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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <iostream>
#include <math.h>
#include <gtest/gtest.h>
#include "utility/AAudioUtilities.h"
#include "utility/LinearRamp.h"
TEST(test_linear_ramp, linear_ramp_segments) {
LinearRamp ramp;
const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float levelFrom = -1.0f;
float levelTo = -1.0f;
ramp.setLengthInFrames(8);
ramp.setTarget(8.0f);
EXPECT_EQ(8, ramp.getLengthInFrames());
bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
EXPECT_EQ(1, ramping);
EXPECT_EQ(0.0f, levelFrom);
EXPECT_EQ(4.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
EXPECT_EQ(0.0f, destination[0]);
EXPECT_EQ(1.0f, destination[1]);
EXPECT_EQ(2.0f, destination[2]);
EXPECT_EQ(3.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
EXPECT_EQ(1, ramping);
EXPECT_EQ(4.0f, levelFrom);
EXPECT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
EXPECT_EQ(4.0f, destination[0]);
EXPECT_EQ(5.0f, destination[1]);
EXPECT_EQ(6.0f, destination[2]);
EXPECT_EQ(7.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
EXPECT_EQ(0, ramping);
EXPECT_EQ(8.0f, levelFrom);
EXPECT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
EXPECT_EQ(8.0f, destination[0]);
EXPECT_EQ(8.0f, destination[1]);
EXPECT_EQ(8.0f, destination[2]);
EXPECT_EQ(8.0f, destination[3]);
};
TEST(test_linear_ramp, linear_ramp_forced) {
LinearRamp ramp;
const float source[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float destination[4] = {1.0f, 1.0f, 1.0f, 1.0f };
float levelFrom = -1.0f;
float levelTo = -1.0f;
ramp.setLengthInFrames(4);
ramp.setTarget(8.0f);
ramp.forceCurrent(4.0f);
EXPECT_EQ(4.0f, ramp.getCurrent());
bool ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
EXPECT_EQ(1, ramping);
EXPECT_EQ(4.0f, levelFrom);
EXPECT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
EXPECT_EQ(4.0f, destination[0]);
EXPECT_EQ(5.0f, destination[1]);
EXPECT_EQ(6.0f, destination[2]);
EXPECT_EQ(7.0f, destination[3]);
ramping = ramp.nextSegment(4, &levelFrom, &levelTo);
EXPECT_EQ(0, ramping);
EXPECT_EQ(8.0f, levelFrom);
EXPECT_EQ(8.0f, levelTo);
AAudio_linearRamp(source, destination, 4, 1, levelFrom, levelTo);
EXPECT_EQ(8.0f, destination[0]);
EXPECT_EQ(8.0f, destination[1]);
EXPECT_EQ(8.0f, destination[2]);
EXPECT_EQ(8.0f, destination[3]);
};
constexpr int16_t kMaxI16 = INT16_MAX;
constexpr int16_t kMinI16 = INT16_MIN;
constexpr int16_t kHalfI16 = 16384;
constexpr int16_t kTenthI16 = 3277;
//void AAudioConvert_floatToPcm16(const float *source,
// int16_t *destination,
// int32_t numSamples,
// float amplitude);
TEST(test_linear_ramp, float_to_i16) {
const float source[] = {12345.6f, 1.0f, 0.5f, 0.1f, 0.0f, -0.1f, -0.5f, -1.0f, -12345.6f};
constexpr size_t count = sizeof(source) / sizeof(source[0]);
int16_t destination[count];
const int16_t expected[count] = {kMaxI16, kMaxI16, kHalfI16, kTenthI16, 0,
-kTenthI16, -kHalfI16, kMinI16, kMinI16};
AAudioConvert_floatToPcm16(source, destination, count, 1.0f);
for (size_t i = 0; i < count; i++) {
EXPECT_EQ(expected[i], destination[i]);
}
}
//void AAudioConvert_pcm16ToFloat(const int16_t *source,
// float *destination,
// int32_t numSamples,
// float amplitude);
TEST(test_linear_ramp, i16_to_float) {
const int16_t source[] = {kMaxI16, kHalfI16, kTenthI16, 0,
-kTenthI16, -kHalfI16, kMinI16};
constexpr size_t count = sizeof(source) / sizeof(source[0]);
float destination[count];
const float expected[count] = {(32767.0f / 32768.0f), 0.5f, 0.1f, 0.0f, -0.1f, -0.5f, -1.0f};
AAudioConvert_pcm16ToFloat(source, destination, count, 1.0f);
for (size_t i = 0; i < count; i++) {
EXPECT_NEAR(expected[i], destination[i], 0.0001f);
}
}
//void AAudio_linearRamp(const int16_t *source,
// int16_t *destination,
// int32_t numFrames,
// int32_t samplesPerFrame,
// float amplitude1,
// float amplitude2);
TEST(test_linear_ramp, ramp_i16_to_i16) {
const int16_t source[] = {1, 1, 1, 1, 1, 1, 1, 1};
constexpr size_t count = sizeof(source) / sizeof(source[0]);
int16_t destination[count];
// Ramp will sweep from -1 to almost +1
const int16_t expected[count] = {
-1, // from -1.00
-1, // from -0.75
-1, // from -0.55, round away from zero
0, // from -0.25, round up to zero
0, // from 0.00
0, // from 0.25, round down to zero
1, // from 0.50, round away from zero
1 // from 0.75
};
// sweep across zero to test symmetry
constexpr float amplitude1 = -1.0;
constexpr float amplitude2 = 1.0;
AAudio_linearRamp(source, destination, count, 1, amplitude1, amplitude2);
for (size_t i = 0; i < count; i++) {
EXPECT_EQ(expected[i], destination[i]);
}
}