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/*
* Copyright 2018, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_MEDIA_C2_V1_0_INPUT_SURFACE_H
#define ANDROID_HARDWARE_MEDIA_C2_V1_0_INPUT_SURFACE_H
#include <memory>
#include <C2Component.h>
#include <media/stagefright/codec2/1.0/InputSurfaceConnection.h>
namespace android {
class GraphicBufferSource;
namespace hardware {
namespace media {
namespace c2 {
namespace V1_0 {
namespace implementation {
using ::android::sp;
typedef ::android::hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer
HGraphicBufferProducer;
typedef ::android::IGraphicBufferProducer BGraphicBufferProducer;
// TODO: ::android::TWGraphicBufferProducer<IInputSurface>
typedef ::android::TWGraphicBufferProducer<HGraphicBufferProducer> InputSurfaceBase;
class InputSurface : public InputSurfaceBase {
public:
virtual ~InputSurface() = default;
// Methods from IInputSurface
sp<InputSurfaceConnection> connectToComponent(
const std::shared_ptr<::C2Component> &comp);
// TODO: intf()
static sp<InputSurface> Create();
private:
InputSurface(
const sp<BGraphicBufferProducer> &base,
const sp<::android::GraphicBufferSource> &source);
sp<::android::GraphicBufferSource> mSource;
};
} // namespace implementation
} // namespace V1_0
} // namespace c2
} // namespace media
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_MEDIA_C2_V1_0_INPUT_SURFACE_H