blob: 953c3049a45517a1f1fd6b0b094fb6388f0d9c7c [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CLIENTMANAGER_H
#define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CLIENTMANAGER_H
#include <android/hardware/media/bufferpool/2.0/IClientManager.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
#include <memory>
#include "BufferPoolTypes.h"
namespace android {
namespace hardware {
namespace media {
namespace bufferpool {
namespace V2_0 {
namespace implementation {
using ::android::hardware::hidl_array;
using ::android::hardware::hidl_memory;
using ::android::hardware::hidl_string;
using ::android::hardware::hidl_vec;
using ::android::hardware::media::bufferpool::V2_0::IAccessor;
using ::android::hardware::media::bufferpool::V2_0::ResultStatus;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::sp;
struct ClientManager : public IClientManager {
// Methods from ::android::hardware::media::bufferpool::V2_0::IClientManager follow.
Return<void> registerSender(const sp<::android::hardware::media::bufferpool::V2_0::IAccessor>& bufferPool, registerSender_cb _hidl_cb) override;
/** Gets an instance. */
static sp<ClientManager> getInstance();
/**
* Creates a local connection with a newly created buffer pool.
*
* @param allocator for new buffer allocation.
* @param pConnectionId Id of the created connection. This is
* system-wide unique.
*
* @return OK when a buffer pool and a local connection is successfully
* created.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus create(const std::shared_ptr<BufferPoolAllocator> &allocator,
ConnectionId *pConnectionId);
/**
* Register a created connection as sender for remote process.
*
* @param receiver The remote receiving process.
* @param senderId A local connection which will send buffers to.
* @param receiverId Id of the created receiving connection on the receiver
* process.
*
* @return OK when the receiving connection is successfully created on the
* receiver process.
* NOT_FOUND when the sender connection was not found.
* ALREADY_EXISTS the receiving connection is already made.
* CRITICAL_ERROR otherwise.
*/
ResultStatus registerSender(const sp<IClientManager> &receiver,
ConnectionId senderId,
ConnectionId *receiverId);
/**
* Closes the specified connection.
*
* @param connectionId The id of the connection.
*
* @return OK when the connection is closed.
* NOT_FOUND when the specified connection was not found.
* CRITICAL_ERROR otherwise.
*/
ResultStatus close(ConnectionId connectionId);
/**
* Evicts cached allocations. If it's local connection, release the
* previous allocations and do not recycle current active allocations.
*
* @param connectionId The id of the connection.
*
* @return OK when the connection is resetted.
* NOT_FOUND when the specified connection was not found.
* CRITICAL_ERROR otherwise.
*/
ResultStatus flush(ConnectionId connectionId);
/**
* Allocates a buffer from the specified connection.
*
* @param connectionId The id of the connection.
* @param params The allocation parameters.
* @param handle The native handle to the allocated buffer. handle
* should be cloned before use.
* @param buffer The allocated buffer.
*
* @return OK when a buffer was allocated successfully.
* NOT_FOUND when the specified connection was not found.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus allocate(ConnectionId connectionId,
const std::vector<uint8_t> &params,
native_handle_t **handle,
std::shared_ptr<BufferPoolData> *buffer);
/**
* Receives a buffer for the transaction.
*
* @param connectionId The id of the receiving connection.
* @param transactionId The id for the transaction.
* @param bufferId The id for the buffer.
* @param timestampUs The timestamp of the buffer is being sent.
* @param handle The native handle to the allocated buffer. handle
* should be cloned before use.
* @param buffer The received buffer.
*
* @return OK when a buffer was received successfully.
* NOT_FOUND when the specified connection was not found.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
ResultStatus receive(ConnectionId connectionId,
TransactionId transactionId,
BufferId bufferId,
int64_t timestampUs,
native_handle_t **handle,
std::shared_ptr<BufferPoolData> *buffer);
/**
* Posts a buffer transfer transaction to the buffer pool. Sends a buffer
* to other remote clients(connection) after this call has been succeeded.
*
* @param receiverId The id of the receiving connection.
* @param buffer to transfer
* @param transactionId Id of the transfer transaction.
* @param timestampUs The timestamp of the buffer transaction is being
* posted.
*
* @return OK when a buffer transaction was posted successfully.
* NOT_FOUND when the sending connection was not found.
* CRITICAL_ERROR otherwise.
*/
ResultStatus postSend(ConnectionId receiverId,
const std::shared_ptr<BufferPoolData> &buffer,
TransactionId *transactionId,
int64_t *timestampUs);
/**
* Time out inactive lingering connections and close.
*/
void cleanUp();
/** Destructs the manager of buffer pool clients. */
~ClientManager();
private:
static sp<ClientManager> sInstance;
static std::mutex sInstanceLock;
class Impl;
const std::unique_ptr<Impl> mImpl;
ClientManager();
};
} // namespace implementation
} // namespace V2_0
} // namespace bufferpool
} // namespace media
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V2_0_CLIENTMANAGER_H