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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <compositionengine/Display.h>
#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/OutputLayer.h>
#include <compositionengine/impl/CompositionEngine.h>
#include <compositionengine/impl/Display.h>
#include <compositionengine/impl/OutputLayerCompositionState.h>
#include <compositionengine/mock/DisplaySurface.h>
#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "EffectLayer.h"
#include "FakePhaseOffsets.h"
#include "Layer.h"
#include "NativeWindowSurface.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/RefreshRateConfigs.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlinger.h"
#include "SurfaceFlingerDefaultFactory.h"
#include "SurfaceInterceptor.h"
#include "TestableScheduler.h"
#include "mock/DisplayHardware/MockDisplay.h"
namespace android {
class EventThread;
namespace renderengine {
class RenderEngine;
} // namespace renderengine
namespace Hwc2 {
class Composer;
} // namespace Hwc2
namespace hal = android::hardware::graphics::composer::hal;
namespace surfaceflinger::test {
class Factory final : public surfaceflinger::Factory {
public:
~Factory() = default;
std::unique_ptr<DispSync> createDispSync(const char*, bool) override {
return nullptr;
}
std::unique_ptr<EventControlThread> createEventControlThread(
std::function<void(bool)>) override {
return nullptr;
}
std::unique_ptr<HWComposer> createHWComposer(const std::string&) override {
return nullptr;
}
std::unique_ptr<MessageQueue> createMessageQueue() override {
return std::make_unique<android::impl::MessageQueue>();
}
std::unique_ptr<scheduler::PhaseConfiguration> createPhaseConfiguration(
const scheduler::RefreshRateConfigs& /*refreshRateConfigs*/) override {
return std::make_unique<scheduler::FakePhaseOffsets>();
}
std::unique_ptr<Scheduler> createScheduler(std::function<void(bool)>,
const scheduler::RefreshRateConfigs&,
ISchedulerCallback&) override {
return nullptr;
}
std::unique_ptr<SurfaceInterceptor> createSurfaceInterceptor(SurfaceFlinger* flinger) override {
return std::make_unique<android::impl::SurfaceInterceptor>(flinger);
}
sp<StartPropertySetThread> createStartPropertySetThread(bool timestampPropertyValue) override {
return new StartPropertySetThread(timestampPropertyValue);
}
sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs& creationArgs) override {
return new DisplayDevice(creationArgs);
}
sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
uint32_t layerCount, uint64_t usage,
std::string requestorName) override {
return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
}
void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
bool consumerIsSurfaceFlinger) override {
if (!mCreateBufferQueue) {
BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
return;
}
mCreateBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
}
sp<IGraphicBufferProducer> createMonitoredProducer(const sp<IGraphicBufferProducer>& producer,
const sp<SurfaceFlinger>& flinger,
const wp<Layer>& layer) override {
return new MonitoredProducer(producer, flinger, layer);
}
sp<BufferLayerConsumer> createBufferLayerConsumer(const sp<IGraphicBufferConsumer>& consumer,
renderengine::RenderEngine& renderEngine,
uint32_t textureName, Layer* layer) override {
return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
}
std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer>& producer) override {
if (!mCreateNativeWindowSurface) return nullptr;
return mCreateNativeWindowSurface(producer);
}
std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override {
return compositionengine::impl::createCompositionEngine();
}
sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs&) override {
return nullptr;
}
sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override {
return nullptr;
}
sp<EffectLayer> createEffectLayer(const LayerCreationArgs&) override { return nullptr; }
sp<ContainerLayer> createContainerLayer(const LayerCreationArgs&) override {
return nullptr;
}
using CreateBufferQueueFunction =
std::function<void(sp<IGraphicBufferProducer>* /* outProducer */,
sp<IGraphicBufferConsumer>* /* outConsumer */,
bool /* consumerIsSurfaceFlinger */)>;
CreateBufferQueueFunction mCreateBufferQueue;
using CreateNativeWindowSurfaceFunction =
std::function<std::unique_ptr<surfaceflinger::NativeWindowSurface>(
const sp<IGraphicBufferProducer>&)>;
CreateNativeWindowSurfaceFunction mCreateNativeWindowSurface;
using CreateCompositionEngineFunction =
std::function<std::unique_ptr<compositionengine::CompositionEngine>()>;
CreateCompositionEngineFunction mCreateCompositionEngine;
};
} // namespace surfaceflinger::test
class TestableSurfaceFlinger {
public:
using HotplugEvent = SurfaceFlinger::HotplugEvent;
SurfaceFlinger* flinger() { return mFlinger.get(); }
TestableScheduler* scheduler() { return mScheduler; }
// Extend this as needed for accessing SurfaceFlinger private (and public)
// functions.
void setupRenderEngine(std::unique_ptr<renderengine::RenderEngine> renderEngine) {
mFlinger->mCompositionEngine->setRenderEngine(std::move(renderEngine));
}
void setupComposer(std::unique_ptr<Hwc2::Composer> composer) {
mFlinger->mCompositionEngine->setHwComposer(
std::make_unique<impl::HWComposer>(std::move(composer)));
}
void setupTimeStats(const std::shared_ptr<TimeStats>& timeStats) {
mFlinger->mCompositionEngine->setTimeStats(timeStats);
}
void setupScheduler(std::unique_ptr<DispSync> primaryDispSync,
std::unique_ptr<EventControlThread> eventControlThread,
std::unique_ptr<EventThread> appEventThread,
std::unique_ptr<EventThread> sfEventThread,
bool useContentDetectionV2 = false) {
std::vector<std::shared_ptr<const HWC2::Display::Config>> configs{
HWC2::Display::Config::Builder(mDisplay, 0)
.setVsyncPeriod(int32_t(16666667))
.setConfigGroup(0)
.build()};
mFlinger->mRefreshRateConfigs = std::make_unique<
scheduler::RefreshRateConfigs>(configs, /*currentConfig=*/HwcConfigIndexType(0));
mFlinger->mRefreshRateStats = std::make_unique<
scheduler::RefreshRateStats>(*mFlinger->mRefreshRateConfigs, *mFlinger->mTimeStats,
/*currentConfig=*/HwcConfigIndexType(0),
/*powerMode=*/hal::PowerMode::OFF);
mFlinger->mPhaseConfiguration =
mFactory.createPhaseConfiguration(*mFlinger->mRefreshRateConfigs);
mScheduler =
new TestableScheduler(std::move(primaryDispSync), std::move(eventControlThread),
*mFlinger->mRefreshRateConfigs, useContentDetectionV2);
mFlinger->mAppConnectionHandle = mScheduler->createConnection(std::move(appEventThread));
mFlinger->mSfConnectionHandle = mScheduler->createConnection(std::move(sfEventThread));
resetScheduler(mScheduler);
mFlinger->mVSyncModulator.emplace(*mScheduler, mFlinger->mAppConnectionHandle,
mFlinger->mSfConnectionHandle,
mFlinger->mPhaseConfiguration->getCurrentOffsets());
}
void resetScheduler(Scheduler* scheduler) { mFlinger->mScheduler.reset(scheduler); }
using CreateBufferQueueFunction = surfaceflinger::test::Factory::CreateBufferQueueFunction;
void setCreateBufferQueueFunction(CreateBufferQueueFunction f) {
mFactory.mCreateBufferQueue = f;
}
using CreateNativeWindowSurfaceFunction =
surfaceflinger::test::Factory::CreateNativeWindowSurfaceFunction;
void setCreateNativeWindowSurface(CreateNativeWindowSurfaceFunction f) {
mFactory.mCreateNativeWindowSurface = f;
}
void setInternalDisplayPrimaries(const ui::DisplayPrimaries& primaries) {
memcpy(&mFlinger->mInternalDisplayPrimaries, &primaries, sizeof(ui::DisplayPrimaries));
}
static auto& mutableLayerCurrentState(const sp<Layer>& layer) { return layer->mCurrentState; }
static auto& mutableLayerDrawingState(const sp<Layer>& layer) { return layer->mDrawingState; }
auto& mutableStateLock() { return mFlinger->mStateLock; }
static auto findOutputLayerForDisplay(const sp<Layer>& layer,
const sp<const DisplayDevice>& display) {
return layer->findOutputLayerForDisplay(display.get());
}
static void setLayerSidebandStream(const sp<Layer>& layer,
const sp<NativeHandle>& sidebandStream) {
layer->mDrawingState.sidebandStream = sidebandStream;
layer->mSidebandStream = sidebandStream;
layer->editCompositionState()->sidebandStream = sidebandStream;
}
void setLayerCompositionType(const sp<Layer>& layer, hal::Composition type) {
auto outputLayer = findOutputLayerForDisplay(layer, mFlinger->getDefaultDisplayDevice());
LOG_ALWAYS_FATAL_IF(!outputLayer);
auto& state = outputLayer->editState();
LOG_ALWAYS_FATAL_IF(!outputLayer->getState().hwc);
(*state.hwc).hwcCompositionType = type;
}
static void setLayerPotentialCursor(const sp<Layer>& layer, bool potentialCursor) {
layer->mPotentialCursor = potentialCursor;
}
/* ------------------------------------------------------------------------
* Forwarding for functions being tested
*/
auto createDisplay(const String8& displayName, bool secure) {
return mFlinger->createDisplay(displayName, secure);
}
auto destroyDisplay(const sp<IBinder>& displayToken) {
return mFlinger->destroyDisplay(displayToken);
}
auto resetDisplayState() NO_THREAD_SAFETY_ANALYSIS { return mFlinger->resetDisplayState(); }
auto setupNewDisplayDeviceInternal(
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay,
const DisplayDeviceState& state,
const sp<compositionengine::DisplaySurface>& dispSurface,
const sp<IGraphicBufferProducer>& producer) NO_THREAD_SAFETY_ANALYSIS {
return mFlinger->setupNewDisplayDeviceInternal(displayToken, compositionDisplay, state,
dispSurface, producer);
}
auto handleTransactionLocked(uint32_t transactionFlags) {
Mutex::Autolock _l(mFlinger->mStateLock);
return mFlinger->handleTransactionLocked(transactionFlags);
}
auto onHotplugReceived(int32_t sequenceId, hal::HWDisplayId display,
hal::Connection connection) {
return mFlinger->onHotplugReceived(sequenceId, display, connection);
}
auto setDisplayStateLocked(const DisplayState& s) {
Mutex::Autolock _l(mFlinger->mStateLock);
return mFlinger->setDisplayStateLocked(s);
}
// Allow reading display state without locking, as if called on the SF main thread.
auto onInitializeDisplays() NO_THREAD_SAFETY_ANALYSIS {
return mFlinger->onInitializeDisplays();
}
// Allow reading display state without locking, as if called on the SF main thread.
auto setPowerModeInternal(const sp<DisplayDevice>& display,
hal::PowerMode mode) NO_THREAD_SAFETY_ANALYSIS {
return mFlinger->setPowerModeInternal(display, mode);
}
auto onMessageReceived(int32_t what) { return mFlinger->onMessageReceived(what, systemTime()); }
auto captureScreenImplLocked(const RenderArea& renderArea,
SurfaceFlinger::TraverseLayersFunction traverseLayers,
ANativeWindowBuffer* buffer, bool useIdentityTransform,
bool forSystem, int* outSyncFd, bool regionSampling) {
bool ignored;
return mFlinger->captureScreenImplLocked(renderArea, traverseLayers, buffer,
useIdentityTransform, forSystem, outSyncFd,
regionSampling, ignored);
}
auto traverseLayersInDisplay(const sp<const DisplayDevice>& display,
const LayerVector::Visitor& visitor) {
return mFlinger->SurfaceFlinger::traverseLayersInDisplay(display, visitor);
}
auto getDisplayNativePrimaries(const sp<IBinder>& displayToken,
ui::DisplayPrimaries &primaries) {
return mFlinger->SurfaceFlinger::getDisplayNativePrimaries(displayToken, primaries);
}
auto& getTransactionQueue() { return mFlinger->mTransactionQueues; }
auto setTransactionState(const Vector<ComposerState>& states,
const Vector<DisplayState>& displays, uint32_t flags,
const sp<IBinder>& applyToken,
const InputWindowCommands& inputWindowCommands,
int64_t desiredPresentTime, const client_cache_t& uncacheBuffer,
bool hasListenerCallbacks,
std::vector<ListenerCallbacks>& listenerCallbacks) {
return mFlinger->setTransactionState(states, displays, flags, applyToken,
inputWindowCommands, desiredPresentTime, uncacheBuffer,
hasListenerCallbacks, listenerCallbacks);
}
auto flushTransactionQueues() { return mFlinger->flushTransactionQueues(); };
/* ------------------------------------------------------------------------
* Read-only access to private data to assert post-conditions.
*/
const auto& getAnimFrameTracker() const { return mFlinger->mAnimFrameTracker; }
const auto& getHasPoweredOff() const { return mFlinger->mHasPoweredOff; }
const auto& getVisibleRegionsDirty() const { return mFlinger->mVisibleRegionsDirty; }
auto& getHwComposer() const {
return static_cast<impl::HWComposer&>(mFlinger->getHwComposer());
}
auto& getCompositionEngine() const { return mFlinger->getCompositionEngine(); }
const auto& getCompositorTiming() const { return mFlinger->getBE().mCompositorTiming; }
/* ------------------------------------------------------------------------
* Read-write access to private data to set up preconditions and assert
* post-conditions.
*/
auto& mutableHasWideColorDisplay() { return SurfaceFlinger::hasWideColorDisplay; }
auto& mutableUseColorManagement() { return SurfaceFlinger::useColorManagement; }
auto& mutableCurrentState() { return mFlinger->mCurrentState; }
auto& mutableDisplayColorSetting() { return mFlinger->mDisplayColorSetting; }
auto& mutableDisplays() { return mFlinger->mDisplays; }
auto& mutableDrawingState() { return mFlinger->mDrawingState; }
auto& mutableEventQueue() { return mFlinger->mEventQueue; }
auto& mutableGeometryInvalid() { return mFlinger->mGeometryInvalid; }
auto& mutableInterceptor() { return mFlinger->mInterceptor; }
auto& mutableMainThreadId() { return mFlinger->mMainThreadId; }
auto& mutablePendingHotplugEvents() { return mFlinger->mPendingHotplugEvents; }
auto& mutablePhysicalDisplayTokens() { return mFlinger->mPhysicalDisplayTokens; }
auto& mutableTexturePool() { return mFlinger->mTexturePool; }
auto& mutableTransactionFlags() { return mFlinger->mTransactionFlags; }
auto& mutableUseHwcVirtualDisplays() { return mFlinger->mUseHwcVirtualDisplays; }
auto& mutablePowerAdvisor() { return mFlinger->mPowerAdvisor; }
auto& mutableDebugDisableHWC() { return mFlinger->mDebugDisableHWC; }
auto& mutableComposerSequenceId() { return mFlinger->getBE().mComposerSequenceId; }
auto& mutableHwcDisplayData() { return getHwComposer().mDisplayData; }
auto& mutableHwcPhysicalDisplayIdMap() { return getHwComposer().mPhysicalDisplayIdMap; }
auto& mutableInternalHwcDisplayId() { return getHwComposer().mInternalHwcDisplayId; }
auto& mutableExternalHwcDisplayId() { return getHwComposer().mExternalHwcDisplayId; }
auto& mutableUseFrameRateApi() { return mFlinger->useFrameRateApi; }
auto fromHandle(const sp<IBinder>& handle) {
return mFlinger->fromHandle(handle);
}
~TestableSurfaceFlinger() {
// All these pointer and container clears help ensure that GMock does
// not report a leaked object, since the SurfaceFlinger instance may
// still be referenced by something despite our best efforts to destroy
// it after each test is done.
mutableDisplays().clear();
mutableCurrentState().displays.clear();
mutableDrawingState().displays.clear();
mutableEventQueue().reset();
mutableInterceptor().reset();
mFlinger->mScheduler.reset();
mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
mFlinger->mCompositionEngine->setRenderEngine(
std::unique_ptr<renderengine::RenderEngine>());
}
/* ------------------------------------------------------------------------
* Wrapper classes for Read-write access to private data to set up
* preconditions and assert post-conditions.
*/
struct HWC2Display : public HWC2::impl::Display {
HWC2Display(Hwc2::Composer& composer,
const std::unordered_set<hal::Capability>& capabilities, hal::HWDisplayId id,
hal::DisplayType type)
: HWC2::impl::Display(composer, capabilities, id, type) {}
~HWC2Display() {
// Prevents a call to disable vsyncs.
mType = hal::DisplayType::INVALID;
}
auto& mutableIsConnected() { return this->mIsConnected; }
auto& mutableConfigs() { return this->mConfigs; }
auto& mutableLayers() { return this->mLayers; }
};
class FakeHwcDisplayInjector {
public:
static constexpr hal::HWDisplayId DEFAULT_HWC_DISPLAY_ID = 1000;
static constexpr int32_t DEFAULT_WIDTH = 1920;
static constexpr int32_t DEFAULT_HEIGHT = 1280;
static constexpr int32_t DEFAULT_REFRESH_RATE = 16'666'666;
static constexpr int32_t DEFAULT_CONFIG_GROUP = 7;
static constexpr int32_t DEFAULT_DPI = 320;
static constexpr hal::HWConfigId DEFAULT_ACTIVE_CONFIG = 0;
static constexpr hal::PowerMode DEFAULT_POWER_MODE = hal::PowerMode::ON;
FakeHwcDisplayInjector(DisplayId displayId, hal::DisplayType hwcDisplayType, bool isPrimary)
: mDisplayId(displayId), mHwcDisplayType(hwcDisplayType), mIsPrimary(isPrimary) {}
auto& setHwcDisplayId(hal::HWDisplayId displayId) {
mHwcDisplayId = displayId;
return *this;
}
auto& setWidth(int32_t width) {
mWidth = width;
return *this;
}
auto& setHeight(int32_t height) {
mHeight = height;
return *this;
}
auto& setRefreshRate(int32_t refreshRate) {
mRefreshRate = refreshRate;
return *this;
}
auto& setDpiX(int32_t dpi) {
mDpiX = dpi;
return *this;
}
auto& setDpiY(int32_t dpi) {
mDpiY = dpi;
return *this;
}
auto& setActiveConfig(hal::HWConfigId config) {
mActiveConfig = config;
return *this;
}
auto& setCapabilities(const std::unordered_set<hal::Capability>* capabilities) {
mCapabilities = capabilities;
return *this;
}
auto& setPowerMode(hal::PowerMode mode) {
mPowerMode = mode;
return *this;
}
void inject(TestableSurfaceFlinger* flinger, Hwc2::Composer* composer) {
static const std::unordered_set<hal::Capability> defaultCapabilities;
if (mCapabilities == nullptr) mCapabilities = &defaultCapabilities;
// Caution - Make sure that any values passed by reference here do
// not refer to an instance owned by FakeHwcDisplayInjector. This
// class has temporary lifetime, while the constructed HWC2::Display
// is much longer lived.
auto display = std::make_unique<HWC2Display>(*composer, *mCapabilities, mHwcDisplayId,
mHwcDisplayType);
auto config = HWC2::Display::Config::Builder(*display, mActiveConfig);
config.setWidth(mWidth);
config.setHeight(mHeight);
config.setVsyncPeriod(mRefreshRate);
config.setDpiX(mDpiX);
config.setDpiY(mDpiY);
config.setConfigGroup(mConfigGroup);
display->mutableConfigs().emplace(static_cast<int32_t>(mActiveConfig), config.build());
display->mutableIsConnected() = true;
display->setPowerMode(mPowerMode);
flinger->mutableHwcDisplayData()[mDisplayId].hwcDisplay = std::move(display);
if (mHwcDisplayType == hal::DisplayType::PHYSICAL) {
flinger->mutableHwcPhysicalDisplayIdMap().emplace(mHwcDisplayId, mDisplayId);
(mIsPrimary ? flinger->mutableInternalHwcDisplayId()
: flinger->mutableExternalHwcDisplayId()) = mHwcDisplayId;
}
}
private:
const DisplayId mDisplayId;
const hal::DisplayType mHwcDisplayType;
const bool mIsPrimary;
hal::HWDisplayId mHwcDisplayId = DEFAULT_HWC_DISPLAY_ID;
int32_t mWidth = DEFAULT_WIDTH;
int32_t mHeight = DEFAULT_HEIGHT;
int32_t mRefreshRate = DEFAULT_REFRESH_RATE;
int32_t mDpiX = DEFAULT_DPI;
int32_t mConfigGroup = DEFAULT_CONFIG_GROUP;
int32_t mDpiY = DEFAULT_DPI;
hal::HWConfigId mActiveConfig = DEFAULT_ACTIVE_CONFIG;
hal::PowerMode mPowerMode = DEFAULT_POWER_MODE;
const std::unordered_set<hal::Capability>* mCapabilities = nullptr;
};
class FakeDisplayDeviceInjector {
public:
FakeDisplayDeviceInjector(TestableSurfaceFlinger& flinger,
std::shared_ptr<compositionengine::Display> compositionDisplay,
std::optional<DisplayConnectionType> connectionType,
std::optional<hal::HWDisplayId> hwcDisplayId, bool isPrimary)
: mFlinger(flinger),
mCreationArgs(flinger.mFlinger.get(), mDisplayToken, compositionDisplay),
mHwcDisplayId(hwcDisplayId) {
mCreationArgs.connectionType = connectionType;
mCreationArgs.isPrimary = isPrimary;
}
sp<IBinder> token() const { return mDisplayToken; }
DisplayDeviceState& mutableDrawingDisplayState() {
return mFlinger.mutableDrawingState().displays.editValueFor(mDisplayToken);
}
DisplayDeviceState& mutableCurrentDisplayState() {
return mFlinger.mutableCurrentState().displays.editValueFor(mDisplayToken);
}
const auto& getDrawingDisplayState() {
return mFlinger.mutableDrawingState().displays.valueFor(mDisplayToken);
}
const auto& getCurrentDisplayState() {
return mFlinger.mutableCurrentState().displays.valueFor(mDisplayToken);
}
auto& mutableDisplayDevice() { return mFlinger.mutableDisplays()[mDisplayToken]; }
auto& setNativeWindow(const sp<ANativeWindow>& nativeWindow) {
mCreationArgs.nativeWindow = nativeWindow;
return *this;
}
auto& setDisplaySurface(const sp<compositionengine::DisplaySurface>& displaySurface) {
mCreationArgs.displaySurface = displaySurface;
return *this;
}
auto& setSecure(bool secure) {
mCreationArgs.isSecure = secure;
return *this;
}
auto& setPowerMode(hal::PowerMode mode) {
mCreationArgs.initialPowerMode = mode;
return *this;
}
auto& setHwcColorModes(
const std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>>
hwcColorModes) {
mCreationArgs.hwcColorModes = hwcColorModes;
return *this;
}
auto& setHasWideColorGamut(bool hasWideColorGamut) {
mCreationArgs.hasWideColorGamut = hasWideColorGamut;
return *this;
}
auto& setPhysicalOrientation(ui::Rotation orientation) {
mCreationArgs.physicalOrientation = orientation;
return *this;
}
sp<DisplayDevice> inject() {
const auto displayId = mCreationArgs.compositionDisplay->getDisplayId();
DisplayDeviceState state;
if (const auto type = mCreationArgs.connectionType) {
LOG_ALWAYS_FATAL_IF(!displayId);
LOG_ALWAYS_FATAL_IF(!mHwcDisplayId);
state.physical = {*displayId, *type, *mHwcDisplayId};
}
state.isSecure = mCreationArgs.isSecure;
sp<DisplayDevice> device = new DisplayDevice(mCreationArgs);
mFlinger.mutableDisplays().emplace(mDisplayToken, device);
mFlinger.mutableCurrentState().displays.add(mDisplayToken, state);
mFlinger.mutableDrawingState().displays.add(mDisplayToken, state);
if (const auto& physical = state.physical) {
mFlinger.mutablePhysicalDisplayTokens()[physical->id] = mDisplayToken;
}
return device;
}
private:
TestableSurfaceFlinger& mFlinger;
sp<BBinder> mDisplayToken = new BBinder();
DisplayDeviceCreationArgs mCreationArgs;
const std::optional<hal::HWDisplayId> mHwcDisplayId;
};
surfaceflinger::test::Factory mFactory;
sp<SurfaceFlinger> mFlinger = new SurfaceFlinger(mFactory, SurfaceFlinger::SkipInitialization);
TestableScheduler* mScheduler = nullptr;
Hwc2::mock::Display mDisplay;
};
} // namespace android