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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstddef>
#define LOG_TAG "EffectHalAidl"
//#define LOG_NDEBUG 0
#include <memory>
#include <error/expected_utils.h>
#include <media/AidlConversionCppNdk.h>
#include <media/AidlConversionEffect.h>
#include <media/AidlConversionUtil.h>
#include <media/EffectsFactoryApi.h>
#include <mediautils/TimeCheck.h>
#include <system/audio.h>
#include <system/audio_effects/effect_uuid.h>
#include <utils/Log.h>
#include "EffectHalAidl.h"
#include "EffectProxy.h"
#include <aidl/android/hardware/audio/effect/IEffect.h>
#include "effectsAidlConversion/AidlConversionAec.h"
#include "effectsAidlConversion/AidlConversionAgc1.h"
#include "effectsAidlConversion/AidlConversionAgc2.h"
#include "effectsAidlConversion/AidlConversionBassBoost.h"
#include "effectsAidlConversion/AidlConversionDownmix.h"
#include "effectsAidlConversion/AidlConversionDynamicsProcessing.h"
#include "effectsAidlConversion/AidlConversionEnvReverb.h"
#include "effectsAidlConversion/AidlConversionEq.h"
#include "effectsAidlConversion/AidlConversionHapticGenerator.h"
#include "effectsAidlConversion/AidlConversionLoudnessEnhancer.h"
#include "effectsAidlConversion/AidlConversionNoiseSuppression.h"
#include "effectsAidlConversion/AidlConversionPresetReverb.h"
#include "effectsAidlConversion/AidlConversionSpatializer.h"
#include "effectsAidlConversion/AidlConversionVendorExtension.h"
#include "effectsAidlConversion/AidlConversionVirtualizer.h"
#include "effectsAidlConversion/AidlConversionVisualizer.h"
using ::aidl::android::aidl_utils::statusTFromBinderStatus;
using ::aidl::android::hardware::audio::effect::Descriptor;
using ::aidl::android::hardware::audio::effect::IEffect;
using ::aidl::android::hardware::audio::effect::IFactory;
namespace android {
namespace effect {
EffectHalAidl::EffectHalAidl(const std::shared_ptr<IFactory>& factory,
const std::shared_ptr<IEffect>& effect, uint64_t effectId,
int32_t sessionId, int32_t ioId, const Descriptor& desc,
bool isProxyEffect)
: mFactory(factory),
mEffect(effect),
mEffectId(effectId),
mSessionId(sessionId),
mIoId(ioId),
mDesc(desc),
mIsProxyEffect(isProxyEffect) {
createAidlConversion(effect, sessionId, ioId, desc);
}
EffectHalAidl::~EffectHalAidl() {
if (mEffect) {
mIsProxyEffect ? std::static_pointer_cast<EffectProxy>(mEffect)->destroy()
: mFactory->destroyEffect(mEffect);
}
}
status_t EffectHalAidl::createAidlConversion(
std::shared_ptr<IEffect> effect,
int32_t sessionId, int32_t ioId,
const Descriptor& desc) {
const auto& typeUuid = desc.common.id.type;
ALOGI("%s create UUID %s", __func__, typeUuid.toString().c_str());
if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidAcousticEchoCanceler()) {
mConversion =
std::make_unique<android::effect::AidlConversionAec>(effect, sessionId, ioId, desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::
getEffectTypeUuidAutomaticGainControlV1()) {
mConversion = std::make_unique<android::effect::AidlConversionAgc1>(effect, sessionId, ioId,
desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::
getEffectTypeUuidAutomaticGainControlV2()) {
mConversion = std::make_unique<android::effect::AidlConversionAgc2>(effect, sessionId, ioId,
desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::getEffectTypeUuidBassBoost()) {
mConversion = std::make_unique<android::effect::AidlConversionBassBoost>(effect, sessionId,
ioId, desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::getEffectTypeUuidDownmix()) {
mConversion = std::make_unique<android::effect::AidlConversionDownmix>(effect, sessionId,
ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidDynamicsProcessing()) {
mConversion =
std::make_unique<android::effect::AidlConversionDp>(effect, sessionId, ioId, desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::getEffectTypeUuidEnvReverb()) {
mConversion = std::make_unique<android::effect::AidlConversionEnvReverb>(effect, sessionId,
ioId, desc);
} else if (typeUuid == ::aidl::android::hardware::audio::effect::getEffectTypeUuidEqualizer()) {
mConversion =
std::make_unique<android::effect::AidlConversionEq>(effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidHapticGenerator()) {
mConversion = std::make_unique<android::effect::AidlConversionHapticGenerator>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidLoudnessEnhancer()) {
mConversion = std::make_unique<android::effect::AidlConversionLoudnessEnhancer>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidNoiseSuppression()) {
mConversion = std::make_unique<android::effect::AidlConversionNoiseSuppression>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidPresetReverb()) {
mConversion = std::make_unique<android::effect::AidlConversionPresetReverb>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidSpatializer()) {
mConversion = std::make_unique<android::effect::AidlConversionSpatializer>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidVirtualizer()) {
mConversion = std::make_unique<android::effect::AidlConversionVirtualizer>(
effect, sessionId, ioId, desc);
} else if (typeUuid ==
::aidl::android::hardware::audio::effect::getEffectTypeUuidVisualizer()) {
mConversion = std::make_unique<android::effect::AidlConversionVisualizer>(effect, sessionId,
ioId, desc);
} else {
// For unknown UUID, use vendor extension implementation
mConversion = std::make_unique<android::effect::AidlConversionVendorExtension>(
effect, sessionId, ioId, desc);
}
return OK;
}
status_t EffectHalAidl::setInBuffer(const sp<EffectBufferHalInterface>& buffer) {
mInBuffer = buffer;
return OK;
}
status_t EffectHalAidl::setOutBuffer(const sp<EffectBufferHalInterface>& buffer) {
mOutBuffer = buffer;
return OK;
}
// write to input FMQ here, wait for statusMQ STATUS_OK, and read from output FMQ
status_t EffectHalAidl::process() {
auto statusQ = mConversion->getStatusMQ();
auto inputQ = mConversion->getInputMQ();
auto outputQ = mConversion->getOutputMQ();
auto efGroup = mConversion->getEventFlagGroup();
if (!statusQ || !statusQ->isValid() || !inputQ || !inputQ->isValid() || !outputQ ||
!outputQ->isValid() || !efGroup) {
ALOGE("%s invalid FMQ [Status %d I %d O %d] efGroup %p", __func__,
statusQ ? statusQ->isValid() : 0, inputQ ? inputQ->isValid() : 0,
outputQ ? outputQ->isValid() : 0, efGroup.get());
return INVALID_OPERATION;
}
size_t available = inputQ->availableToWrite();
size_t floatsToWrite = std::min(available, mInBuffer->getSize() / sizeof(float));
if (floatsToWrite == 0) {
ALOGE("%s not able to write, floats in buffer %zu, space in FMQ %zu", __func__,
mInBuffer->getSize() / sizeof(float), available);
return INVALID_OPERATION;
}
if (!mInBuffer->audioBuffer() ||
!inputQ->write((float*)mInBuffer->audioBuffer()->f32, floatsToWrite)) {
ALOGE("%s failed to write %zu floats from audiobuffer %p to inputQ [avail %zu]", __func__,
floatsToWrite, mInBuffer->audioBuffer(), inputQ->availableToWrite());
return INVALID_OPERATION;
}
efGroup->wake(aidl::android::hardware::audio::effect::kEventFlagNotEmpty);
IEffect::Status retStatus{};
if (!statusQ->readBlocking(&retStatus, 1) || retStatus.status != OK ||
(size_t)retStatus.fmqConsumed != floatsToWrite || retStatus.fmqProduced == 0) {
ALOGE("%s read status failed: %s", __func__, retStatus.toString().c_str());
return INVALID_OPERATION;
}
available = outputQ->availableToRead();
size_t floatsToRead = std::min(available, mOutBuffer->getSize() / sizeof(float));
if (floatsToRead == 0) {
ALOGE("%s not able to read, buffer space %zu, floats in FMQ %zu", __func__,
mOutBuffer->getSize() / sizeof(float), available);
return INVALID_OPERATION;
}
// always read floating point data for AIDL
if (!mOutBuffer->audioBuffer() ||
!outputQ->read(mOutBuffer->audioBuffer()->f32, floatsToRead)) {
ALOGE("%s failed to read %zu from outputQ to audioBuffer %p", __func__, floatsToRead,
mOutBuffer->audioBuffer());
return INVALID_OPERATION;
}
ALOGD("%s %s consumed %zu produced %zu", __func__, mDesc.common.name.c_str(), floatsToWrite,
floatsToRead);
return OK;
}
// TODO: no one using, maybe deprecate this interface
status_t EffectHalAidl::processReverse() {
ALOGW("%s not implemented yet", __func__);
return OK;
}
status_t EffectHalAidl::command(uint32_t cmdCode, uint32_t cmdSize, void* pCmdData,
uint32_t* replySize, void* pReplyData) {
TIME_CHECK();
if (!mConversion) {
ALOGE("%s can not handle command %d when conversion not exist", __func__, cmdCode);
return INVALID_OPERATION;
}
return mConversion->handleCommand(cmdCode, cmdSize, pCmdData, replySize, pReplyData);
}
status_t EffectHalAidl::getDescriptor(effect_descriptor_t* pDescriptor) {
TIME_CHECK();
if (pDescriptor == nullptr) {
ALOGE("%s null descriptor pointer", __func__);
return BAD_VALUE;
}
Descriptor aidlDesc;
RETURN_STATUS_IF_ERROR(statusTFromBinderStatus(mEffect->getDescriptor(&aidlDesc)));
*pDescriptor = VALUE_OR_RETURN_STATUS(
::aidl::android::aidl2legacy_Descriptor_effect_descriptor(aidlDesc));
return OK;
}
status_t EffectHalAidl::close() {
TIME_CHECK();
return statusTFromBinderStatus(mEffect->close());
}
status_t EffectHalAidl::dump(int fd) {
TIME_CHECK();
return mEffect->dump(fd, nullptr, 0);
}
} // namespace effect
} // namespace android