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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef C2WORK_H_
#define C2WORK_H_
#include <C2Buffer.h>
#include <C2Param.h>
#include <memory>
#include <list>
#include <vector>
#include <stdint.h>
#include <stdbool.h>
/// \defgroup work Work and data processing
/// @{
/**
* Information describing the reason a parameter settings may fail, or
* may be overriden.
*/
struct C2SettingResult {
enum Failure : uint32_t {
/* parameter failures below */
BAD_TYPE, ///< parameter is not supported
BAD_PORT, ///< parameter is not supported on the specific port
BAD_INDEX, ///< parameter is not supported on the specific stream
READ_ONLY, ///< parameter is read-only and cannot be set
MISMATCH, ///< parameter mismatches input data
/* field failures below */
BAD_VALUE, ///< strict parameter does not accept value for the field at all
CONFLICT, ///< strict parameter field value is in conflict with an/other setting(s)
/// parameter field is out of range due to other settings (this failure mode
/// can only be used for strict calculated parameters)
UNSUPPORTED,
/// field does not access the requested parameter value at all. It has been corrected to
/// the closest supported value. This failure mode is provided to give guidance as to what
/// are the currently supported values for this field (which may be a subset of the at-all-
/// potential values)
INFO_BAD_VALUE,
/// requested parameter value is in conflict with an/other setting(s)
/// and has been corrected to the closest supported value. This failure
/// mode is given to provide guidance as to what are the currently supported values as well
/// as to optionally provide suggestion to the client as to how to enable the requested
/// parameter value.
INFO_CONFLICT,
};
Failure failure; ///< failure code
/// Failing (or corrected) field or parameterand optionally, currently supported values for the
/// field. Values must only be set for field failures other than BAD_VALUE, and only if they are
/// different from the globally supported values (e.g. due to restrictions by another param or
/// input data).
C2ParamFieldValues field;
/// Conflicting parameters or fields with optional suggestions with (optional) suggested values
/// for any conflicting fields to avoid the conflict. Must only be set for CONFLICT, UNSUPPORTED
/// and INFO_CONFLICT failure codes.
std::vector<C2ParamFieldValues> conflicts;
};
// ================================================================================================
// WORK
// ================================================================================================
/** Unique ID for a processing node. */
typedef uint32_t c2_node_id_t;
enum {
kParamIndexWorkOrdinal,
};
/**
* Information for ordering work items on a component port.
*/
struct C2WorkOrdinalStruct {
//public:
c2_cntr64_t timestamp; /** frame timestamp in microseconds */
c2_cntr64_t frameIndex; /** submission ordinal on the initial component */
c2_cntr64_t customOrdinal; /** can be given by the component, e.g. decode order */
DEFINE_AND_DESCRIBE_C2STRUCT(WorkOrdinal)
C2FIELD(timestamp, "timestamp")
C2FIELD(frameIndex, "frame-index")
C2FIELD(customOrdinal, "custom-ordinal")
};
/**
* This structure represents a Codec 2.0 frame with its metadata.
*
* A frame basically consists of an ordered sets of buffers, configuration changes and info buffers
* along with some non-configuration metadata.
*/
struct C2FrameData {
//public:
enum flags_t : uint32_t {
/**
* For input frames: no output frame shall be generated when processing this frame, but
* metadata shall still be processed.
* For output frames: this frame shall be discarded and but metadata is still valid.
*/
FLAG_DROP_FRAME = (1 << 0),
/**
* This frame is the last frame of the current stream. Further frames are part of a new
* stream.
*/
FLAG_END_OF_STREAM = (1 << 1),
/**
* This frame shall be discarded with its metadata.
* This flag is only set by components - e.g. as a response to the flush command.
*/
FLAG_DISCARD_FRAME = (1 << 2),
/**
* This frame is not the last frame produced for the input.
*
* This flag is normally set by the component - e.g. when an input frame results in multiple
* output frames, this flag is set on all but the last output frame.
*
* Also, when components are chained, this flag should be propagated down the
* work chain. That is, if set on an earlier frame of a work-chain, it should be propagated
* to all later frames in that chain. Additionally, components down the chain could set
* this flag even if not set earlier, e.g. if multiple output frame is generated at that
* component for the input frame.
*/
FLAG_INCOMPLETE = (1 << 3),
/**
* This frame contains only codec-specific configuration data, and no actual access unit.
*
* \deprecated pass codec configuration with using the \todo codec-specific configuration
* info together with the access unit.
*/
FLAG_CODEC_CONFIG = (1u << 31),
};
/**
* Frame flags */
flags_t flags;
C2WorkOrdinalStruct ordinal;
std::vector<std::shared_ptr<C2Buffer>> buffers;
//< for initial work item, these may also come from the parser - if provided
//< for output buffers, these are the responses to requestedInfos
std::vector<std::unique_ptr<C2Param>> configUpdate;
std::vector<std::shared_ptr<C2InfoBuffer>> infoBuffers;
};
struct C2Worklet {
//public:
// IN
c2_node_id_t component;
/** Configuration changes to be applied before processing this worklet. */
std::vector<std::unique_ptr<C2Tuning>> tunings;
std::vector<std::unique_ptr<C2SettingResult>> failures;
// OUT
C2FrameData output;
};
/**
* Information about partial work-chains not part of the current work items.
*
* To be defined later.
*/
struct C2WorkChainInfo;
/**
* This structure holds information about all a single work item.
*
* This structure shall be passed by the client to the component for the first worklet. As such,
* worklets must not be empty. The ownership of this object is passed.
*/
struct C2Work {
//public:
/// additional work chain info not part of this work
std::shared_ptr<C2WorkChainInfo> chainInfo;
/// The input data to be processed as part of this work/work-chain. This is provided by the
/// client with ownership. When the work is returned (via onWorkDone), the input buffer-pack's
/// buffer vector shall contain nullptrs.
C2FrameData input;
/// The chain of components, tunings (including output buffer pool IDs) and info requests that the
/// data must pass through. If this has more than a single element, the tunnels between successive
/// components of the worklet chain must have been (successfully) pre-registered at the time that
/// the work is submitted. Allocating the output buffers in the worklets is the responsibility of
/// each component. Upon work submission, each output buffer-pack shall be an appropriately sized
/// vector containing nullptrs. When the work is completed/returned to the client, output buffers
/// pointers from all but the final worklet shall be nullptrs.
std::list<std::unique_ptr<C2Worklet>> worklets;
/// Number of worklets successfully processed in this chain. This shall be initialized to 0 by the
/// client when the work is submitted. It shall contain the number of worklets that were
/// successfully processed when the work is returned to the client. If this is less then the number
/// of worklets, result must not be success. It must be in the range of [0, worklets.size()].
uint32_t workletsProcessed;
/// The final outcome of the work (corresponding to the current workletsProcessed). If 0 when
/// work is returned, it is assumed that all worklets have been processed.
c2_status_t result;
};
/**
* Information about a future work to be submitted to the component. The information is used to
* reserve the work for work ordering purposes.
*/
struct C2WorkOutline {
//public:
C2WorkOrdinalStruct ordinal;
std::vector<c2_node_id_t> chain;
};
/// @}
#endif // C2WORK_H_