blob: 0981e760a516b7b40905cecafe76296c770fbba1 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_BLAST_BUFFER_QUEUE_H
#define ANDROID_GUI_BLAST_BUFFER_QUEUE_H
#include <gui/IGraphicBufferProducer.h>
#include <gui/BufferItemConsumer.h>
#include <gui/BufferItem.h>
#include <gui/SurfaceComposerClient.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <system/window.h>
#include <thread>
#include <queue>
namespace android {
class BLASTBufferQueue;
class BufferItemConsumer;
class BLASTBufferItemConsumer : public BufferItemConsumer {
public:
BLASTBufferItemConsumer(const sp<IGraphicBufferConsumer>& consumer, uint64_t consumerUsage,
int bufferCount, bool controlledByApp)
: BufferItemConsumer(consumer, consumerUsage, bufferCount, controlledByApp),
mCurrentlyConnected(false),
mPreviouslyConnected(false),
mBLASTBufferQueue(nullptr) {}
void onDisconnect() override;
void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
FrameEventHistoryDelta* outDelta) override REQUIRES(mMutex);
void updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
const sp<Fence>& gpuCompositionDoneFence,
const sp<Fence>& presentFence, const sp<Fence>& prevReleaseFence,
CompositorTiming compositorTiming, nsecs_t latchTime,
nsecs_t dequeueReadyTime) REQUIRES(mMutex);
void getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect);
void setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) REQUIRES(mMutex);
protected:
void onSidebandStreamChanged() override REQUIRES(mMutex);
private:
uint64_t mCurrentFrameNumber = 0;
Mutex mMutex;
ConsumerFrameEventHistory mFrameEventHistory GUARDED_BY(mMutex);
std::queue<uint64_t> mDisconnectEvents GUARDED_BY(mMutex);
bool mCurrentlyConnected GUARDED_BY(mMutex);
bool mPreviouslyConnected GUARDED_BY(mMutex);
BLASTBufferQueue* mBLASTBufferQueue GUARDED_BY(mMutex);
};
class BLASTBufferQueue
: public ConsumerBase::FrameAvailableListener, public BufferItemConsumer::BufferFreedListener
{
public:
BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, int width,
int height, int32_t format);
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const {
return mProducer;
}
sp<Surface> getSurface(bool includeSurfaceControlHandle);
void onBufferFreed(const wp<GraphicBuffer>&/* graphicBuffer*/) override { /* TODO */ }
void onFrameReplaced(const BufferItem& item) override;
void onFrameAvailable(const BufferItem& item) override;
void onFrameDequeued(const uint64_t) override;
void onFrameCancelled(const uint64_t) override;
void transactionCallback(nsecs_t latchTime, const sp<Fence>& presentFence,
const std::vector<SurfaceControlStats>& stats);
void releaseBufferCallback(uint64_t graphicBufferId, const sp<Fence>& releaseFence,
uint32_t transformHint, uint32_t currentMaxAcquiredBufferCount);
void setNextTransaction(SurfaceComposerClient::Transaction *t);
void mergeWithNextTransaction(SurfaceComposerClient::Transaction* t, uint64_t frameNumber);
void setTransactionCompleteCallback(uint64_t frameNumber,
std::function<void(int64_t)>&& transactionCompleteCallback);
void update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height, int32_t format);
void flushShadowQueue() {}
status_t setFrameRate(float frameRate, int8_t compatibility, bool shouldBeSeamless);
status_t setFrameTimelineInfo(const FrameTimelineInfo& info);
void setSidebandStream(const sp<NativeHandle>& stream);
uint32_t getLastTransformHint() const;
virtual ~BLASTBufferQueue();
private:
friend class BLASTBufferQueueHelper;
// can't be copied
BLASTBufferQueue& operator = (const BLASTBufferQueue& rhs);
BLASTBufferQueue(const BLASTBufferQueue& rhs);
void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer);
void processNextBufferLocked(bool useNextTransaction) REQUIRES(mMutex);
Rect computeCrop(const BufferItem& item) REQUIRES(mMutex);
// Return true if we need to reject the buffer based on the scaling mode and the buffer size.
bool rejectBuffer(const BufferItem& item) REQUIRES(mMutex);
bool maxBuffersAcquired(bool includeExtraAcquire) const REQUIRES(mMutex);
static PixelFormat convertBufferFormat(PixelFormat& format);
std::string mName;
sp<SurfaceControl> mSurfaceControl;
std::mutex mMutex;
std::condition_variable mCallbackCV;
// BufferQueue internally allows 1 more than
// the max to be acquired
int32_t mMaxAcquiredBuffers = 1;
int32_t mNumFrameAvailable GUARDED_BY(mMutex);
int32_t mNumAcquired GUARDED_BY(mMutex);
// Keep a reference to the submitted buffers so we can release when surfaceflinger drops the
// buffer or the buffer has been presented and a new buffer is ready to be presented.
std::unordered_map<uint64_t /* bufferId */, BufferItem> mSubmitted GUARDED_BY(mMutex);
// Keep a queue of the released buffers instead of immediately releasing
// the buffers back to the buffer queue. This would be controlled by SF
// setting the max acquired buffer count.
struct ReleasedBuffer {
uint64_t bufferId;
sp<Fence> releaseFence;
};
std::deque<ReleasedBuffer> mPendingRelease GUARDED_BY(mMutex);
ui::Size mSize GUARDED_BY(mMutex);
ui::Size mRequestedSize GUARDED_BY(mMutex);
int32_t mFormat GUARDED_BY(mMutex);
struct BufferInfo {
bool hasBuffer = false;
uint32_t width;
uint32_t height;
uint32_t transform;
// This is used to check if we should update the blast layer size immediately or wait until
// we get the next buffer. This will support scenarios where the layer can change sizes
// and the buffer will scale to fit the new size.
uint32_t scalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
Rect crop;
void update(bool hasBuffer, uint32_t width, uint32_t height, uint32_t transform,
uint32_t scalingMode, const Rect& crop) {
this->hasBuffer = hasBuffer;
this->width = width;
this->height = height;
this->transform = transform;
this->scalingMode = scalingMode;
if (!crop.isEmpty()) {
this->crop = crop;
} else {
this->crop = Rect(width, height);
}
}
};
// Last acquired buffer's info. This is used to calculate the correct scale when size change is
// requested. We need to use the old buffer's info to determine what scale we need to apply to
// ensure the correct size.
BufferInfo mLastBufferInfo GUARDED_BY(mMutex);
void setMatrix(SurfaceComposerClient::Transaction* t, const BufferInfo& bufferInfo)
REQUIRES(mMutex);
uint32_t mTransformHint GUARDED_BY(mMutex);
sp<IGraphicBufferConsumer> mConsumer;
sp<IGraphicBufferProducer> mProducer;
sp<BLASTBufferItemConsumer> mBufferItemConsumer;
SurfaceComposerClient::Transaction* mNextTransaction GUARDED_BY(mMutex);
std::vector<std::tuple<uint64_t /* framenumber */, SurfaceComposerClient::Transaction>>
mPendingTransactions GUARDED_BY(mMutex);
// Last requested auto refresh state set by the producer. The state indicates that the consumer
// should acquire the next frame as soon as it can and not wait for a frame to become available.
// This is only relevant for shared buffer mode.
bool mAutoRefresh GUARDED_BY(mMutex) = false;
std::queue<FrameTimelineInfo> mNextFrameTimelineInfoQueue GUARDED_BY(mMutex);
// Tracks the last acquired frame number
uint64_t mLastAcquiredFrameNumber GUARDED_BY(mMutex) = 0;
std::function<void(int64_t)> mTransactionCompleteCallback GUARDED_BY(mMutex) = nullptr;
uint64_t mTransactionCompleteFrameNumber GUARDED_BY(mMutex){0};
// Queues up transactions using this token in SurfaceFlinger. This prevents queued up
// transactions from other parts of the client from blocking this transaction.
const sp<IBinder> mApplyToken GUARDED_BY(mMutex) = new BBinder();
// Guards access to mDequeueTimestamps since we cannot hold to mMutex in onFrameDequeued or
// we will deadlock.
std::mutex mTimestampMutex;
// Tracks buffer dequeue times by the client. This info is sent to SurfaceFlinger which uses
// it for debugging purposes.
std::unordered_map<uint64_t /* bufferId */, nsecs_t> mDequeueTimestamps
GUARDED_BY(mTimestampMutex);
// Keep track of SurfaceControls that have submitted a transaction and BBQ is waiting on a
// callback for them.
std::queue<sp<SurfaceControl>> mSurfaceControlsWithPendingCallback GUARDED_BY(mMutex);
};
} // namespace android
#endif // ANDROID_GUI_SURFACE_H