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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <utility>
#include <AudioPolicyManagerObserver.h>
#include <android/media/audio/common/AudioHalEngineConfig.h>
#include <media/AudioProductStrategy.h>
#include <media/AudioVolumeGroup.h>
#include <IVolumeCurves.h>
#include <policy.h>
#include <Volume.h>
#include <HwModule.h>
#include <DeviceDescriptor.h>
#include <system/audio.h>
#include <system/audio_policy.h>
#include <utils/Errors.h>
#include <utils/Vector.h>
namespace android {
using DeviceStrategyMap = std::map<product_strategy_t, DeviceVector>;
using StrategyVector = std::vector<product_strategy_t>;
using VolumeGroupVector = std::vector<volume_group_t>;
using CapturePresetDevicesRoleMap =
std::map<std::pair<audio_source_t, device_role_t>, AudioDeviceTypeAddrVector>;
/**
* This interface is dedicated to the policy manager that a Policy Engine shall implement.
*/
class EngineInterface
{
public:
/**
* Loads the engine configuration from AIDL configuration data.
* If loading failed, tries to fall back to some default configuration. If fallback
* is impossible, returns an error.
*/
virtual status_t loadFromHalConfigWithFallback(
const media::audio::common::AudioHalEngineConfig& config) = 0;
/**
* Loads the engine configuration from the specified or the default config file.
* If loading failed, tries to fall back to some default configuration. If fallback
* is impossible, returns an error.
*/
virtual status_t loadFromXmlConfigWithFallback(const std::string& xmlFilePath = "") = 0;
/**
* Checks if the engine was correctly initialized.
*
* @return NO_ERROR if initialization has been done correctly, error code otherwise..
*/
virtual status_t initCheck() = 0;
/**
* Sets the Manager observer that allows the engine to retrieve information on collection
* of devices, streams, HwModules, ...
*
* @param[in] observer handle on the manager.
*/
virtual void setObserver(AudioPolicyManagerObserver *observer) = 0;
/**
* Set the Telephony Mode.
*
* @param[in] mode: Android Phone state (normal, ringtone, csv, in communication)
*
* @return NO_ERROR if Telephony Mode set correctly, error code otherwise.
*/
virtual status_t setPhoneState(audio_mode_t mode) = 0;
/**
* Get the telephony Mode
*
* @return the current telephony mode
*/
virtual audio_mode_t getPhoneState() const = 0;
/**
* Set Force Use config for a given usage.
*
* @param[in] usage for which a configuration shall be forced.
* @param[in] config wished to be forced for the given usage.
*
* @return NO_ERROR if the Force Use config was set correctly, error code otherwise (e.g. config
* not allowed a given usage...)
*/
virtual status_t setForceUse(audio_policy_force_use_t usage,
audio_policy_forced_cfg_t config) = 0;
/**
* Get Force Use config for a given usage.
*
* @param[in] usage for which a configuration shall be forced.
*
* @return config wished to be forced for the given usage.
*/
virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage) const = 0;
/**
* Set the connection state of device(s).
*
* @param[in] devDesc for which the state has changed.
* @param[in] state of availability of this(these) device(s).
*
* @return NO_ERROR if devices criterion updated correctly, error code otherwise.
*/
virtual status_t setDeviceConnectionState(const android::sp<android::DeviceDescriptor> devDesc,
audio_policy_dev_state_t state) = 0;
/**
* Get the strategy selected for a given audio attributes.
*
* @param[in] audio attributes to get the selected @product_strategy_t followed by.
* @param fallbackOnDefault if true, will return the fallback strategy if the attributes
* are not explicitly assigned to a given strategy.
* @return @product_strategy_t to be followed.
*/
virtual product_strategy_t getProductStrategyForAttributes(
const audio_attributes_t &attr, bool fallbackOnDefault = true) const = 0;
/**
* @brief getOutputDevicesForAttributes retrieves the devices to be used for given
* audio attributes.
* @param attributes of the output requesting Device(s) selection
* @param preferedDevice valid reference if a prefered device is requested, nullptr otherwise.
* @param fromCache if true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state,
* force use, a2dp output...)
* @return vector of selected device descriptors.
* Appropriate device for streams handled by the specified audio attributes according
* to current phone state, forced states, connected devices...
* if fromCache is true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state, force use,
* a2dp output...)
* This allows to:
* 1 speed up process when the state is stable (when starting or stopping an output)
* 2 access to either current device selection (fromCache == true) or
* "future" device selection (fromCache == false) when called from a context
* where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
* before manager updates its outputs.
*/
virtual DeviceVector getOutputDevicesForAttributes(
const audio_attributes_t &attributes,
const sp<DeviceDescriptor> &preferedDevice = nullptr,
bool fromCache = false) const = 0;
/**
* @brief getOutputDevicesForStream Legacy function retrieving devices from a stream type.
* @param stream type of the output requesting Device(s) selection
* @param fromCache if true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state,
* force use, a2dp output...)
* @return appropriate device for streams handled by the specified audio attributes according
* to current phone state, forced states, connected devices...
* if fromCache is true, the device is returned from internal cache,
* otherwise it is determined by current state (device connected,phone state, force use,
* a2dp output...)
* This allows to:
* 1 speed up process when the state is stable (when starting or stopping an output)
* 2 access to either current device selection (fromCache == true) or
* "future" device selection (fromCache == false) when called from a context
* where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
* before manager updates its outputs.
*/
virtual DeviceVector getOutputDevicesForStream(audio_stream_type_t stream,
bool fromCache = false) const = 0;
/**
* Get the input device selected for given audio attributes.
*
* @param[in] attr audio attributes to consider
* @param[out] mix to be used if a mix has been installed for the given audio attributes.
* @return selected input device for the audio attributes, may be null if error.
*/
virtual sp<DeviceDescriptor> getInputDeviceForAttributes(const audio_attributes_t &attr,
uid_t uid = 0,
sp<AudioPolicyMix> *mix = nullptr)
const = 0;
/**
* Get the legacy stream type for a given audio attributes.
*
* @param[in] audio attributes to get the associated audio_stream_type_t.
*
* @return audio_stream_type_t associated to the attributes.
*/
virtual audio_stream_type_t getStreamTypeForAttributes(
const audio_attributes_t &attr) const = 0;
/**
* @brief getAttributesForStream get the audio attributes from legacy stream type
* Attributes returned might only be used to check upon routing decision, not volume decisions.
* @param stream to consider
* @return audio attributes matching the legacy stream type
*/
virtual audio_attributes_t getAttributesForStreamType(audio_stream_type_t stream) const = 0;
/**
* @brief getStreamTypesForProductStrategy retrieves the list of legacy stream type following
* the given product strategy
* @param ps product strategy to consider
* @return associated legacy Stream Types vector of the given product strategy
*/
virtual StreamTypeVector getStreamTypesForProductStrategy(product_strategy_t ps) const = 0;
/**
* @brief getAllAttributesForProductStrategy retrieves all the attributes following the given
* product strategy. Any attributes that "matches" with this one will follow the product
* strategy.
* "matching" means the usage shall match if reference attributes has a defined usage, AND
* content type shall match if reference attributes has a defined content type AND
* flags shall match if reference attributes has defined flags AND
* tags shall match if reference attributes has defined tags.
* @param ps product strategy to consider
* @return vector of product strategy ids, empty if unknown strategy.
*/
virtual AttributesVector getAllAttributesForProductStrategy(product_strategy_t ps) const = 0;
/**
* @brief getOrderedAudioProductStrategies
* @return priority ordered product strategies to help the AudioPolicyManager evaluating the
* device selection per output according to the prioritized strategies.
*/
virtual StrategyVector getOrderedProductStrategies() const = 0;
/**
* @brief updateDeviceSelectionCache. Device selection for AudioAttribute / Streams is cached
* in the engine in order to speed up process when the audio system is stable.
* When a device is connected, the android mode is changed, engine is notified and can update
* the cache.
* When starting / stopping an output with a stream that can affect notification, the engine
* needs to update the cache upon this function call.
*/
virtual void updateDeviceSelectionCache() = 0;
/**
* @brief listAudioProductStrategies. Introspection API to retrieve a collection of
* AudioProductStrategyVector that allows to build AudioAttributes according to a
* product_strategy which is just an index. It has also a human readable name to help the
* Car/Oem/AudioManager identiying the use case.
* @param strategies collection.
* @return OK if the list has been retrieved, error code otherwise
*/
virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) const = 0;
/**
* @brief getVolumeCurvesForAttributes retrieves the Volume Curves interface for the
* requested Audio Attributes.
* @param attr to be considered
* @return IVolumeCurves interface pointer if found, nullptr otherwise
*/
virtual IVolumeCurves *getVolumeCurvesForAttributes(const audio_attributes_t &attr) const = 0;
/**
* @brief getVolumeCurvesForStreamType retrieves the Volume Curves interface for the stream
* @param stream to be considered
* @return IVolumeCurves interface pointer if found, nullptr otherwise
*/
virtual IVolumeCurves *getVolumeCurvesForStreamType(audio_stream_type_t stream) const = 0;
/**
* @brief getVolumeCurvesForVolumeGroup retrieves the Volume Curves interface for volume group
* @param group to be considered
* @return IVolumeCurves interface pointer if found, nullptr otherwise
*/
virtual IVolumeCurves *getVolumeCurvesForVolumeGroup(volume_group_t group) const = 0;
/**
* @brief getVolumeGroups retrieves the collection of volume groups.
* @return vector of volume groups
*/
virtual VolumeGroupVector getVolumeGroups() const = 0;
/**
* @brief getVolumeGroupForAttributes gets the appropriate volume group to be used for a given
* Audio Attributes.
* @param attr to be considered
* @param fallbackOnDefault if true, will return the fallback volume group if the attributes
* are not associated to any volume group.
* @return volume group associated to the given audio attributes, default group if none
* applicable, VOLUME_GROUP_NONE if no default group defined.
*/
virtual volume_group_t getVolumeGroupForAttributes(
const audio_attributes_t &attr, bool fallbackOnDefault = true) const = 0;
/**
* @brief getVolumeGroupForStreamType gets the appropriate volume group to be used for a given
* legacy stream type
* @param stream type to be considered
* @param fallbackOnDefault if true, will return the fallback volume group if the stream type
* is not associated to any volume group.
* @return volume group associated to the given stream type, default group if none applicable,
* VOLUME_GROUP_NONE if no default group defined.
*/
virtual volume_group_t getVolumeGroupForStreamType(
audio_stream_type_t stream, bool fallbackOnDefault = true) const = 0;
/**
* @brief listAudioVolumeGroups introspection API to get the Audio Volume Groups, aka
* former stream aliases in Audio Service, defining volume curves attached to one or more
* Audio Attributes.
* @param groups
* @return NO_ERROR if the volume groups were retrieved successfully, error code otherwise
*/
virtual status_t listAudioVolumeGroups(AudioVolumeGroupVector &groups) const = 0;
/**
* @brief setDevicesRoleForStrategy sets devices role for a strategy when available. To remove
* devices role, removeDevicesRoleForStrategy must be called. When devices role is set
* successfully, previously set devices for the same role and strategy will be removed.
* @param strategy the audio strategy whose routing will be affected
* @param role the role of the devices for the strategy. All device roles are defined at
* system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid
* for setting.
* @param devices the audio devices to be set
* @return BAD_VALUE if the strategy or role is invalid,
* or NO_ERROR if the role of the devices for strategy was set
*/
virtual status_t setDevicesRoleForStrategy(product_strategy_t strategy, device_role_t role,
const AudioDeviceTypeAddrVector &devices) = 0;
/**
* @brief removeDevicesRoleForStrategy removes the role of device(s) previously set
* for the given strategy
* @param strategy the audio strategy whose routing will be affected
* @param role the role of the devices for strategy
* @return BAD_VALUE if the strategy or role is invalid,
* or NO_ERROR if the devices for this role was removed
*/
virtual status_t removeDevicesRoleForStrategy(product_strategy_t strategy,
device_role_t role) = 0;
/**
* @brief getDevicesForRoleAndStrategy queries which devices have the specified role for the
* specified strategy
* @param strategy the strategy to query
* @param role the role of the devices to query
* @param devices returns list of devices with matching role for the specified strategy.
* DEVICE_ROLE_NONE is invalid as input.
* @return BAD_VALUE if the strategy or role is invalid,
* or NAME_NOT_FOUND if no device for the role and strategy was set
* or NO_ERROR if the devices parameter contains a list of devices
*/
virtual status_t getDevicesForRoleAndStrategy(product_strategy_t strategy, device_role_t role,
AudioDeviceTypeAddrVector &devices) const = 0;
/**
* @brief setDevicesRoleForCapturePreset sets devices role for a capture preset when available.
* To remove devices role, removeDevicesRoleForCapturePreset must be called. Calling
* clearDevicesRoleForCapturePreset will remove all devices as role. When devices role is set
* successfully, previously set devices for the same role and capture preset will be removed.
* @param audioSource the audio capture preset whose routing will be affected
* @param role the role of the devices for the capture preset. All device roles are defined at
* system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid
* for setting.
* @param devices the audio devices to be set
* @return BAD_VALUE if the capture preset or role is invalid,
* or NO_ERROR if the role of the devices for capture preset was set
*/
virtual status_t setDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role,
const AudioDeviceTypeAddrVector &devices) = 0;
/**
* @brief addDevicesRoleForCapturePreset adds devices role for a capture preset when available.
* To remove devices role, removeDevicesRoleForCapturePreset must be called. Calling
* clearDevicesRoleForCapturePreset will remove all devices as role.
* @param audioSource the audio capture preset whose routing will be affected
* @param role the role of the devices for the capture preset. All device roles are defined at
* system/media/audio/include/system/audio_policy.h. DEVICE_ROLE_NONE is invalid
* for setting.
* @param devices the audio devices to be added
* @return BAD_VALUE if the capture preset or role is invalid,
* or NO_ERROR if the role of the devices for capture preset was added
*/
virtual status_t addDevicesRoleForCapturePreset(audio_source_t audioSource, device_role_t role,
const AudioDeviceTypeAddrVector &devices) = 0;
/**
* @brief removeDevicesRoleForCapturePreset removes the role of device(s) previously set
* for the given capture preset
* @param audioSource the audio capture preset whose routing will be affected
* @param role the role of the devices for the capture preset
* @param devices the devices to be removed
* @return BAD_VALUE if 1) the capture preset is invalid, 2) role is invalid or 3) the list of
* devices to be removed are not all present as role for a capture preset
* or NO_ERROR if the devices for this role was removed
*/
virtual status_t removeDevicesRoleForCapturePreset(audio_source_t audioSource,
device_role_t role, const AudioDeviceTypeAddrVector& devices) = 0;
/**
* @brief clearDevicesRoleForCapturePreset removes the role of all device(s) previously set
* for the given capture preset
* @param audioSource the audio capture preset whose routing will be affected
* @param role the role of the devices for the capture preset
* @return BAD_VALUE if the capture preset or role is invalid,
* or NO_ERROR if the devices for this role was removed
*/
virtual status_t clearDevicesRoleForCapturePreset(audio_source_t audioSource,
device_role_t role);
/**
* @brief getDevicesForRoleAndCapturePreset queries which devices have the specified role for
* the specified capture preset
* @param audioSource the capture preset to query
* @param role the role of the devices to query
* @param devices returns list of devices with matching role for the specified capture preset.
* DEVICE_ROLE_NONE is invalid as input.
* @return BAD_VALUE if the capture preset or role is invalid,
* or NAME_NOT_FOUND if no device for the role and capture preset was set
* or NO_ERROR if the devices parameter contains a list of devices
*/
virtual status_t getDevicesForRoleAndCapturePreset(audio_source_t audioSource,
device_role_t role, AudioDeviceTypeAddrVector &devices) const = 0;
/**
* @brief getActiveMediaDevices returns which devices will most likely to be used for media
* @param availableDevices all available devices
* @return collection of active devices
*/
virtual DeviceVector getActiveMediaDevices(const DeviceVector& availableDevices) const = 0;
/**
* @brief initializeDeviceSelectionCache. Device selection for AudioAttribute / Streams is
* cached in the engine in order to speed up process when the audio system is stable. When the
* audio system is initializing, not all audio devices information will be available. In that
* case, calling this function can allow the engine to initialize the device selection cache
* with default values.
* This must only be called when audio policy manager is initializing.
*/
virtual void initializeDeviceSelectionCache() = 0;
virtual void dump(String8 *dst) const = 0;
protected:
virtual ~EngineInterface() {}
};
__attribute__((visibility("default")))
extern "C" EngineInterface* createEngineInstance();
__attribute__((visibility("default")))
extern "C" void destroyEngineInstance(EngineInterface *engine);
} // namespace android