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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_FAST_THREAD_H
#define ANDROID_AUDIO_FAST_THREAD_H
#include "Configuration.h"
#ifdef CPU_FREQUENCY_STATISTICS
#include <cpustats/ThreadCpuUsage.h>
#endif
#include <utils/Thread.h>
#include "FastThreadState.h"
namespace android {
// FastThread is the common abstract base class of FastMixer and FastCapture
class FastThread : public Thread {
public:
FastThread();
virtual ~FastThread();
private:
// implement Thread::threadLoop()
virtual bool threadLoop();
protected:
// callouts to subclass in same lexical order as they were in original FastMixer.cpp
// FIXME need comments
virtual const FastThreadState *poll() = 0;
virtual void setLog(NBLog::Writer *logWriter __unused) { }
virtual void onIdle() = 0;
virtual void onExit() = 0;
virtual bool isSubClassCommand(FastThreadState::Command command) = 0;
virtual void onStateChange() = 0;
virtual void onWork() = 0;
// FIXME these former local variables need comments and to be renamed to have an "m" prefix
const FastThreadState *previous;
const FastThreadState *current;
struct timespec oldTs;
bool oldTsValid;
long sleepNs; // -1: busy wait, 0: sched_yield, > 0: nanosleep
long periodNs; // expected period; the time required to render one mix buffer
long underrunNs; // underrun likely when write cycle is greater than this value
long overrunNs; // overrun likely when write cycle is less than this value
long forceNs; // if overrun detected, force the write cycle to take this much time
long warmupNs; // warmup complete when write cycle is greater than to this value
FastThreadDumpState *mDummyDumpState;
FastThreadDumpState *dumpState;
bool ignoreNextOverrun; // used to ignore initial overrun and first after an underrun
#ifdef FAST_MIXER_STATISTICS
struct timespec oldLoad; // previous value of clock_gettime(CLOCK_THREAD_CPUTIME_ID)
bool oldLoadValid; // whether oldLoad is valid
uint32_t bounds;
bool full; // whether we have collected at least mSamplingN samples
#ifdef CPU_FREQUENCY_STATISTICS
ThreadCpuUsage tcu; // for reading the current CPU clock frequency in kHz
#endif
#endif
unsigned coldGen; // last observed mColdGen
bool isWarm; // true means ready to mix, false means wait for warmup before mixing
struct timespec measuredWarmupTs; // how long did it take for warmup to complete
uint32_t warmupCycles; // counter of number of loop cycles required to warmup
NBLog::Writer dummyLogWriter;
NBLog::Writer *logWriter;
status_t timestampStatus;
FastThreadState::Command command;
#if 0
size_t frameCount;
#endif
bool attemptedWrite;
}; // class FastThread
} // android
#endif // ANDROID_AUDIO_FAST_THREAD_H