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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <ostream>
#include <unordered_set>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include <renderengine/LayerSettings.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"
#include <utils/RefBase.h>
#include <utils/Timers.h>
namespace android {
class Fence;
namespace compositionengine {
struct LayerFECompositionState;
// Defines the interface used by the CompositionEngine to make requests
// of the front-end layer
class LayerFE : public virtual RefBase {
public:
// Gets the raw front-end composition state data for the layer
virtual const LayerFECompositionState* getCompositionState() const = 0;
// Called before composition starts. Should return true if this layer has
// pending updates which would require an extra display refresh cycle to
// process.
virtual bool onPreComposition(nsecs_t refreshStartTime) = 0;
// Used with latchCompositionState()
enum class StateSubset {
// Gets the basic geometry (bounds, transparent region, visibility,
// transforms, alpha) for the layer, for computing visibility and
// coverage.
BasicGeometry,
// Gets the full geometry (crops, buffer transforms, metadata) and
// content (buffer or color) state for the layer.
GeometryAndContent,
// Gets the per frame content (buffer or color) state for the layer.
Content,
// Gets the cursor state for the layer.
Cursor,
};
// Prepares the output-independent composition state for the layer. The
// StateSubset argument selects what portion of the state is actually needed
// by the CompositionEngine code, since computing everything may be
// expensive.
virtual void prepareCompositionState(StateSubset) = 0;
struct ClientCompositionTargetSettings {
// The clip region, or visible region that is being rendered to
const Region& clip;
// If true, the layer should use an identity transform for its position
// transform. Used only by the captureScreen API call.
const bool useIdentityTransform;
// If set to true, the layer should enable filtering when rendering.
const bool needsFiltering;
// If set to true, the buffer is being sent to a destination that is
// expected to treat the buffer contents as secure.
const bool isSecure;
// If set to true, the target buffer has protected content support.
const bool supportsProtectedContent;
// Modified by each call to prepareClientComposition to indicate the
// region of the target buffer that should be cleared.
Region& clearRegion;
// Viewport of the target being rendered to. This is used to determine
// the shadow light position.
const Rect& viewport;
// Dataspace of the output so we can optimize how to render the shadow
// by avoiding unnecessary color space conversions.
const ui::Dataspace dataspace;
// True if the region excluding the shadow is visible.
const bool realContentIsVisible;
// If set to true, change the layer settings to render a clear output.
// This may be requested by the HWC
const bool clearContent;
};
// A superset of LayerSettings required by RenderEngine to compose a layer
// and buffer info to determine duplicate client composition requests.
struct LayerSettings : renderengine::LayerSettings {
// Currently latched buffer if, 0 if invalid.
uint64_t bufferId = 0;
// Currently latched frame number, 0 if invalid.
uint64_t frameNumber = 0;
};
// Returns the z-ordered list of LayerSettings to pass to RenderEngine::drawLayers. The list
// may contain shadows casted by the layer or the content of the layer itself. If the layer
// does not render then an empty list will be returned.
virtual std::vector<LayerSettings> prepareClientCompositionList(
ClientCompositionTargetSettings&) = 0;
// Called after the layer is displayed to update the presentation fence
virtual void onLayerDisplayed(const sp<Fence>&) = 0;
// Gets some kind of identifier for the layer for debug purposes.
virtual const char* getDebugName() const = 0;
};
// TODO(b/121291683): Specialize std::hash<> for sp<T> so these and others can
// be removed.
struct LayerFESpHash {
size_t operator()(const sp<LayerFE>& p) const { return std::hash<LayerFE*>()(p.get()); }
};
using LayerFESet = std::unordered_set<sp<LayerFE>, LayerFESpHash>;
static inline bool operator==(const LayerFE::ClientCompositionTargetSettings& lhs,
const LayerFE::ClientCompositionTargetSettings& rhs) {
return lhs.clip.hasSameRects(rhs.clip) &&
lhs.useIdentityTransform == rhs.useIdentityTransform &&
lhs.needsFiltering == rhs.needsFiltering && lhs.isSecure == rhs.isSecure &&
lhs.supportsProtectedContent == rhs.supportsProtectedContent &&
lhs.clearRegion.hasSameRects(rhs.clearRegion) && lhs.viewport == rhs.viewport &&
lhs.dataspace == rhs.dataspace &&
lhs.realContentIsVisible == rhs.realContentIsVisible &&
lhs.clearContent == rhs.clearContent;
}
static inline bool operator==(const LayerFE::LayerSettings& lhs,
const LayerFE::LayerSettings& rhs) {
return static_cast<const renderengine::LayerSettings&>(lhs) ==
static_cast<const renderengine::LayerSettings&>(rhs) &&
lhs.bufferId == rhs.bufferId && lhs.frameNumber == rhs.frameNumber;
}
// Defining PrintTo helps with Google Tests.
static inline void PrintTo(const LayerFE::ClientCompositionTargetSettings& settings,
::std::ostream* os) {
*os << "ClientCompositionTargetSettings{";
*os << "\n .clip = \n";
PrintTo(settings.clip, os);
*os << "\n .useIdentityTransform = " << settings.useIdentityTransform;
*os << "\n .needsFiltering = " << settings.needsFiltering;
*os << "\n .isSecure = " << settings.isSecure;
*os << "\n .supportsProtectedContent = " << settings.supportsProtectedContent;
*os << "\n .clearRegion = ";
PrintTo(settings.clearRegion, os);
*os << "\n .viewport = ";
PrintTo(settings.viewport, os);
*os << "\n .dataspace = ";
PrintTo(settings.dataspace, os);
*os << "\n .realContentIsVisible = " << settings.realContentIsVisible;
*os << "\n .clearContent = " << settings.clearContent;
*os << "\n}";
}
static inline void PrintTo(const LayerFE::LayerSettings& settings, ::std::ostream* os) {
*os << "LayerFE::LayerSettings{";
PrintTo(static_cast<const renderengine::LayerSettings&>(settings), os);
*os << "\n .bufferId = " << settings.bufferId;
*os << "\n .frameNumber = " << settings.frameNumber;
*os << "\n}";
}
} // namespace compositionengine
} // namespace android