blob: 8cb92034f6c098a354d49a3eb0832f59bb67a3d9 [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <string>
#include <utils/StrongPointer.h>
namespace android {
typedef int64_t nsecs_t;
namespace compositionengine {
class Display;
class LayerFE;
namespace impl {
struct LayerCompositionState;
} // namespace impl
/**
* A layer contains the output-independent composition state for a front-end
* Layer
*/
class Layer {
public:
virtual ~Layer();
// Gets the front-end interface for this layer. Can return nullptr if the
// front-end layer no longer exists.
virtual sp<LayerFE> getLayerFE() const = 0;
using CompositionState = impl::LayerCompositionState;
// Gets the raw composition state data for the layer
// TODO(lpique): Make this protected once it is only internally called.
virtual const CompositionState& getState() const = 0;
// Allows mutable access to the raw composition state data for the layer.
// This is meant to be used by the various functions that are part of the
// composition process.
// TODO(lpique): Make this protected once it is only internally called.
virtual CompositionState& editState() = 0;
// Debugging
virtual void dump(std::string& result) const = 0;
};
} // namespace compositionengine
} // namespace android