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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_H
#define AAUDIO_AAUDIO_SERVICE_H
#include <time.h>
#include <pthread.h>
#include <binder/BinderService.h>
#include <media/AudioClient.h>
#include <aaudio/AAudio.h>
#include "binding/AAudioCommon.h"
#include "binding/AAudioServiceInterface.h"
#include "binding/IAAudioService.h"
#include "AAudioServiceStreamBase.h"
#include "AAudioStreamTracker.h"
namespace android {
class AAudioService :
public BinderService<AAudioService>,
public BnAAudioService,
public aaudio::AAudioServiceInterface
{
friend class BinderService<AAudioService>;
public:
AAudioService();
virtual ~AAudioService();
static const char* getServiceName() { return AAUDIO_SERVICE_NAME; }
virtual status_t dump(int fd, const Vector<String16>& args) override;
virtual void registerClient(const sp<IAAudioClient>& client);
aaudio::aaudio_handle_t openStream(const aaudio::AAudioStreamRequest &request,
aaudio::AAudioStreamConfiguration &configurationOutput)
override;
/*
* This is called from Binder. It checks for permissions
* and converts the handle passed through Binder to a stream pointer.
*/
aaudio_result_t closeStream(aaudio::aaudio_handle_t streamHandle) override;
aaudio_result_t getStreamDescription(
aaudio::aaudio_handle_t streamHandle,
aaudio::AudioEndpointParcelable &parcelable) override;
aaudio_result_t startStream(aaudio::aaudio_handle_t streamHandle) override;
aaudio_result_t pauseStream(aaudio::aaudio_handle_t streamHandle) override;
aaudio_result_t stopStream(aaudio::aaudio_handle_t streamHandle) override;
aaudio_result_t flushStream(aaudio::aaudio_handle_t streamHandle) override;
aaudio_result_t registerAudioThread(aaudio::aaudio_handle_t streamHandle,
pid_t tid,
int64_t periodNanoseconds) override;
aaudio_result_t unregisterAudioThread(aaudio::aaudio_handle_t streamHandle,
pid_t tid) override;
aaudio_result_t startClient(aaudio::aaudio_handle_t streamHandle,
const android::AudioClient& client,
const audio_attributes_t *attr,
audio_port_handle_t *clientHandle) override;
aaudio_result_t stopClient(aaudio::aaudio_handle_t streamHandle,
audio_port_handle_t clientHandle) override;
// ===============================================================================
// The following public methods are only called from the service and NOT by Binder.
// ===============================================================================
aaudio_result_t disconnectStreamByPortHandle(audio_port_handle_t portHandle);
/*
* This is only called from within the Service.
* It bypasses the permission checks in closeStream(handle).
*/
aaudio_result_t closeStream(sp<aaudio::AAudioServiceStreamBase> serviceStream);
private:
/** @return true if the client is the audioserver
*/
bool isCallerInService();
/**
* Lookup stream and then validate access to the stream.
* @param streamHandle
* @return
*/
sp<aaudio::AAudioServiceStreamBase> convertHandleToServiceStream(
aaudio::aaudio_handle_t streamHandle);
android::AudioClient mAudioClient;
aaudio::AAudioStreamTracker mStreamTracker;
// We use a lock to prevent thread A from reopening an exclusive stream
// after thread B steals thread A's exclusive MMAP resource stream.
std::recursive_mutex mOpenLock;
// TODO Extract the priority constants from services/audioflinger/Threads.cpp
// and share them with this code. Look for "kPriorityFastMixer".
static constexpr int32_t kRealTimeAudioPriorityClient = 2;
static constexpr int32_t kRealTimeAudioPriorityService = 3;
};
} /* namespace android */
#endif //AAUDIO_AAUDIO_SERVICE_H