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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H
#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H
#include <android/hardware/media/bufferpool/2.0/IAccessor.h>
#include <android/hardware/media/bufferpool/2.0/IObserver.h>
#include <bufferpool/BufferPoolTypes.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include "BufferStatus.h"
#include <set>
namespace android {
namespace hardware {
namespace media {
namespace bufferpool {
namespace V2_0 {
namespace implementation {
using ::android::hardware::hidl_array;
using ::android::hardware::hidl_memory;
using ::android::hardware::hidl_string;
using ::android::hardware::hidl_vec;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::sp;
struct Accessor;
struct Connection;
/**
* Receives death notifications from remote connections.
* On death notifications, the connections are closed and used resources
* are released.
*/
struct ConnectionDeathRecipient : public hardware::hidl_death_recipient {
/**
* Registers a newly connected connection from remote processes.
*/
void add(int64_t connectionId, const sp<Accessor> &accessor);
/**
* Removes a connection.
*/
void remove(int64_t connectionId);
void addCookieToConnection(uint64_t cookie, int64_t connectionId);
virtual void serviceDied(
uint64_t /* cookie */,
const wp<::android::hidl::base::V1_0::IBase>& /* who */
) override;
private:
std::mutex mLock;
std::map<uint64_t, std::set<int64_t>> mCookieToConnections;
std::map<int64_t, uint64_t> mConnectionToCookie;
std::map<int64_t, const wp<Accessor>> mAccessors;
};
/**
* A buffer pool accessor which enables a buffer pool to communicate with buffer
* pool clients. 1:1 correspondense holds between a buffer pool and an accessor.
*/
struct Accessor : public IAccessor {
// Methods from ::android::hardware::media::bufferpool::V2_0::IAccessor follow.
Return<void> connect(const sp<::android::hardware::media::bufferpool::V2_0::IObserver>& observer, connect_cb _hidl_cb) override;
/**
* Creates a buffer pool accessor which uses the specified allocator.
*
* @param allocator buffer allocator.
*/
explicit Accessor(const std::shared_ptr<BufferPoolAllocator> &allocator);
/** Destructs a buffer pool accessor. */
~Accessor();
/** Returns whether the accessor is valid. */
bool isValid();
/** Invalidates all buffers which are owned by bufferpool */
ResultStatus flush();
/** Allocates a buffer from a buffer pool.
*
* @param connectionId the connection id of the client.
* @param params the allocation parameters.
* @param bufferId the id of the allocated buffer.
* @param handle the native handle of the allocated buffer.
*
* @return OK when a buffer is successfully allocated.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus allocate(
ConnectionId connectionId,
const std::vector<uint8_t>& params,
BufferId *bufferId,
const native_handle_t** handle);
/**
* Fetches a buffer for the specified transaction.
*
* @param connectionId the id of receiving connection(client).
* @param transactionId the id of the transfer transaction.
* @param bufferId the id of the buffer to be fetched.
* @param handle the native handle of the fetched buffer.
*
* @return OK when a buffer is successfully fetched.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus fetch(
ConnectionId connectionId,
TransactionId transactionId,
BufferId bufferId,
const native_handle_t** handle);
/**
* Makes a connection to the buffer pool. The buffer pool client uses the
* created connection in order to communicate with the buffer pool. An
* FMQ for buffer status message is also created for the client.
*
* @param observer client observer for buffer invalidation
* @param local true when a connection request comes from local process,
* false otherwise.
* @param connection created connection
* @param pConnectionId the id of the created connection
* @param pMsgId the id of the recent buffer pool message
* @param statusDescPtr FMQ descriptor for shared buffer status message
* queue between a buffer pool and the client.
* @param invDescPtr FMQ descriptor for buffer invalidation message
* queue from a buffer pool to the client.
*
* @return OK when a connection is successfully made.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus connect(
const sp<IObserver>& observer,
bool local,
sp<Connection> *connection, ConnectionId *pConnectionId,
uint32_t *pMsgId,
const StatusDescriptor** statusDescPtr,
const InvalidationDescriptor** invDescPtr);
/**
* Closes the specified connection to the client.
*
* @param connectionId the id of the connection.
*
* @return OK when the connection is closed.
* CRITICAL_ERROR otherwise.
*/
ResultStatus close(ConnectionId connectionId);
/**
* Processes pending buffer status messages and perfoms periodic cache
* cleaning.
*
* @param clearCache if clearCache is true, it frees all buffers waiting
* to be recycled.
*/
void cleanUp(bool clearCache);
/**
* Gets a hidl_death_recipient for remote connection death.
*/
static sp<ConnectionDeathRecipient> getConnectionDeathRecipient();
static void createInvalidator();
static void createEvictor();
private:
class Impl;
std::shared_ptr<Impl> mImpl;
};
} // namespace implementation
} // namespace V2_0
} // namespace bufferpool
} // namespace media
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_ACCESSOR_H