Creating display %s", to_string(displayId).c_str()); |
| |
| if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { |
| initScheduler(displayId); |
| } |
| |
| DisplayDeviceState state; |
| state.physical = {displayId, getHwComposer().getDisplayConnectionType(displayId), |
| event.hwcDisplayId}; |
| state.isSecure = true; // All physical displays are currently considered secure. |
| state.displayName = info->name; |
| |
| sp<IBinder> token = new BBinder(); |
| mCurrentState.displays.add(token, state); |
| mPhysicalDisplayTokens.emplace(displayId, std::move(token)); |
| |
| mInterceptor->saveDisplayCreation(state); |
| } else { |
| ALOGV("Recreating display %s", to_string(displayId).c_str()); |
| |
| const auto token = it->second; |
| auto& state = mCurrentState.displays.editValueFor(token); |
| state.sequenceId = DisplayDeviceState{}.sequenceId; |
| } |
| } else { |
| ALOGV("Removing display %s", to_string(displayId).c_str()); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(it->second); |
| if (index >= 0) { |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| } |
| mPhysicalDisplayTokens.erase(it); |
| } |
| |
| processDisplayChangesLocked(); |
| } |
| |
| mPendingHotplugEvents.clear(); |
| } |
| |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); |
| } |
| |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) { |
| auto displayId = compositionDisplay->getDisplayId(); |
| DisplayDeviceCreationArgs creationArgs(this, displayToken, compositionDisplay); |
| creationArgs.sequenceId = state.sequenceId; |
| creationArgs.isSecure = state.isSecure; |
| creationArgs.displaySurface = displaySurface; |
| creationArgs.hasWideColorGamut = false; |
| creationArgs.supportedPerFrameMetadata = 0; |
| |
| if (const auto& physical = state.physical) { |
| creationArgs.connectionType = physical->type; |
| } |
| |
| const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); |
| creationArgs.isPrimary = isInternalDisplay; |
| |
| if (useColorManagement && displayId) { |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); |
| for (ColorMode colorMode : modes) { |
| if (isWideColorMode(colorMode)) { |
| creationArgs.hasWideColorGamut = true; |
| } |
| |
| std::vector<RenderIntent> renderIntents = |
| getHwComposer().getRenderIntents(*displayId, colorMode); |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); |
| } |
| } |
| |
| if (displayId) { |
| getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); |
| creationArgs.supportedPerFrameMetadata = |
| getHwComposer().getSupportedPerFrameMetadata(*displayId); |
| } |
| |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); |
| creationArgs.nativeWindow = nativeWindow; |
| |
| // Make sure that composition can never be stalled by a virtual display |
| // consumer that isn't processing buffers fast enough. We have to do this |
| // here, in case the display is composed entirely by HWC. |
| if (state.isVirtual()) { |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); |
| } |
| |
| creationArgs.physicalOrientation = |
| isInternalDisplay ? internalDisplayOrientation : ui::ROTATION_0; |
| |
| // virtual displays are always considered enabled |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; |
| |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); |
| |
| if (maxFrameBufferAcquiredBuffers >= 3) { |
| nativeWindowSurface->preallocateBuffers(); |
| } |
| |
| ColorMode defaultColorMode = ColorMode::NATIVE; |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; |
| if (display->hasWideColorGamut()) { |
| defaultColorMode = ColorMode::SRGB; |
| defaultDataSpace = Dataspace::V0_SRGB; |
| } |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, |
| RenderIntent::COLORIMETRIC, |
| Dataspace::UNKNOWN}); |
| if (!state.isVirtual()) { |
| LOG_ALWAYS_FATAL_IF(!displayId); |
| auto activeConfigId = HwcConfigIndexType(getHwComposer().getActiveConfigIndex(*displayId)); |
| display->setActiveConfig(activeConfigId); |
| } |
| |
| display->setLayerStack(state.layerStack); |
| display->setProjection(state.orientation, state.viewport, state.frame); |
| display->setDisplayName(state.displayName); |
| |
| return display; |
| } |
| |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& state) { |
| int width = 0; |
| int height = 0; |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); |
| if (state.physical) { |
| const auto& activeConfig = |
| getCompositionEngine().getHwComposer().getActiveConfig(state.physical->id); |
| width = activeConfig->getWidth(); |
| height = activeConfig->getHeight(); |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); |
| } else if (state.surface != nullptr) { |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); |
| int intPixelFormat; |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &intPixelFormat); |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); |
| pixelFormat = static_cast<ui::PixelFormat>(intPixelFormat); |
| } else { |
| // Virtual displays without a surface are dormant: |
| // they have external state (layer stack, projection, |
| // etc.) but no internal state (i.e. a DisplayDevice). |
| return; |
| } |
| |
| compositionengine::DisplayCreationArgsBuilder builder; |
| if (const auto& physical = state.physical) { |
| builder.setPhysical({physical->id, physical->type}); |
| } |
| builder.setPixels(ui::Size(width, height)); |
| builder.setPixelFormat(pixelFormat); |
| builder.setIsSecure(state.isSecure); |
| builder.setLayerStackId(state.layerStack); |
| builder.setPowerAdvisor(&mPowerAdvisor); |
| builder.setUseHwcVirtualDisplays(mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()); |
| builder.setName(state.displayName); |
| const auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); |
| |
| sp<compositionengine::DisplaySurface> displaySurface; |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferProducer> bqProducer; |
| sp<IGraphicBufferConsumer> bqConsumer; |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); |
| |
| std::optional<DisplayId> displayId = compositionDisplay->getId(); |
| |
| if (state.isVirtual()) { |
| sp<VirtualDisplaySurface> vds = |
| new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, bqProducer, |
| bqConsumer, state.displayName); |
| |
| displaySurface = vds; |
| producer = vds; |
| } else { |
| ALOGE_IF(state.surface != nullptr, |
| "adding a supported display, but rendering " |
| "surface is provided (%p), ignoring it", |
| state.surface.get()); |
| |
| LOG_ALWAYS_FATAL_IF(!displayId); |
| displaySurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer, |
| maxGraphicsWidth, maxGraphicsHeight); |
| producer = bqProducer; |
| } |
| |
| LOG_FATAL_IF(!displaySurface); |
| const auto display = setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state, |
| displaySurface, producer); |
| mDisplays.emplace(displayToken, display); |
| if (!state.isVirtual()) { |
| LOG_FATAL_IF(!displayId); |
| dispatchDisplayHotplugEvent(displayId->value, true); |
| } |
| |
| if (display->isPrimary()) { |
| mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight()); |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| // Save display ID before disconnecting. |
| const auto displayId = display->getId(); |
| display->disconnect(); |
| |
| if (!display->isVirtual()) { |
| LOG_FATAL_IF(!displayId); |
| dispatchDisplayHotplugEvent(displayId->value, false); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| } |
| |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) { |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { |
| // changing the surface is like destroying and recreating the DisplayDevice |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| display->disconnect(); |
| } |
| mDisplays.erase(displayToken); |
| if (const auto& physical = currentState.physical) { |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); |
| } |
| processDisplayAdded(displayToken, currentState); |
| if (currentState.physical) { |
| const auto display = getDisplayDeviceLocked(displayToken); |
| setPowerModeInternal(display, hal::PowerMode::ON); |
| } |
| return; |
| } |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| if (currentState.layerStack != drawingState.layerStack) { |
| display->setLayerStack(currentState.layerStack); |
| } |
| if ((currentState.orientation != drawingState.orientation) || |
| (currentState.viewport != drawingState.viewport) || |
| (currentState.frame != drawingState.frame)) { |
| display->setProjection(currentState.orientation, currentState.viewport, |
| currentState.frame); |
| } |
| if (currentState.width != drawingState.width || |
| currentState.height != drawingState.height) { |
| display->setDisplaySize(currentState.width, currentState.height); |
| |
| if (display->isPrimary()) { |
| mScheduler->onPrimaryDisplayAreaChanged(currentState.width * currentState.height); |
| } |
| |
| if (mRefreshRateOverlay) { |
| mRefreshRateOverlay->setViewport(display->getSize()); |
| } |
| } |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayChangesLocked() { |
| // here we take advantage of Vector's copy-on-write semantics to |
| // improve performance by skipping the transaction entirely when |
| // know that the lists are identical |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); |
| const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); |
| if (!curr.isIdenticalTo(draw)) { |
| mVisibleRegionsDirty = true; |
| |
| // find the displays that were removed |
| // (ie: in drawing state but not in current state) |
| // also handle displays that changed |
| // (ie: displays that are in both lists) |
| for (size_t i = 0; i < draw.size(); i++) { |
| const wp<IBinder>& displayToken = draw.keyAt(i); |
| const ssize_t j = curr.indexOfKey(displayToken); |
| if (j < 0) { |
| // in drawing state but not in current state |
| processDisplayRemoved(displayToken); |
| } else { |
| // this display is in both lists. see if something changed. |
| const DisplayDeviceState& currentState = curr[j]; |
| const DisplayDeviceState& drawingState = draw[i]; |
| processDisplayChanged(displayToken, currentState, drawingState); |
| } |
| } |
| |
| // find displays that were added |
| // (ie: in current state but not in drawing state) |
| for (size_t i = 0; i < curr.size(); i++) { |
| const wp<IBinder>& displayToken = curr.keyAt(i); |
| if (draw.indexOfKey(displayToken) < 0) { |
| processDisplayAdded(displayToken, curr[i]); |
| } |
| } |
| } |
| |
| mDrawingState.displays = mCurrentState.displays; |
| } |
| |
| void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) |
| { |
| const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); |
| |
| // Notify all layers of available frames |
| mCurrentState.traverse([expectedPresentTime](Layer* layer) { |
| layer->notifyAvailableFrames(expectedPresentTime); |
| }); |
| |
| /* |
| * Traversal of the children |
| * (perform the transaction for each of them if needed) |
| */ |
| |
| if ((transactionFlags & eTraversalNeeded) || mForceTraversal) { |
| mForceTraversal = false; |
| mCurrentState.traverse([&](Layer* layer) { |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); |
| if (!trFlags) return; |
| |
| const uint32_t flags = layer->doTransaction(0); |
| if (flags & Layer::eVisibleRegion) |
| mVisibleRegionsDirty = true; |
| |
| if (flags & Layer::eInputInfoChanged) { |
| mInputInfoChanged = true; |
| } |
| }); |
| } |
| |
| /* |
| * Perform display own transactions if needed |
| */ |
| |
| if (transactionFlags & eDisplayTransactionNeeded) { |
| processDisplayChangesLocked(); |
| processDisplayHotplugEventsLocked(); |
| } |
| |
| if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { |
| // The transform hint might have changed for some layers |
| // (either because a display has changed, or because a layer |
| // as changed). |
| // |
| // Walk through all the layers in currentLayers, |
| // and update their transform hint. |
| // |
| // If a layer is visible only on a single display, then that |
| // display is used to calculate the hint, otherwise we use the |
| // default display. |
| // |
| // NOTE: we do this here, rather than when presenting the display so that |
| // the hint is set before we acquire a buffer from the surface texture. |
| // |
| // NOTE: layer transactions have taken place already, so we use their |
| // drawing state. However, SurfaceFlinger's own transaction has not |
| // happened yet, so we must use the current state layer list |
| // (soon to become the drawing state list). |
| // |
| sp<const DisplayDevice> hintDisplay; |
| uint32_t currentlayerStack = 0; |
| bool first = true; |
| mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { |
| // NOTE: we rely on the fact that layers are sorted by |
| // layerStack first (so we don't have to traverse the list |
| // of displays for every layer). |
| uint32_t layerStack = layer->getLayerStack(); |
| if (first || currentlayerStack != layerStack) { |
| currentlayerStack = layerStack; |
| // figure out if this layerstack is mirrored |
| // (more than one display) if so, pick the default display, |
| // if not, pick the only display it's on. |
| hintDisplay = nullptr; |
| for (const auto& [token, display] : mDisplays) { |
| if (display->getCompositionDisplay() |
| ->belongsInOutput(layer->getLayerStack(), |
| layer->getPrimaryDisplayOnly())) { |
| if (hintDisplay) { |
| hintDisplay = nullptr; |
| break; |
| } else { |
| hintDisplay = display; |
| } |
| } |
| } |
| } |
| |
| if (!hintDisplay) { |
| // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to |
| // redraw after transform hint changes. See bug 8508397. |
| |
| // could be null when this layer is using a layerStack |
| // that is not visible on any display. Also can occur at |
| // screen off/on times. |
| hintDisplay = getDefaultDisplayDeviceLocked(); |
| } |
| |
| // could be null if there is no display available at all to get |
| // the transform hint from. |
| if (hintDisplay) { |
| layer->updateTransformHint(hintDisplay->getTransformHint()); |
| } |
| |
| first = false; |
| }); |
| } |
| |
| /* |
| * Perform our own transaction if needed |
| */ |
| |
| if (mLayersAdded) { |
| mLayersAdded = false; |
| // Layers have been added. |
| mVisibleRegionsDirty = true; |
| } |
| |
| // some layers might have been removed, so |
| // we need to update the regions they're exposing. |
| if (mLayersRemoved) { |
| mLayersRemoved = false; |
| mVisibleRegionsDirty = true; |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| if (mLayersPendingRemoval.indexOf(layer) >= 0) { |
| // this layer is not visible anymore |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer, visibleReg); |
| } |
| }); |
| } |
| |
| commitInputWindowCommands(); |
| commitTransaction(); |
| } |
| |
| void SurfaceFlinger::updateInputFlinger() { |
| ATRACE_CALL(); |
| if (!mInputFlinger) { |
| return; |
| } |
| |
| if (mVisibleRegionsDirty || mInputInfoChanged) { |
| mInputInfoChanged = false; |
| updateInputWindowInfo(); |
| } else if (mInputWindowCommands.syncInputWindows) { |
| // If the caller requested to sync input windows, but there are no |
| // changes to input windows, notify immediately. |
| setInputWindowsFinished(); |
| } |
| |
| mInputWindowCommands.clear(); |
| } |
| |
| void SurfaceFlinger::updateInputWindowInfo() { |
| std::vector<InputWindowInfo> inputHandles; |
| |
| mDrawingState.traverseInReverseZOrder([&](Layer* layer) { |
| if (layer->needsInputInfo()) { |
| // When calculating the screen bounds we ignore the transparent region since it may |
| // result in an unwanted offset. |
| inputHandles.push_back(layer->fillInputInfo()); |
| } |
| }); |