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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <optional>
#include <string>
#include <math/mat4.h>
#include <ui/GraphicTypes.h>
#include <ui/Region.h>
#include <ui/Transform.h>
#include <utils/StrongPointer.h>
#include "DisplayHardware/DisplayIdentification.h"
namespace android::compositionengine {
class DisplayColorProfile;
class Layer;
class LayerFE;
class RenderSurface;
class OutputLayer;
namespace impl {
struct OutputCompositionState;
} // namespace impl
/**
* Encapsulates all the state involved with composing layers for an output
*/
class Output {
public:
using OutputLayers = std::vector<std::unique_ptr<compositionengine::OutputLayer>>;
virtual ~Output();
// Returns true if the output is valid. This is meant to be checked post-
// construction and prior to use, as not everything is set up by the
// constructor.
virtual bool isValid() const = 0;
// Enables (or disables) composition on this output
virtual void setCompositionEnabled(bool) = 0;
// Sets the projection state to use
virtual void setProjection(const ui::Transform&, int32_t orientation, const Rect& frame,
const Rect& viewport, const Rect& scissor, bool needsFiltering) = 0;
// Sets the bounds to use
virtual void setBounds(const ui::Size&) = 0;
// Sets the layer stack filtering settings for this output. See
// belongsInOutput for full details.
virtual void setLayerStackFilter(uint32_t layerStackId, bool isInternal) = 0;
// Sets the color transform matrix to use
virtual void setColorTransform(const mat4&) = 0;
// Sets the output color mode
virtual void setColorMode(ui::ColorMode, ui::Dataspace, ui::RenderIntent) = 0;
// Outputs a string with a state dump
virtual void dump(std::string&) const = 0;
// Gets the debug name for the output
virtual const std::string& getName() const = 0;
// Sets a debug name for the output
virtual void setName(const std::string&) = 0;
// Gets the current render color mode for the output
virtual DisplayColorProfile* getDisplayColorProfile() const = 0;
// Gets the current render surface for the output
virtual RenderSurface* getRenderSurface() const = 0;
using OutputCompositionState = compositionengine::impl::OutputCompositionState;
// Gets the raw composition state data for the output
// TODO(lpique): Make this protected once it is only internally called.
virtual const OutputCompositionState& getState() const = 0;
// Allows mutable access to the raw composition state data for the output.
// This is meant to be used by the various functions that are part of the
// composition process.
// TODO(lpique): Make this protected once it is only internally called.
virtual OutputCompositionState& editState() = 0;
// Gets the dirty region in layer stack space.
// If repaintEverything is true, this will be the full display bounds.
virtual Region getDirtyRegion(bool repaintEverything) const = 0;
// Tests whether a given layerStackId belongs in this output.
// A layer belongs to the output if its layerStackId matches the of the output layerStackId,
// unless the layer should display on the primary output only and this is not the primary output
// A layer belongs to the output if its layerStackId matches. Additionally
// if the layer should only show in the internal (primary) display only and
// this output allows that.
virtual bool belongsInOutput(uint32_t layerStackId, bool internalOnly) const = 0;
// Returns a pointer to the output layer corresponding to the given layer on
// this output, or nullptr if the layer does not have one
virtual OutputLayer* getOutputLayerForLayer(Layer*) const = 0;
// Gets the OutputLayer corresponding to the input Layer instance from the
// current ordered set of output layers. If there is no such layer, a new
// one is created and returned.
virtual std::unique_ptr<OutputLayer> getOrCreateOutputLayer(std::optional<DisplayId>,
std::shared_ptr<Layer>,
sp<LayerFE>) = 0;
// Sets the new ordered set of output layers for this output
virtual void setOutputLayersOrderedByZ(OutputLayers&&) = 0;
// Gets the ordered set of output layers for this output
virtual const OutputLayers& getOutputLayersOrderedByZ() const = 0;
protected:
virtual void setDisplayColorProfile(std::unique_ptr<DisplayColorProfile>) = 0;
virtual void setRenderSurface(std::unique_ptr<RenderSurface>) = 0;
};
} // namespace android::compositionengine