blob: 4f9f438c7423b0e06b749f767e8a74fab5d266a6 [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_
#define LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_
#ifndef LOG_TAG
#define LOG_TAG NULL
#endif
//#define LOG_NDEBUG 0
#include <android/log.h>
namespace le_fx {
inline void AdaptiveDynamicRangeCompression::set_knee_threshold(float decibel) {
// Converts to 1og-base
knee_threshold_in_decibel_ = decibel;
knee_threshold_ = 0.1151292546497023061569109358970308676362037658691406250f *
decibel + 10.39717719035538401328722102334722876548767089843750f;
}
inline void AdaptiveDynamicRangeCompression::set_knee_threshold_via_target_gain(
float target_gain) {
const float decibel = target_gain_to_knee_threshold_.Interpolate(
target_gain);
ALOGV("set_knee_threshold_via_target_gain: decibel =%.3fdB", decibel);
set_knee_threshold(decibel);
}
} // namespace le_fx
#endif // LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_