blob: 44d2211a1f31f2d181154647909d2f64e67661b8 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package aaudio;
import aaudio.Endpoint;
import aaudio.IAAudioClient;
import aaudio.StreamParameters;
import aaudio.StreamRequest;
interface IAAudioService {
/**
* Register an object to receive audio input/output change and track notifications.
* For a given calling pid, AAudio service disregards any registrations after the first.
* Thus the IAAudioClient must be a singleton per process.
*/
void registerClient(IAAudioClient client);
/**
* @param request info needed to create the stream
* @param paramsOut contains information about the created stream
* @return handle to the stream or a negative error
*/
int openStream(in StreamRequest request,
out StreamParameters paramsOut);
int closeStream(int streamHandle);
/*
* Get an immutable description of the in-memory queues
* used to communicate with the underlying HAL or Service.
*/
int getStreamDescription(int streamHandle, out Endpoint endpoint);
/**
* Start the flow of data.
* This is asynchronous. When complete, the service will send a STARTED event.
*/
int startStream(int streamHandle);
/**
* Stop the flow of data such that start() can resume without loss of data.
* This is asynchronous. When complete, the service will send a PAUSED event.
*/
int pauseStream(int streamHandle);
/**
* Stop the flow of data such that the data currently in the buffer is played.
* This is asynchronous. When complete, the service will send a STOPPED event.
*/
int stopStream(int streamHandle);
/**
* Discard any data held by the underlying HAL or Service.
* This is asynchronous. When complete, the service will send a FLUSHED event.
*/
int flushStream(int streamHandle);
/**
* Manage the specified thread as a low latency audio thread.
*/
int registerAudioThread(int streamHandle,
int clientThreadId,
long periodNanoseconds);
int unregisterAudioThread(int streamHandle,
int clientThreadId);
}