blob: 2511b2fdeb3a4405752323e44307a9b270c9ffd1 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#define AAUDIO_AAUDIO_ENDPOINT_MANAGER_H
#include <map>
#include <mutex>
#include <utils/Singleton.h>
#include "binding/AAudioServiceMessage.h"
#include "AAudioServiceEndpoint.h"
#include "AAudioServiceEndpointCapture.h"
#include "AAudioServiceEndpointPlay.h"
namespace aaudio {
class AAudioEndpointManager : public android::Singleton<AAudioEndpointManager>{
public:
AAudioEndpointManager();
~AAudioEndpointManager() = default;
/**
* Returns information about the state of the this class.
*
* Will attempt to get the object lock, but will proceed
* even if it cannot.
*
* Each line of information ends with a newline.
*
* @return a string with useful information
*/
std::string dump() const;
/**
* Find a service endpoint for the given deviceId and direction.
* If an endpoint does not already exist then try to create one.
*
* @param deviceId
* @param direction
* @return endpoint or nullptr
*/
AAudioServiceEndpoint *openEndpoint(android::AAudioService &audioService,
const AAudioStreamConfiguration& configuration,
aaudio_direction_t direction);
void closeEndpoint(AAudioServiceEndpoint *serviceEndpoint);
private:
mutable std::mutex mLock;
std::vector<AAudioServiceEndpointCapture *> mInputs;
std::vector<AAudioServiceEndpointPlay *> mOutputs;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_ENDPOINT_MANAGER_H