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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include <sys/types.h>
#include <cutils/config_utils.h>
#include <cutils/misc.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/SortedVector.h>
#include <media/AudioParameter.h>
#include <media/AudioPolicy.h>
#include "AudioPolicyInterface.h"
#include <AudioPolicyManagerInterface.h>
#include <AudioPolicyManagerObserver.h>
#include <AudioGain.h>
#include <AudioPort.h>
#include <AudioPatch.h>
#include <DeviceDescriptor.h>
#include <IOProfile.h>
#include <HwModule.h>
#include <AudioInputDescriptor.h>
#include <AudioOutputDescriptor.h>
#include <AudioPolicyMix.h>
#include <EffectDescriptor.h>
#include <SoundTriggerSession.h>
#include <SessionRoute.h>
#include <VolumeCurve.h>
namespace android {
// ----------------------------------------------------------------------------
// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
#define SONIFICATION_HEADSET_VOLUME_MIN_DB (-36)
// Max volume difference on A2DP between playing media and STRATEGY_SONIFICATION streams: 12dB
#define SONIFICATION_A2DP_MAX_MEDIA_DIFF_DB (12)
// Time in milliseconds during which we consider that music is still active after a music
// track was stopped - see computeVolume()
#define SONIFICATION_HEADSET_MUSIC_DELAY 5000
// Time in milliseconds during witch some streams are muted while the audio path
// is switched
#define MUTE_TIME_MS 2000
#define NUM_TEST_OUTPUTS 5
#define NUM_VOL_CURVE_KNEES 2
// Default minimum length allowed for offloading a compressed track
// Can be overridden by the audio.offload.min.duration.secs property
#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
// ----------------------------------------------------------------------------
// AudioPolicyManager implements audio policy manager behavior common to all platforms.
// ----------------------------------------------------------------------------
class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
#ifdef AUDIO_POLICY_TEST
, public Thread
#endif //AUDIO_POLICY_TEST
{
public:
AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
virtual ~AudioPolicyManager();
// AudioPolicyInterface
virtual status_t setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name);
virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
const char *device_address);
virtual void setPhoneState(audio_mode_t state);
virtual void setForceUse(audio_policy_force_use_t usage,
audio_policy_forced_cfg_t config);
virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
virtual void setSystemProperty(const char* property, const char* value);
virtual status_t initCheck();
virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo);
virtual status_t getOutputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *output,
audio_session_t session,
audio_stream_type_t *stream,
uid_t uid,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags,
audio_port_handle_t selectedDeviceId,
const audio_offload_info_t *offloadInfo);
virtual status_t startOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual status_t stopOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual void releaseOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual status_t getInputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *input,
audio_session_t session,
uid_t uid,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_input_flags_t flags,
audio_port_handle_t selectedDeviceId,
input_type_t *inputType);
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input,
audio_session_t session);
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input,
audio_session_t session);
virtual void releaseInput(audio_io_handle_t input,
audio_session_t session);
virtual void closeAllInputs();
virtual void initStreamVolume(audio_stream_type_t stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device);
virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
int *index,
audio_devices_t device);
// return the strategy corresponding to a given stream type
virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
// return the strategy corresponding to the given audio attributes
virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
// return the enabled output devices for the given stream type
virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
virtual status_t registerEffect(const effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
int session,
int id);
virtual status_t unregisterEffect(int id)
{
return mEffects.unregisterEffect(id);
}
virtual status_t setEffectEnabled(int id, bool enabled)
{
return mEffects.setEffectEnabled(id, enabled);
}
virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
// return whether a stream is playing remotely, override to change the definition of
// local/remote playback, used for instance by notification manager to not make
// media players lose audio focus when not playing locally
// For the base implementation, "remotely" means playing during screen mirroring which
// uses an output for playback with a non-empty, non "0" address.
virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
uint32_t inPastMs = 0) const;
virtual bool isSourceActive(audio_source_t source) const;
virtual status_t dump(int fd);
virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
virtual status_t listAudioPorts(audio_port_role_t role,
audio_port_type_t type,
unsigned int *num_ports,
struct audio_port *ports,
unsigned int *generation);
virtual status_t getAudioPort(struct audio_port *port);
virtual status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle,
uid_t uid);
virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
uid_t uid);
virtual status_t listAudioPatches(unsigned int *num_patches,
struct audio_patch *patches,
unsigned int *generation);
virtual status_t setAudioPortConfig(const struct audio_port_config *config);
virtual void releaseResourcesForUid(uid_t uid);
virtual status_t acquireSoundTriggerSession(audio_session_t *session,
audio_io_handle_t *ioHandle,
audio_devices_t *device);
virtual status_t releaseSoundTriggerSession(audio_session_t session)
{
return mSoundTriggerSessions.releaseSession(session);
}
virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
virtual status_t startAudioSource(const struct audio_port_config *source,
const audio_attributes_t *attributes,
audio_io_handle_t *handle,
uid_t uid);
virtual status_t stopAudioSource(audio_io_handle_t handle);
virtual status_t setMasterMono(bool mono);
virtual status_t getMasterMono(bool *mono);
// return the strategy corresponding to a given stream type
routing_strategy getStrategy(audio_stream_type_t stream) const;
protected:
// From AudioPolicyManagerObserver
virtual const AudioPatchCollection &getAudioPatches() const
{
return mAudioPatches;
}
virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
{
return mSoundTriggerSessions;
}
virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
{
return mPolicyMixes;
}
virtual const SwAudioOutputCollection &getOutputs() const
{
return mOutputs;
}
virtual const AudioInputCollection &getInputs() const
{
return mInputs;
}
virtual const DeviceVector &getAvailableOutputDevices() const
{
return mAvailableOutputDevices;
}
virtual const DeviceVector &getAvailableInputDevices() const
{
return mAvailableInputDevices;
}
virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
{
return mDefaultOutputDevice;
}
protected:
void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
void removeOutput(audio_io_handle_t output);
void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[],
// otherwise it is determine by current state
// (device connected,phone state, force use, a2dp output...)
// This allows to:
// 1 speed up process when the state is stable (when starting or stopping an output)
// 2 access to either current device selection (fromCache == true) or
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDevicesAndOutputs() is called.
virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
bool fromCache);
bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
// change the route of the specified output. Returns the number of ms we have slept to
// allow new routing to take effect in certain cases.
virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
audio_devices_t device,
bool force = false,
int delayMs = 0,
audio_patch_handle_t *patchHandle = NULL,
const char* address = NULL);
status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
int delayMs = 0,
audio_patch_handle_t *patchHandle = NULL);
status_t setInputDevice(audio_io_handle_t input,
audio_devices_t device,
bool force = false,
audio_patch_handle_t *patchHandle = NULL);
status_t resetInputDevice(audio_io_handle_t input,
audio_patch_handle_t *patchHandle = NULL);
// select input device corresponding to requested audio source
virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
// compute the actual volume for a given stream according to the requested index and a particular
// device
virtual float computeVolume(audio_stream_type_t stream,
int index,
audio_devices_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
const sp<AudioOutputDescriptor>& outputDesc,
audio_devices_t device,
int delayMs = 0, bool force = false);
// apply all stream volumes to the specified output and device
void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
audio_devices_t device, int delayMs = 0, bool force = false);
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy,
bool on,
const sp<AudioOutputDescriptor>& outputDesc,
int delayMs = 0,
audio_devices_t device = (audio_devices_t)0);
// Mute or unmute the stream on the specified output
void setStreamMute(audio_stream_type_t stream,
bool on,
const sp<AudioOutputDescriptor>& outputDesc,
int delayMs = 0,
audio_devices_t device = (audio_devices_t)0);
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
audio_mode_t getPhoneState();
// true if device is in a telephony or VoIP call
virtual bool isInCall();
// true if given state represents a device in a telephony or VoIP call
virtual bool isStateInCall(int state);
// when a device is connected, checks if an open output can be routed
// to this device. If none is open, tries to open one of the available outputs.
// Returns an output suitable to this device or 0.
// when a device is disconnected, checks if an output is not used any more and
// returns its handle if any.
// transfers the audio tracks and effects from one output thread to another accordingly.
status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
audio_policy_dev_state_t state,
SortedVector<audio_io_handle_t>& outputs,
const String8 address);
status_t checkInputsForDevice(const sp<DeviceDescriptor> devDesc,
audio_policy_dev_state_t state,
SortedVector<audio_io_handle_t>& inputs,
const String8 address);
// close an output and its companion duplicating output.
void closeOutput(audio_io_handle_t output);
// close an input.
void closeInput(audio_io_handle_t input);
// checks and if necessary changes outputs used for all strategies.
// must be called every time a condition that affects the output choice for a given strategy
// changes: connected device, phone state, force use...
// Must be called before updateDevicesAndOutputs()
void checkOutputForStrategy(routing_strategy strategy);
// Same as checkOutputForStrategy() but for a all strategies in order of priority
void checkOutputForAllStrategies();
// manages A2DP output suspend/restore according to phone state and BT SCO usage
void checkA2dpSuspend();
// selects the most appropriate device on output for current state
// must be called every time a condition that affects the device choice for a given output is
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
bool fromCache);
// updates cache of device used by all strategies (mDeviceForStrategy[])
// must be called every time a condition that affects the device choice for a given strategy is
// changed: connected device, phone state, force use...
// cached values are used by getDeviceForStrategy() if parameter fromCache is true.
// Must be called after checkOutputForAllStrategies()
void updateDevicesAndOutputs();
// selects the most appropriate device on input for current state
audio_devices_t getNewInputDevice(audio_io_handle_t input);
virtual uint32_t getMaxEffectsCpuLoad()
{
return mEffects.getMaxEffectsCpuLoad();
}
virtual uint32_t getMaxEffectsMemory()
{
return mEffects.getMaxEffectsMemory();
}
#ifdef AUDIO_POLICY_TEST
virtual bool threadLoop();
void exit();
int testOutputIndex(audio_io_handle_t output);
#endif //AUDIO_POLICY_TEST
SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
SwAudioOutputCollection openOutputs);
bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
SortedVector<audio_io_handle_t>& outputs2);
// mute/unmute strategies using an incompatible device combination
// if muting, wait for the audio in pcm buffer to be drained before proceeding
// if unmuting, unmute only after the specified delay
// Returns the number of ms waited
virtual uint32_t checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
audio_devices_t prevDevice,
uint32_t delayMs);
audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
audio_output_flags_t flags,
audio_format_t format);
// samplingRate, format, channelMask are in/out and so may be modified
sp<IOProfile> getInputProfile(audio_devices_t device,
String8 address,
uint32_t& samplingRate,
audio_format_t& format,
audio_channel_mask_t& channelMask,
audio_input_flags_t flags);
sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags);
audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
{
return mAudioPatches.addAudioPatch(handle, patch);
}
virtual status_t removeAudioPatch(audio_patch_handle_t handle)
{
return mAudioPatches.removeAudioPatch(handle);
}
audio_devices_t availablePrimaryOutputDevices() const
{
if (!hasPrimaryOutput()) {
return AUDIO_DEVICE_NONE;
}
return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
}
audio_devices_t availablePrimaryInputDevices() const
{
if (!hasPrimaryOutput()) {
return AUDIO_DEVICE_NONE;
}
return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
}
uint32_t updateCallRouting(audio_devices_t rxDevice, uint32_t delayMs = 0);
// if argument "device" is different from AUDIO_DEVICE_NONE, startSource() will force
// the re-evaluation of the output device.
status_t startSource(sp<AudioOutputDescriptor> outputDesc,
audio_stream_type_t stream,
audio_devices_t device,
const char *address,
uint32_t *delayMs);
status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
audio_stream_type_t stream,
bool forceDeviceUpdate);
void clearAudioPatches(uid_t uid);
void clearSessionRoutes(uid_t uid);
void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
routing_strategy strategy);
void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
void clearAudioSources(uid_t uid);
static bool streamsMatchForvolume(audio_stream_type_t stream1,
audio_stream_type_t stream2);
uid_t mUidCached;
AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
sp<SwAudioOutputDescriptor> mPrimaryOutput; // primary output descriptor
// list of descriptors for outputs currently opened
SwAudioOutputCollection mOutputs;
// copy of mOutputs before setDeviceConnectionState() opens new outputs
// reset to mOutputs when updateDevicesAndOutputs() is called.
SwAudioOutputCollection mPreviousOutputs;
AudioInputCollection mInputs; // list of input descriptors
DeviceVector mAvailableOutputDevices; // all available output devices
DeviceVector mAvailableInputDevices; // all available input devices
SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
IVolumeCurvesCollection *mVolumeCurves; // Volume Curves per use case and device category
bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
float mLastVoiceVolume; // last voice volume value sent to audio HAL
EffectDescriptorCollection mEffects; // list of registered audio effects
bool mA2dpSuspended; // true if A2DP output is suspended
sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
HwModuleCollection mHwModules;
volatile int32_t mAudioPortGeneration;
AudioPatchCollection mAudioPatches;
SoundTriggerSessionCollection mSoundTriggerSessions;
sp<AudioPatch> mCallTxPatch;
sp<AudioPatch> mCallRxPatch;
HwAudioOutputCollection mHwOutputs;
AudioSourceCollection mAudioSources;
// for supporting "beacon" streams, i.e. streams that only play on speaker, and never
// when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
enum {
STARTING_OUTPUT,
STARTING_BEACON,
STOPPING_OUTPUT,
STOPPING_BEACON
};
uint32_t mBeaconMuteRefCount; // ref count for stream that would mute beacon
uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
bool mBeaconMuted; // has STREAM_TTS been muted
bool mTtsOutputAvailable; // true if a dedicated output for TTS stream is available
bool mMasterMono; // true if we wish to force all outputs to mono
AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
#ifdef AUDIO_POLICY_TEST
Mutex mLock;
Condition mWaitWorkCV;
int mCurOutput;
bool mDirectOutput;
audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
int mTestInput;
uint32_t mTestDevice;
uint32_t mTestSamplingRate;
uint32_t mTestFormat;
uint32_t mTestChannels;
uint32_t mTestLatencyMs;
#endif //AUDIO_POLICY_TEST
uint32_t nextAudioPortGeneration();
// Audio Policy Engine Interface.
AudioPolicyManagerInterface *mEngine;
private:
// Add or remove AC3 DTS encodings based on user preferences.
void filterSurroundFormats(FormatVector *formatsPtr);
void filterSurroundChannelMasks(ChannelsVector *channelMasksPtr);
// If any, resolve any "dynamic" fields of an Audio Profiles collection
void updateAudioProfiles(audio_devices_t device, audio_io_handle_t ioHandle,
AudioProfileVector &profiles);
// updates device caching and output for streams that can influence the
// routing of notifications
void handleNotificationRoutingForStream(audio_stream_type_t stream);
// find the outputs on a given output descriptor that have the given address.
// to be called on an AudioOutputDescriptor whose supported devices (as defined
// in mProfile->mSupportedDevices) matches the device whose address is to be matched.
// see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
// where addresses are used to distinguish between one connected device and another.
void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
const audio_devices_t device /*in*/,
const String8 address /*in*/,
SortedVector<audio_io_handle_t>& outputs /*out*/);
uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
// internal method to return the output handle for the given device and format
audio_io_handle_t getOutputForDevice(
audio_devices_t device,
audio_session_t session,
audio_stream_type_t stream,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_output_flags_t flags,
const audio_offload_info_t *offloadInfo);
// internal method to return the input handle for the given device and format
audio_io_handle_t getInputForDevice(audio_devices_t device,
String8 address,
audio_session_t session,
uid_t uid,
audio_source_t inputSource,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_input_flags_t flags,
AudioMix *policyMix);
// internal function to derive a stream type value from audio attributes
audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
// event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
// returns 0 if no mute/unmute event happened, the largest latency of the device where
// the mute/unmute happened
uint32_t handleEventForBeacon(int event);
uint32_t setBeaconMute(bool mute);
bool isValidAttributes(const audio_attributes_t *paa);
// select input device corresponding to requested audio source and return associated policy
// mix if any. Calls getDeviceForInputSource().
audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
AudioMix **policyMix = NULL);
// Called by setDeviceConnectionState().
status_t setDeviceConnectionStateInt(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name);
void updateMono(audio_io_handle_t output) {
AudioParameter param;
param.addInt(String8(AUDIO_PARAMETER_MONO_OUTPUT), (int)mMasterMono);
mpClientInterface->setParameters(output, param.toString());
}
};
};