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/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioStream"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <atomic>
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "AudioStreamBuilder.h"
#include "AudioStream.h"
#include "AudioClock.h"
#include "AudioGlobal.h"
namespace aaudio {
AudioStream::AudioStream()
: mPlayerBase(new MyPlayerBase(this))
{
// mThread is a pthread_t of unknown size so we need memset.
memset(&mThread, 0, sizeof(mThread));
setPeriodNanoseconds(0);
}
AudioStream::~AudioStream() {
ALOGD("destroying %p, state = %s", this, AudioGlobal_convertStreamStateToText(getState()));
// If the stream is deleted when OPEN or in use then audio resources will leak.
// This would indicate an internal error. So we want to find this ASAP.
LOG_ALWAYS_FATAL_IF(!(getState() == AAUDIO_STREAM_STATE_CLOSED
|| getState() == AAUDIO_STREAM_STATE_UNINITIALIZED
|| getState() == AAUDIO_STREAM_STATE_DISCONNECTED),
"~AudioStream() - still in use, state = %s",
AudioGlobal_convertStreamStateToText(getState()));
mPlayerBase->clearParentReference(); // remove reference to this AudioStream
}
static const char *AudioStream_convertSharingModeToShortText(aaudio_sharing_mode_t sharingMode) {
const char *result;
switch (sharingMode) {
case AAUDIO_SHARING_MODE_EXCLUSIVE:
result = "EX";
break;
case AAUDIO_SHARING_MODE_SHARED:
result = "SH";
break;
default:
result = "?!";
break;
}
return result;
}
aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder)
{
// Call here as well because the AAudioService will call this without calling build().
aaudio_result_t result = builder.validate();
if (result != AAUDIO_OK) {
return result;
}
// Copy parameters from the Builder because the Builder may be deleted after this call.
// TODO AudioStream should be a subclass of AudioStreamParameters
mSamplesPerFrame = builder.getSamplesPerFrame();
mSampleRate = builder.getSampleRate();
mDeviceId = builder.getDeviceId();
mFormat = builder.getFormat();
mSharingMode = builder.getSharingMode();
mSharingModeMatchRequired = builder.isSharingModeMatchRequired();
mPerformanceMode = builder.getPerformanceMode();
mUsage = builder.getUsage();
if (mUsage == AAUDIO_UNSPECIFIED) {
mUsage = AAUDIO_USAGE_MEDIA;
}
mContentType = builder.getContentType();
if (mContentType == AAUDIO_UNSPECIFIED) {
mContentType = AAUDIO_CONTENT_TYPE_MUSIC;
}
mInputPreset = builder.getInputPreset();
if (mInputPreset == AAUDIO_UNSPECIFIED) {
mInputPreset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION;
}
// callbacks
mFramesPerDataCallback = builder.getFramesPerDataCallback();
mDataCallbackProc = builder.getDataCallbackProc();
mErrorCallbackProc = builder.getErrorCallbackProc();
mDataCallbackUserData = builder.getDataCallbackUserData();
mErrorCallbackUserData = builder.getErrorCallbackUserData();
// This is very helpful for debugging in the future. Please leave it in.
ALOGI("open() rate = %d, channels = %d, format = %d, sharing = %s, dir = %s",
mSampleRate, mSamplesPerFrame, mFormat,
AudioStream_convertSharingModeToShortText(mSharingMode),
(getDirection() == AAUDIO_DIRECTION_OUTPUT) ? "OUTPUT" : "INPUT");
ALOGI("open() device = %d, sessionId = %d, perfMode = %d, callback: %s with frames = %d",
mDeviceId,
mSessionId,
mPerformanceMode,
(isDataCallbackSet() ? "ON" : "OFF"),
mFramesPerDataCallback);
ALOGI("open() usage = %d, contentType = %d, inputPreset = %d",
mUsage, mContentType, mInputPreset);
return AAUDIO_OK;
}
aaudio_result_t AudioStream::safeStart() {
std::lock_guard<std::mutex> lock(mStreamLock);
if (collidesWithCallback()) {
ALOGE("%s cannot be called from a callback!", __func__);
return AAUDIO_ERROR_INVALID_STATE;
}
return requestStart();
}
aaudio_result_t AudioStream::safePause() {
if (!isPauseSupported()) {
return AAUDIO_ERROR_UNIMPLEMENTED;
}
std::lock_guard<std::mutex> lock(mStreamLock);
if (collidesWithCallback()) {
ALOGE("%s cannot be called from a callback!", __func__);
return AAUDIO_ERROR_INVALID_STATE;
}
switch (getState()) {
// Proceed with pausing.
case AAUDIO_STREAM_STATE_STARTING:
case AAUDIO_STREAM_STATE_STARTED:
case AAUDIO_STREAM_STATE_DISCONNECTED:
break;
// Transition from one inactive state to another.
case AAUDIO_STREAM_STATE_OPEN:
case AAUDIO_STREAM_STATE_STOPPED:
case AAUDIO_STREAM_STATE_FLUSHED:
setState(AAUDIO_STREAM_STATE_PAUSED);
return AAUDIO_OK;
// Redundant?
case AAUDIO_STREAM_STATE_PAUSING:
case AAUDIO_STREAM_STATE_PAUSED:
return AAUDIO_OK;
// Don't interfere with transitional states or when closed.
case AAUDIO_STREAM_STATE_STOPPING:
case AAUDIO_STREAM_STATE_FLUSHING:
case AAUDIO_STREAM_STATE_CLOSING:
case AAUDIO_STREAM_STATE_CLOSED:
default:
ALOGW("safePause() stream not running, state = %s",
AudioGlobal_convertStreamStateToText(getState()));
return AAUDIO_ERROR_INVALID_STATE;
}
return requestPause();
}
aaudio_result_t AudioStream::safeFlush() {
if (!isFlushSupported()) {
ALOGE("flush not supported for this stream");
return AAUDIO_ERROR_UNIMPLEMENTED;
}
std::lock_guard<std::mutex> lock(mStreamLock);
if (collidesWithCallback()) {
ALOGE("stream cannot be flushed from a callback!");
return AAUDIO_ERROR_INVALID_STATE;
}
aaudio_result_t result = AAudio_isFlushAllowed(getState());
if (result != AAUDIO_OK) {
return result;
}
return requestFlush();
}
aaudio_result_t AudioStream::safeStop() {
std::lock_guard<std::mutex> lock(mStreamLock);
if (collidesWithCallback()) {
ALOGE("stream cannot be stopped from a callback!");
return AAUDIO_ERROR_INVALID_STATE;
}
switch (getState()) {
// Proceed with stopping.
case AAUDIO_STREAM_STATE_STARTING:
case AAUDIO_STREAM_STATE_STARTED:
case AAUDIO_STREAM_STATE_DISCONNECTED:
break;
// Transition from one inactive state to another.
case AAUDIO_STREAM_STATE_OPEN:
case AAUDIO_STREAM_STATE_PAUSED:
case AAUDIO_STREAM_STATE_FLUSHED:
setState(AAUDIO_STREAM_STATE_STOPPED);
return AAUDIO_OK;
// Redundant?
case AAUDIO_STREAM_STATE_STOPPING:
case AAUDIO_STREAM_STATE_STOPPED:
return AAUDIO_OK;
// Don't interfere with transitional states or when closed.
case AAUDIO_STREAM_STATE_PAUSING:
case AAUDIO_STREAM_STATE_FLUSHING:
case AAUDIO_STREAM_STATE_CLOSING:
case AAUDIO_STREAM_STATE_CLOSED:
default:
ALOGW("requestStop() stream not running, state = %s",
AudioGlobal_convertStreamStateToText(getState()));
return AAUDIO_ERROR_INVALID_STATE;
}
return requestStop();
}
aaudio_result_t AudioStream::safeClose() {
std::lock_guard<std::mutex> lock(mStreamLock);
if (collidesWithCallback()) {
ALOGE("%s cannot be called from a callback!", __func__);
return AAUDIO_ERROR_INVALID_STATE;
}
return close();
}
void AudioStream::setState(aaudio_stream_state_t state) {
ALOGV("%s(%p) from %d to %d", __func__, this, mState, state);
// CLOSED is a final state
if (mState == AAUDIO_STREAM_STATE_CLOSED) {
ALOGE("%s(%p) tried to set to %d but already CLOSED", __func__, this, state);
// Once DISCONNECTED, we can only move to CLOSED state.
} else if (mState == AAUDIO_STREAM_STATE_DISCONNECTED
&& state != AAUDIO_STREAM_STATE_CLOSED) {
ALOGE("%s(%p) tried to set to %d but already DISCONNECTED", __func__, this, state);
} else {
mState = state;
}
}
aaudio_result_t AudioStream::waitForStateChange(aaudio_stream_state_t currentState,
aaudio_stream_state_t *nextState,
int64_t timeoutNanoseconds)
{
aaudio_result_t result = updateStateMachine();
if (result != AAUDIO_OK) {
return result;
}
int64_t durationNanos = 20 * AAUDIO_NANOS_PER_MILLISECOND; // arbitrary
aaudio_stream_state_t state = getState();
while (state == currentState && timeoutNanoseconds > 0) {
if (durationNanos > timeoutNanoseconds) {
durationNanos = timeoutNanoseconds;
}
AudioClock::sleepForNanos(durationNanos);
timeoutNanoseconds -= durationNanos;
aaudio_result_t result = updateStateMachine();
if (result != AAUDIO_OK) {
return result;
}
state = getState();
}
if (nextState != nullptr) {
*nextState = state;
}
return (state == currentState) ? AAUDIO_ERROR_TIMEOUT : AAUDIO_OK;
}
// This registers the callback thread with the server before
// passing control to the app. This gives the server an opportunity to boost
// the thread's performance characteristics.
void* AudioStream::wrapUserThread() {
void* procResult = nullptr;
mThreadRegistrationResult = registerThread();
if (mThreadRegistrationResult == AAUDIO_OK) {
// Run callback loop. This may take a very long time.
procResult = mThreadProc(mThreadArg);
mThreadRegistrationResult = unregisterThread();
}
return procResult;
}
// This is the entry point for the new thread created by createThread().
// It converts the 'C' function call to a C++ method call.
static void* AudioStream_internalThreadProc(void* threadArg) {
AudioStream *audioStream = (AudioStream *) threadArg;
return audioStream->wrapUserThread();
}
// This is not exposed in the API.
// But it is still used internally to implement callbacks for MMAP mode.
aaudio_result_t AudioStream::createThread(int64_t periodNanoseconds,
aaudio_audio_thread_proc_t threadProc,
void* threadArg)
{
if (mHasThread) {
ALOGE("createThread() - mHasThread already true");
return AAUDIO_ERROR_INVALID_STATE;
}
if (threadProc == nullptr) {
return AAUDIO_ERROR_NULL;
}
// Pass input parameters to the background thread.
mThreadProc = threadProc;
mThreadArg = threadArg;
setPeriodNanoseconds(periodNanoseconds);
int err = pthread_create(&mThread, nullptr, AudioStream_internalThreadProc, this);
if (err != 0) {
android::status_t status = -errno;
ALOGE("createThread() - pthread_create() failed, %d", status);
return AAudioConvert_androidToAAudioResult(status);
} else {
// TODO Use AAudioThread or maybe AndroidThread
// Name the thread with an increasing index, "AAudio_#", for debugging.
static std::atomic<uint32_t> nextThreadIndex{1};
char name[16]; // max length for a pthread_name
uint32_t index = nextThreadIndex++;
// Wrap the index so that we do not hit the 16 char limit
// and to avoid hard-to-read large numbers.
index = index % 100000; // arbitrary
snprintf(name, sizeof(name), "AAudio_%u", index);
err = pthread_setname_np(mThread, name);
ALOGW_IF((err != 0), "Could not set name of AAudio thread. err = %d", err);
mHasThread = true;
return AAUDIO_OK;
}
}
aaudio_result_t AudioStream::joinThread(void** returnArg, int64_t timeoutNanoseconds)
{
if (!mHasThread) {
ALOGE("joinThread() - but has no thread");
return AAUDIO_ERROR_INVALID_STATE;
}
#if 0
// TODO implement equivalent of pthread_timedjoin_np()
struct timespec abstime;
int err = pthread_timedjoin_np(mThread, returnArg, &abstime);
#else
int err = pthread_join(mThread, returnArg);
#endif
mHasThread = false;
return err ? AAudioConvert_androidToAAudioResult(-errno) : mThreadRegistrationResult;
}
aaudio_data_callback_result_t AudioStream::maybeCallDataCallback(void *audioData,
int32_t numFrames) {
aaudio_data_callback_result_t result = AAUDIO_CALLBACK_RESULT_STOP;
AAudioStream_dataCallback dataCallback = getDataCallbackProc();
if (dataCallback != nullptr) {
// Store thread ID of caller to detect stop() and close() calls from callback.
pid_t expected = CALLBACK_THREAD_NONE;
if (mDataCallbackThread.compare_exchange_strong(expected, gettid())) {
result = (*dataCallback)(
(AAudioStream *) this,
getDataCallbackUserData(),
audioData,
numFrames);
mDataCallbackThread.store(CALLBACK_THREAD_NONE);
} else {
ALOGW("%s() data callback already running!", __func__);
}
}
return result;
}
void AudioStream::maybeCallErrorCallback(aaudio_result_t result) {
AAudioStream_errorCallback errorCallback = getErrorCallbackProc();
if (errorCallback != nullptr) {
// Store thread ID of caller to detect stop() and close() calls from callback.
pid_t expected = CALLBACK_THREAD_NONE;
if (mErrorCallbackThread.compare_exchange_strong(expected, gettid())) {
(*errorCallback)(
(AAudioStream *) this,
getErrorCallbackUserData(),
result);
mErrorCallbackThread.store(CALLBACK_THREAD_NONE);
} else {
ALOGW("%s() error callback already running!", __func__);
}
}
}
// Is this running on the same thread as a callback?
// Note: This cannot be implemented using a thread_local because that would
// require using a thread_local variable that is shared between streams.
// So a thread_local variable would prevent stopping or closing stream A from
// a callback on stream B, which is currently legal and not so terrible.
bool AudioStream::collidesWithCallback() const {
pid_t thisThread = gettid();
// Compare the current thread ID with the thread ID of the callback
// threads to see it they match. If so then this code is being
// called from one of the stream callback functions.
return ((mErrorCallbackThread.load() == thisThread)
|| (mDataCallbackThread.load() == thisThread));
}
#if AAUDIO_USE_VOLUME_SHAPER
android::media::VolumeShaper::Status AudioStream::applyVolumeShaper(
const android::media::VolumeShaper::Configuration& configuration __unused,
const android::media::VolumeShaper::Operation& operation __unused) {
ALOGW("applyVolumeShaper() is not supported");
return android::media::VolumeShaper::Status::ok();
}
#endif
void AudioStream::setDuckAndMuteVolume(float duckAndMuteVolume) {
ALOGD("%s() to %f", __func__, duckAndMuteVolume);
mDuckAndMuteVolume = duckAndMuteVolume;
doSetVolume(); // apply this change
}
AudioStream::MyPlayerBase::MyPlayerBase(AudioStream *parent) : mParent(parent) {
}
AudioStream::MyPlayerBase::~MyPlayerBase() {
ALOGV("MyPlayerBase::~MyPlayerBase(%p) deleted", this);
}
void AudioStream::MyPlayerBase::registerWithAudioManager() {
if (!mRegistered) {
init(android::PLAYER_TYPE_AAUDIO, AUDIO_USAGE_MEDIA);
mRegistered = true;
}
}
void AudioStream::MyPlayerBase::unregisterWithAudioManager() {
if (mRegistered) {
baseDestroy();
mRegistered = false;
}
}
void AudioStream::MyPlayerBase::destroy() {
unregisterWithAudioManager();
}
} // namespace aaudio