| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <deque> |
| |
| #include <compositionengine/LayerFE.h> |
| #include <renderengine/DisplaySettings.h> |
| #include <renderengine/LayerSettings.h> |
| |
| namespace android { |
| |
| namespace compositionengine::impl { |
| |
| // The cache is used to skip duplicate client composition requests. We do so by keeping track |
| // of every composition request and the buffer that the request is rendered into. During the |
| // next composition request, if the request matches what was rendered into the buffer, then |
| // we can skip of the request, pass back an empty fence, and let HWC use the previous render |
| // result. |
| // |
| // The cache is a mapping of the RenderSurface buffer id (unique per process) and a snapshot of |
| // the composition request. We need to make sure the request, including the order of the |
| // layers, do not change from call to call. The snapshot removes strong references to the |
| // client buffer id so we don't extend the lifetime of the buffer by storing it in the cache. |
| class ClientCompositionRequestCache { |
| public: |
| explicit ClientCompositionRequestCache(uint32_t cacheSize) : mMaxCacheSize(cacheSize){}; |
| ~ClientCompositionRequestCache() = default; |
| bool exists(uint64_t bufferId, const renderengine::DisplaySettings& display, |
| const std::vector<LayerFE::LayerSettings>& layerSettings) const; |
| void add(uint64_t bufferId, const renderengine::DisplaySettings& display, |
| const std::vector<LayerFE::LayerSettings>& layerSettings); |
| void remove(uint64_t bufferId); |
| |
| private: |
| uint32_t mMaxCacheSize; |
| struct ClientCompositionRequest { |
| renderengine::DisplaySettings display; |
| std::vector<LayerFE::LayerSettings> layerSettings; |
| ClientCompositionRequest(const renderengine::DisplaySettings& _display, |
| const std::vector<LayerFE::LayerSettings>& _layerSettings); |
| bool equals(const renderengine::DisplaySettings& _display, |
| const std::vector<LayerFE::LayerSettings>& _layerSettings) const; |
| }; |
| |
| // Cache of requests, keyed by corresponding GraphicBuffer ID. |
| std::deque<std::pair<uint64_t /* bufferId */, ClientCompositionRequest>> mCache; |
| }; |
| |
| } // namespace compositionengine::impl |
| } // namespace android |