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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#define AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H
#include <assert.h>
#include <mutex>
#include <utils/RefBase.h>
#include "fifo/FifoBuffer.h"
#include "binding/IAAudioService.h"
#include "binding/AudioEndpointParcelable.h"
#include "binding/AAudioServiceMessage.h"
#include "utility/AAudioUtilities.h"
#include <media/AudioClient.h>
#include "SharedRingBuffer.h"
#include "AAudioThread.h"
namespace aaudio {
// We expect the queue to only have a few commands.
// This should be way more than we need.
#define QUEUE_UP_CAPACITY_COMMANDS (128)
/**
* Base class for a stream in the AAudio service.
*/
class AAudioServiceStreamBase
: public virtual android::RefBase
, public Runnable {
public:
AAudioServiceStreamBase();
virtual ~AAudioServiceStreamBase();
enum {
ILLEGAL_THREAD_ID = 0
};
std::string dump() const;
// -------------------------------------------------------------------
/**
* Open the device.
*/
virtual aaudio_result_t open(const aaudio::AAudioStreamRequest &request,
aaudio::AAudioStreamConfiguration &configurationOutput) = 0;
virtual aaudio_result_t close();
/**
* Start the flow of data.
*/
virtual aaudio_result_t start();
/**
* Stop the flow of data such that start() can resume with loss of data.
*/
virtual aaudio_result_t pause();
/**
* Stop the flow of data after data in buffer has played.
*/
virtual aaudio_result_t stop();
aaudio_result_t stopTimestampThread();
/**
* Discard any data held by the underlying HAL or Service.
*/
virtual aaudio_result_t flush();
virtual aaudio_result_t startClient(const android::AudioClient& client __unused,
audio_port_handle_t *clientHandle __unused) {
return AAUDIO_ERROR_UNAVAILABLE;
}
virtual aaudio_result_t stopClient(audio_port_handle_t clientHandle __unused) {
return AAUDIO_ERROR_UNAVAILABLE;
}
bool isRunning() const {
return mState == AAUDIO_STREAM_STATE_STARTED;
}
// -------------------------------------------------------------------
/**
* Send a message to the client.
*/
aaudio_result_t sendServiceEvent(aaudio_service_event_t event,
double dataDouble = 0.0,
int64_t dataLong = 0);
/**
* Fill in a parcelable description of stream.
*/
aaudio_result_t getDescription(AudioEndpointParcelable &parcelable);
void setRegisteredThread(pid_t pid) {
mRegisteredClientThread = pid;
}
pid_t getRegisteredThread() const {
return mRegisteredClientThread;
}
int32_t getFramesPerBurst() const {
return mFramesPerBurst;
}
int32_t calculateBytesPerFrame() const {
return mSamplesPerFrame * AAudioConvert_formatToSizeInBytes(mAudioFormat);
}
void run() override; // to implement Runnable
void disconnect();
uid_t getOwnerUserId() const {
return mMmapClient.clientUid;
}
pid_t getOwnerProcessId() const {
return mMmapClient.clientPid;
}
aaudio_handle_t getHandle() const {
return mHandle;
}
void setHandle(aaudio_handle_t handle) {
mHandle = handle;
}
aaudio_stream_state_t getState() const {
return mState;
}
protected:
void setState(aaudio_stream_state_t state) {
mState = state;
}
aaudio_result_t writeUpMessageQueue(AAudioServiceMessage *command);
aaudio_result_t sendCurrentTimestamp();
/**
* @param positionFrames
* @param timeNanos
* @return AAUDIO_OK or AAUDIO_ERROR_UNAVAILABLE or other negative error
*/
virtual aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) = 0;
virtual aaudio_result_t getDownDataDescription(AudioEndpointParcelable &parcelable) = 0;
aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED;
pid_t mRegisteredClientThread = ILLEGAL_THREAD_ID;
SharedRingBuffer* mUpMessageQueue;
std::mutex mLockUpMessageQueue;
AAudioThread mAAudioThread;
// This is used by one thread to tell another thread to exit. So it must be atomic.
std::atomic<bool> mThreadEnabled;
aaudio_format_t mAudioFormat = AAUDIO_FORMAT_UNSPECIFIED;
int32_t mFramesPerBurst = 0;
int32_t mSamplesPerFrame = AAUDIO_UNSPECIFIED;
int32_t mSampleRate = AAUDIO_UNSPECIFIED;
int32_t mCapacityInFrames = AAUDIO_UNSPECIFIED;
android::AudioClient mMmapClient;
audio_port_handle_t mClientHandle = AUDIO_PORT_HANDLE_NONE;
private:
aaudio_handle_t mHandle = -1;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_SERVICE_STREAM_BASE_H