blob: 8dcc37a6ae0d862de59229d6f76142ae7e1382f5 [file] [log] [blame]
/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioStream"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <atomic>
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "AudioStreamBuilder.h"
#include "AudioStream.h"
#include "AudioClock.h"
using namespace aaudio;
AudioStream::AudioStream()
: mPlayerBase(new MyPlayerBase(this))
{
// mThread is a pthread_t of unknown size so we need memset.
memset(&mThread, 0, sizeof(mThread));
setPeriodNanoseconds(0);
}
AudioStream::~AudioStream() {
ALOGD("destroying %p, state = %s", this, AAudio_convertStreamStateToText(getState()));
// If the stream is deleted when OPEN or in use then audio resources will leak.
// This would indicate an internal error. So we want to find this ASAP.
LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED
|| getState() == AAUDIO_STREAM_STATE_UNINITIALIZED
|| getState() == AAUDIO_STREAM_STATE_DISCONNECTED),
"aaudio stream still in use, state = %s",
AAudio_convertStreamStateToText(getState()));
mPlayerBase->clearParentReference(); // remove reference to this AudioStream
}
static const char *AudioStream_convertSharingModeToShortText(aaudio_sharing_mode_t sharingMode) {
const char *result;
switch (sharingMode) {
case AAUDIO_SHARING_MODE_EXCLUSIVE:
result = "EX";
break;
case AAUDIO_SHARING_MODE_SHARED:
result = "SH";
break;
default:
result = "?!";
break;
}
return result;
}
aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder)
{
// Call here as well because the AAudioService will call this without calling build().
aaudio_result_t result = builder.validate();
if (result != AAUDIO_OK) {
return result;
}
// Copy parameters from the Builder because the Builder may be deleted after this call.
mSamplesPerFrame = builder.getSamplesPerFrame();
mSampleRate = builder.getSampleRate();
mDeviceId = builder.getDeviceId();
mFormat = builder.getFormat();
mSharingMode = builder.getSharingMode();
mSharingModeMatchRequired = builder.isSharingModeMatchRequired();
mPerformanceMode = builder.getPerformanceMode();
// callbacks
mFramesPerDataCallback = builder.getFramesPerDataCallback();
mDataCallbackProc = builder.getDataCallbackProc();
mErrorCallbackProc = builder.getErrorCallbackProc();
mDataCallbackUserData = builder.getDataCallbackUserData();
mErrorCallbackUserData = builder.getErrorCallbackUserData();
// This is very helpful for debugging in the future. Please leave it in.
ALOGI("AudioStream::open() rate = %d, channels = %d, format = %d, sharing = %s, dir = %s",
mSampleRate, mSamplesPerFrame, mFormat,
AudioStream_convertSharingModeToShortText(mSharingMode),
(getDirection() == AAUDIO_DIRECTION_OUTPUT) ? "OUTPUT" : "INPUT");
ALOGI("AudioStream::open() device = %d, perfMode = %d, callback: %s with frames = %d",
mDeviceId, mPerformanceMode,
(mDataCallbackProc == nullptr ? "OFF" : "ON"),
mFramesPerDataCallback);
return AAUDIO_OK;
}
aaudio_result_t AudioStream::waitForStateChange(aaudio_stream_state_t currentState,
aaudio_stream_state_t *nextState,
int64_t timeoutNanoseconds)
{
aaudio_result_t result = updateStateMachine();
if (result != AAUDIO_OK) {
return result;
}
int64_t durationNanos = 20 * AAUDIO_NANOS_PER_MILLISECOND; // arbitrary
aaudio_stream_state_t state = getState();
while (state == currentState && timeoutNanoseconds > 0) {
if (durationNanos > timeoutNanoseconds) {
durationNanos = timeoutNanoseconds;
}
AudioClock::sleepForNanos(durationNanos);
timeoutNanoseconds -= durationNanos;
aaudio_result_t result = updateStateMachine();
if (result != AAUDIO_OK) {
return result;
}
state = getState();
}
if (nextState != nullptr) {
*nextState = state;
}
return (state == currentState) ? AAUDIO_ERROR_TIMEOUT : AAUDIO_OK;
}
// This registers the callback thread with the server before
// passing control to the app. This gives the server an opportunity to boost
// the thread's performance characteristics.
void* AudioStream::wrapUserThread() {
void* procResult = nullptr;
mThreadRegistrationResult = registerThread();
if (mThreadRegistrationResult == AAUDIO_OK) {
// Run callback loop. This may take a very long time.
procResult = mThreadProc(mThreadArg);
mThreadRegistrationResult = unregisterThread();
}
return procResult;
}
// This is the entry point for the new thread created by createThread().
// It converts the 'C' function call to a C++ method call.
static void* AudioStream_internalThreadProc(void* threadArg) {
AudioStream *audioStream = (AudioStream *) threadArg;
return audioStream->wrapUserThread();
}
// This is not exposed in the API.
// But it is still used internally to implement callbacks for MMAP mode.
aaudio_result_t AudioStream::createThread(int64_t periodNanoseconds,
aaudio_audio_thread_proc_t threadProc,
void* threadArg)
{
if (mHasThread) {
ALOGE("AudioStream::createThread() - mHasThread already true");
return AAUDIO_ERROR_INVALID_STATE;
}
if (threadProc == nullptr) {
return AAUDIO_ERROR_NULL;
}
// Pass input parameters to the background thread.
mThreadProc = threadProc;
mThreadArg = threadArg;
setPeriodNanoseconds(periodNanoseconds);
int err = pthread_create(&mThread, nullptr, AudioStream_internalThreadProc, this);
if (err != 0) {
return AAudioConvert_androidToAAudioResult(-errno);
} else {
mHasThread = true;
return AAUDIO_OK;
}
}
aaudio_result_t AudioStream::joinThread(void** returnArg, int64_t timeoutNanoseconds)
{
if (!mHasThread) {
ALOGE("AudioStream::joinThread() - but has no thread");
return AAUDIO_ERROR_INVALID_STATE;
}
#if 0
// TODO implement equivalent of pthread_timedjoin_np()
struct timespec abstime;
int err = pthread_timedjoin_np(mThread, returnArg, &abstime);
#else
int err = pthread_join(mThread, returnArg);
#endif
mHasThread = false;
return err ? AAudioConvert_androidToAAudioResult(-errno) : mThreadRegistrationResult;
}
#if AAUDIO_USE_VOLUME_SHAPER
android::media::VolumeShaper::Status AudioStream::applyVolumeShaper(
const android::media::VolumeShaper::Configuration& configuration __unused,
const android::media::VolumeShaper::Operation& operation __unused) {
ALOGW("applyVolumeShaper() is not supported");
return android::media::VolumeShaper::Status::ok();
}
#endif
AudioStream::MyPlayerBase::MyPlayerBase(AudioStream *parent) : mParent(parent) {
}
AudioStream::MyPlayerBase::~MyPlayerBase() {
ALOGV("MyPlayerBase::~MyPlayerBase(%p) deleted", this);
}
void AudioStream::MyPlayerBase::registerWithAudioManager() {
if (!mRegistered) {
init(android::PLAYER_TYPE_AAUDIO, AUDIO_USAGE_MEDIA);
mRegistered = true;
}
}
void AudioStream::MyPlayerBase::unregisterWithAudioManager() {
if (mRegistered) {
baseDestroy();
mRegistered = false;
}
}
void AudioStream::MyPlayerBase::destroy() {
unregisterWithAudioManager();
}